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Hello parents: If the child is less than 3 paragraphs, don't play the score, because the strength is not enough, and you can't understand the thinking context of the master.
It is recommended to do the question, and if you can memorize the Go Daquan (layout of the dead and alive official tesuji formula) from the Japanese Chess Academy or Shu Rong, karma 5 will not be a problem. There are 2 books for children.
Don't spend money and buy some software that you don't use, there's a free software zenith4Very strong and can be used for exercises.
Of course, the teacher knows the child's situation best, (of course, be careful that the teacher deliberately asks your child to make up the class and open a small stove to charge more money). It also depends on the level and teaching experience of the teacher. Some Go tutoring classes blow away children when they teach them to the first stage, don't believe the words of this kind of teacher.
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Playing scores, doing life-and-death problems, and actual combat, this is a necessary means to learn Go, if you wait until the 3rd dan to play the score, it is no exaggeration to say, then you don't plan to reach the 3rd dan level in your life (please don't be angry with this brother downstairs, we are all for the flowers of the motherland).
At the beginning, it is a bit cruel for children to play the whole game, and at the beginning they can play the score to 50 hands, understand the common way to play the opening, the trend of the prelude, the local formula and the workaround, etc.; It is indeed necessary to have a focus on playing: layout, order, mid-game, dead and alive, official, step by step, when you focus on learning a certain aspect for a period of time, you will focus on this stage when playing music. To put it simply, the learning layout focuses on the first 50 hands, and the learning officials focus on the 150 hands, which is the big learning direction and is flexible to master.
stonebase (弈典) װ + green + 436m chess library) http: Chinese character gameRemove.
The chess library is very rich, there are a large number of professional chess players playing games, there are also life and death problems, and you can also establish your own chess library, which is a must-have learning software for enthusiasts, recommend it.
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A game of Go with a long history, a top-notch intellectual game.
In the Sino-Japanese Go Ring Tournament that year, Nie Weiping, who was born with a heart disease, inhaled oxygen and continuously defeated Japan's top chess players, which brought joy to the Chinese people, which was the highlight of the Chinese Go era, and Nie Weiping became a national hero.
At that time, there was a big difference between the level of the entire Chinese professional Go world and the Japanese professional Go, and Nie Weiping and Ma Xiaochun were occasionally able to compete with Japan's top Go players.
After that, Chinese Go made great progress and opened a showdown with the Korean flag bearer. Just when Korean Go was gradually overwhelmed, AI appeared.
Recently, South Korean national player Lee Sedol hinted that he would quit the game because he often loses to players who learn AI.
When we evaluate the level of chess players, we often use some words, such as, "the chess is one move first", "the master can see the changes after three moves, five moves, or even ten moves or eight moves".
Because of the "first" opportunity, there will be fewer mistakes, and the winning rate is naturally high, and the top national players are the least mistakes in the crowd, and the winning rate is the highest in the crowd.
Now that AI is coming, it can "see" the endgame of change at a glance, and all its responses are calculated to the endgame, and it is the final victory, even if it is a small final victory with only half a goal of winning by taking one or two hundred hands, AI, there are no mistakes, only victory.
How can human beings not make mistakes? Therefore, Go, an ancient intellectual game of Duan Dong, suddenly, was tasteless. If you want to play Go well, you can learn from AI, and if you don't learn the number of AI paths, the winning rate will collapse immediately, and this is how Lee Sedol collapsed.
Why does AI make fewer mistakes? Practiced, practiced with a lot of data. In other words, AI is also defeated.
Continuous trial and error, continuous progress, continuous learning, and machine computing power plus massive data are trained.
Although the human game of Go has failed, there are many human fields that AI cannot touch, and the successful experience of AI is very worthy of reference for human beings.
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Go is the simplest game in the world, its rules are exceptionally simple, there are only two big rules: the chess pieces are gone, the chess is dead, and at the end of the game, whoever occupies more land wins (manifested as whoever occupies more intersections on the board wins). That is, after you kill the opponent's single son, the other party cannot immediately withdraw it (you need to do something else, and the opponent can only bring it back after you respond), which is called "robbery".
There are other rules, but they are not rules (such as some number rules), but conventions inferred from these two rules (for example, the Japanese have the habit of not taking a single official, and the Koreans have the habit of counting the grapes on the chess cover when counting, but this is not a rule, but a convention, and if the opponent or the referee does not agree to this practice, it will be invalid).
As for how to settle down? There are no rules at all, you can fall however you want, even if you fall into the other party's tiger's mouth, or even in one eye, you will not foul. Of course, if you fall into the mouth of the other party, you will be eaten immediately, and if you fall into the other party's single eye, you will be immediately taken away, which is equivalent to letting someone else's hand.
Of course, sometimes deliberately going down into the opponent's tiger mouth is a good hand (this is called "falling down"), and sometimes when the opponent only has one eye left, he can also fall, which is to kill the other party.
The rules of Go are the simplest, there will be no rules like chess (the best to learn), the most complex changes, and there are many more variations than chess (the most difficult to master). Nowadays, Xiangqi (whether it is chess or Chinese chess) can make programs that catch up with or even surpass the top human players, but Go is far from (the best programs in the world are not as good as those of children who have only learned chess for a few months) because it is so varied. Go deserves to be called the best chess in the world.
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When laying out Go, beginners should follow the following principles: 1. Golden horn and silver edge grass belly (priority occupies the empty corner, or hangs the corner, then dismantles the edge, and finally chooses the simple mid-belly to take the momentum) This principle is actually not absolute in the concept of Go, but since it is a beginner, then persuade the king to take the land 2, hang the corner from the wide, from the narrow side to attack (try to hang the corner from the wide space, hang on the narrow side to be attacked, their own living space is relatively cramped, not easy to become empty) 3, both sides are in a hurry, Preemptively occupy (the key points of the ebb and flow of one and the other, give priority to the point that not only stabilizes oneself but also forces the enemy) 4. Know the solitary chess and settle down in advance (don't leave the lonely chess all the way to the governing, take a few first moves in advance, such as shoulder rush, or press a few opponents, first shape the solitary chess or put the head out of the smooth) 5, ask for less change, don't be brutal (don't force the solitary child surrounded by the other party when the conditions are not met, ask for some cheap and conversion in the periphery can be satisfied) 6, the formula is matched, Don't be dogmatic (the choice of the formula should be matched according to the overall form, don't blindly take the land or take the momentum, easy to fall short or lose momentum) 7, both sides fled, it is important to grab the head, and the head of the lonely chess that is not alive should jump higher than the opponent when fleeing together 8, the three-dimensional space is large, the flat and flat space is small, (don't blindly dismantle the two and three to pave the floor, so there is no development potential.) Don't be afraid to enter, because the intruder is attacked) 9, the sub should be spread out, avoid repetition (do not invest too much sub force locally, repetitive, dignified, inefficient) 10, multiple pieces of solitary chess, should be avoided (don't hate the empty, it is empty to enter, too late to get rid of the hand at the same time to cure the lonely, easy to be entangled and rolled to death).
A: Because in modern Go, black moves first, which is bad for white, so for the sake of fairness, black needs to be close to the eye (i.e. black must have more meshes than white to win). The rules are different in each country, China is 7 and a half meshes, South Korea is 6 and a half, Japan is 5 and a half, and Ying's rule is 8 points (equivalent to 8 subs). >>>More
Linglong chess game exists, three years ago, Luo Xihai and Li Changhao almost made a draw, Zhenlong in Go is a state of state, what I understand is: Go masters play a high-tech draw, no one can find any of the side's chess mistakes. >>>More
There are currently no students in Chinese Go.
Because China's current promotion system is that each dojo trains chess players, and then competes and trains in the Chinese chess academy after entering the stage, there is no setting of academy students. >>>More