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As long as the skill is flying in the air, it can be blocked, but if it falls from the sky or appears directly from the ground, it can't be blocked!
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All ranged attacks (must come from the front) and towers are not allowed.
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All ballistic skills and ranged flat A (hammer stone does not count).
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All of Irizo's skills, the Dryant's sapling drop and the Q of the Arcane Heavy Strike Spell can't be filed, and whoever has a skill other than the R of the blast can also block all ranged normal attacks that don't necessarily hit (except for Angel's E). The rest of the people who answered faster than I did.
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Attack damage with flying projectiles.
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Blocking skills? If you think too much, block your teammates' saliva in the future.
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All skills with projectiles and basic attacks, especially those that can block the recovery of Ruined and Vampire Q, but can't block damage.
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Let's put it this way, his W can block most of the skills and basic attacks with ballistics.
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Ice EZ Lori Delevin's big also has other non-directional skills, as well as flat A
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All ballistic skills, and flat A for ranged heroes
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Not really. During this time, only two Qs need to hit the target. On the 3rd Tailwind Q skill, a wind will be released.
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No, after Yasuo's Q skill hits the enemy unit twice, his Q skill will have wind next time, but this wind is also time-limited, and the wind will disappear after the time.
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Not really. Yasuo only needs to Q two times to save a wind. However, most people will q again when they catch the wind.
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Yes, three times the wind came out, but the wind was in the hand longer than it is now.
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There is no doubt that Yasuo's battle against long-range mages is generally a level 1 E skill, and the main E, which will be more flexible, consumption, and pushing the line will have a greater advantage, plus the E skill can increase the damage, short CD, and the clockwork skill is not directive, so it can be said to be able to dodge the clockwork damage well.
So, now that we know Yasuo's strategy, we can take the next step. Since the opposite level of E, the hit rate of Q skills will definitely drop a lot, and the larger blue consumption is not suitable as a consumption skill. Therefore, you can have a level of E skills, and E skills can add a shield to yourself, and then you can fight against Yasuo, because your own passive is the strengthening of the general attack, and Yasuo will doubt his life after being clicked a few times.
Of course, the advantage of the first one or two levels is minimal, and it is more difficult for Yasuo's own skills to be consumed by his own level. My strategy is just that: push the line.
Why would a developmental midlaner bother to inflict kills? Rely on the short CD and area damage of the Q skill.,Push the line of troops over as soon as possible.,At this time, you can brush the three wolves and F6.。 The developmental mid laner is a brush, and the latter skill can directly make the opposite side helpless and give up attacking.
At the same time, the quick push of the line can also put pressure on the opposite two roads.
However, Yasuo is not slow to push the line as an AD hero, and the support may be faster than himself, so it is better to summon the summoner's skill flash and teleport or ghost speed.
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As a loyal fan of League of Legends, it can be said that every hero is familiar, and whether he is revised or updated, the theme will not change. It's different in everyone's hero pool. Just like some people like to eat fruit and some don't like it, the same is true in League of Legends, which is divided into different positions, with upper, middle and lower jungle areas, four positions, some people like to play mid laner, and some people like to play other positions.
It's all different from each other.
So just like the landlord asked, in the middle lane, how does Yasuo hit the clockwork, these two heroes are two completely different forms, one is physical damage, and the other is spell damage. It's all different, and it's hard for us to line it. But how do you fight each other?
So let's talk about each of them.
Yasuo's how to wind up a good fight!
It's a disadvantage in itself.,In the outfit is,You should first bring a little magic resistance.,Use E skills close to QA.,Slowly consumed.,In the wind blowing.,If you can use the blow when the blood volume of the clockwork itself is low first, then R connects the ultimate.,With ignition,You can take away a set.,If you can't beat it on the line.,You can also call the jungler to help with a wave.。 Because the hero of clockwork is very developmental.,So,In the early stage, you can still cooperate with your teammates to shoot.,There's no pressure.,If the jungler doesn't deserve to be and.,You can directly play a little magic resistance first.,And then go slowly and consume-based to fight.。
How do you hit Yasuo with clockwork?
You can borrow the above, and you will score points along the way with your teammates in actual combat!
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As a veteran old man, I've been playing League of Legends for three years. Yasuo should be one of the heroes that everyone likes to play, no matter how well you play, whether the connection between skill release and basic attack is perfect or not can't stop that wandering heart, how can you be worthy of yourself if you don't play a little sassy operation?
I have played Yasuo more than 100 games, and I have also played a lot of mid-laner heroes on the line, of course, I didn't blow up the opposite side of the occasional word or I will be ** myself, so when the line clockwork, how should I play so that I won't be seconds, and at the same time have an advantage in the line, and even scrap the opposite mid-laner? This needs to start from two aspects, so that in the line will occupy the time, geography and people.
The first thing is to play Yasuo, of course, the operation must be show enough, the hero in his hand can fly up, and it is naturally not difficult to make a clockwork, even if the jungler comes, he will kill it. So how can you do it yourself? This requires you to do a good job in the details, and the first thing you need is to know yourself and your opponent, and figure out the skills of compression and clockwork.
Yasuo's passive is that you will get a shield after stacking 100, and the faster you attack, the more skills you play, and the faster your wind escape will be. At the same time, it has its own critical hit doubling this passive, so the critical hit is easy to stack, Q skill slash steel flash, on a line so the hero will cause damage, after two consecutive times will get a storm, this is also a prerequisite for compression to blow others up, W skill wind wall can resist the skill with ballistics, E step forward slash can continue to carry out displacement chasing, and at the same time, with the third Q to form the EQ two companies can make the opponent's position useless and blow up directly without considering the prediction. Of course, the R skill is his core, and some compression players don't let go of a big one after a game, this is because his premise is that he can only release it when he is in the air.
Then continue to look at the clockwork skill Q command can attack in a straight line,My noise can form an energy pulse within the range of the ball,Cause damage to the enemy in the range,E skill protection can not only add a shield to yourself but also add a shield to your teammates to speed up,It is an important skill to reduce damage in the line,R shockwave is a large range of team control skill damage is very high,And the stone man it is paired with is a team battle killer。
The above is the introduction of the skills of the two heroes.,Yasuo Xiang has hit the clockwork.,First of all, you have to use the wind wall to block Q.,So that the clockwork set of bursts is striding you.,Because after the compression of the ultimate, it's more of an attached armor-piercing effect.,Its own damage is not obvious.,This requires the use of its own flexibility.eq trumpet opponent's blood volume.,After reaching a certain amount of blood, you can eq flash and then complete the kill.。 Rational use of wind walls is a key point.
Another aspect is to choose the right build, for example, you can make a small demon drink knife in the early stage, so that it will not be killed by clockwork, and the effect of the shield can make Yasuo's survivability stronger. When it comes to the late stage, you don't have to be afraid to encounter a clockwork with an ice hammer and a big drinking magic knife, and you can directly complete a single kill.
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There is an output after the ultimate. The main thing is to create opportunities, team battle contributions, area damage, and ignore armor to increase output.
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