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The damage calculation goes like this, if you have 50 armor and the enemy has 200 attack damage, then the percentage reduction of the damage you take is 200 50 (50+100) 200 is the armor value (armor value is 100) so you take 200-200 damage as well as magic resistance. As for how piercing damage is calculated....I don't know about this....I'm sorry.
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Physical Attack + Skill Damage + AD Bonus - The opponent's physical defense, if the opponent has temporary armor such as Galen's W, then within three seconds, subtract 30% of all your attacks = the final damage. Physical damage is due to the critical hit attribute, so the physical attack has a double bonus, and the skill is not clear if there is double damage.
Spell Strength + Skill Damage + AP Bonus - Spell Defense, if the opponent has temporary Spell Resistance, then minus = final damage. Spell attacks do not have critical hits.
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League of Legends damage is calculated based on the damage given by the hero. There are many factors to consider for non-real damage, such as armor, damage reduction, magic resistance, etc. It is calculated by the following formula:
Damage = Attack * (100 ((100 + ((Defense - Defense Penetration Value) * (1 - Defense Penetration Percentage).
League of Legends (LOL) is a competitive online hero battle MOBA game developed by Riot Games in the United States and operated by Tencent Games** in Chinese mainland. There are hundreds of individual heroes in the game, and it has a ranking system, rune system and other special development systems.
League of Legends is committed to promoting the development of global e-sports, in addition to linking various regions to develop professional leagues and build an e-sports system, it will also hold three world-class events every year: "League of Legends Mid-Season Championship", "League of Legends World Finals" and "League of Legends All-Star Game", forming its own unique e-sports culture.
Background. Here, magic is more than just a mystical energy concept. It is a materialized substance that can be guided, shaped, shaped, and manipulated.
The magic of Runeterrae has its own laws of nature. The results of the random changes in the source eco-magic change the laws of science.
There are several continents in the Runeterra, but all life is concentrated in the largest magical continent, Valoran. Valoran is located in the center of the Runeterra, and is the largest continent in the Runeterra.
The blessed runelands have a large amount of source ecological magical energy, and the inhabitants of this place can touch the energy within it. The central area of the Runeterras is home to a huge amount of source ecological magical energy, and these places are ideal locations for the Crystal Hub.
The Crystal Hub can shape the Intrinsic Energy into a materialized existence of itself. In addition, the Crystal Hub can also be used as an energy workshop, powering buildings that require magical energy. Crystal hubs can be found throughout the Runeterra Lands, but the largest ones are all located on the continent of Valoran.
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If you want to play League of Legends well, the player's calculation of damage is very important, how is the damage calculated in League of Legends, and what kind of calculation formula is there, so let's take you to learn it together! It is calculated as: Damage = Attack * (100 (100 + (Defense - Defense Penetration Value) * 1 - Defense Penetration Percentage))).
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The damage calculation of League of Legends is through the damage of one's own skills to hit others, calculate one's own law piercing objects, and then calculate the opponent's armor magic resistance, and the final damage obtained.
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So the resistance is calculated according to the armor, 190*50%=95, dealing 95 physical damage: the damage calculation of Ping A in step 1 is equal to your attack power.
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The damage calculation in lol is quite diverse, for example, armor piercing and armor penetration are calculated in different ways, and the attack damage needs to be calculated after armor reduction.
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League of Legends's damage is calculated by the damage dealt by the hero. Non-real sail digging damage.
There are many factors that affect the nucleus, such as armor, damage reduction, magic resistance, etc. It is calculated as: Damage = Attack * (100 (100 + (Defense - Defense Penetration Value) * 1 - Defense Penetration Percentage))).
True DamageIt ignores armor and magic resistance, attack is damage, and it is a very effective attack method and its calculation formula is: damage = damage value * (1 - damage reduction percentage).
League of Legends (LOL) is a game developed by Riot Games
** Operated hero vs. MOBA competitive online game. There are hundreds of personality heroes in the digging game, and it has a ranking system, rune system and other special development systems.
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1.Start by putting out the formula.
Set Defense to D and Attack to A.
The actual damage effect is: a*1 (d 100+1)2Test whether the data is correct.
The game starts with 49 ATK
Enemy armor 15
The characters on both sides are chosen to be ice, without runes and talents).
Substitution formula: Self attack power is 49*1=49
The enemy defense is 15 100+1=
The final enemy damage is 49
Test result: The game flat A drops 42 blood at once proves that the formula is correct.
3.Introduces armor penetration.
Set Defense to D, Attack to A, and Armor Penetration to C
a*1 (d-c 100+1) (d-c minimum is 0, negative number is calculated as 0)4Test whether the data is correct.
Because of the upgrade.
Add Brutal Force so currently attacking 94
Substitution formula: The self's attack power is 94*1=94
The enemy defense is 15-15 = 0 0 100 = 0
The final enemy damage is 94 1=94
Test result: The game flat A drops 94 blood at once proves that the formula is correct.
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In other words. Harm to you.
After armor weakening.
The true damage dealt is.
100 (a cardinal number.)
unchanged) divided by (100 (same base) + armor (current armor)) This is hinted at in-game.
Back then, it would show when you put the mouse on the armor.
Reduces the damage by a certain percent.
Let's say your magic resistance is 40
One skill damages 300 blood.
The damage you hit is 300x100 (100+40) = the same thing. The same goes for physical attacks.
But. Relative.
There's also a physical penetration and a spell penetration.
Penetration has 2 values.
A specific number.
The other is percentages.
The specific number indicates the penetration of specific armor.
For example, penetrating 20
It ignores 20 defense.
Penetrating 20% is ignoring 20% of your defense.
The former is fixed at 20
The latter changes with the target's armor.
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For example, if a skill originally hit you with 100 HP, the armor blocked 40%, you took 60 damage, and self-neutralized 40 damage.
What does self-neutralizing hurt mean.
Self-neutralizing damage is the amount of damage that others inflict on you. This value is the amount of damage dealt after your armor and magic resistance reductions are reduced. For example, the local hero Ping A you, Ping A damage is calculated as 100, and if you don't have armor, the damage of Ping A this time is 100
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Count, the shield is fake blood, and it will definitely be affected by double resistance.
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LOL damage can be divided into normal damage and skill damage. Skill damage can be divided into spell skill damage and physical skill damage. In addition, there is the true damage, which ignores the armor magic resistance and directly affects the health.
The lol damage mechanic is not a simple attack power-defense calculation, it has its own set of special calculations and calculations The formula is basically damage = attack * (100 ((100 + ((defense - defense penetration value) * (1 - defense penetration percentage)) This formula is a bit long, but it's very simple, just remember the core. Damage is calculated as a percentage. The above formula is the formula for the S4 season, and the penetration percentage of the S3 season is better than the penetration value.
There are a lot of human attacker attributes in lol, and this formula can't tell the whole story. Defense is divided into armor and magic resistance, armor relative to physical damage, and magic resistance to spell damage, and the two do not overlap. Normal attacks are all physical damage.
At the same time, there is also armor reduction, which is different from armor penetration in that the reduction is a direct reduction in the enemy's armor, and the attack of teammates is more painful, so the reduction generally has a time, or a time for the skill to work. Theoretically, the reduction can be negative. So the defense starts with the reduced defense, and we can directly see the reduced defense value.
Of course, there is also true damage, which is not counted as defense, even if the attack is damage. There is also damage reduction, as long as the damage value * (1 - damage reduction percentage) is the damage value. Skills are generally described, and have a bonus of multiples of physical or magical power.
It's easy to calculate your own output. The damage of critical hits is multiplied, if not a percentage, then it all depends on character.
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If this is the right line, then it really depends on experience. The poor damage calculation is the reason why Strawberry gives one blood.
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Calculate the deduction? Physical Damage = Output Damage n%n% is a reduction based on the final value of the armor, and the final value of the armor = (opponent's armor value (1 - armor penetration %) - your armor pierces a fixed value of hail).
As for n% to the bottom of the smile = how much, it's a nonlinear formula, you just remember that 80% is a threshold.
If you don't use other skills to reduce it, that's basically it, and the same goes for magic damage.
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It's very complicated, and the first floor said it, and I'm sure you don't understand it.
I'll briefly talk about it (explained with Q skills.) q is 100 physical damage ) is actually q damage hit a person was originally 100 damage but because there is armor on the opposite side.
So you're going to have to deal a little less damage, and if the opposing armor deals 20% damage, then your Q will only hit 80 health.
If you have armor piercing equipment, it's the opposing armor that reduces damage less.
If Q is magic damage, the principle is the same.
In fact, the important thing is to increase the experience, to know how much blood a certain skill of certain heroes can hit the opposite side under what equipment.
If you hit too much, you will have a number in your heart.
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In the online game of LOL League of Legends, there are three ways to reduce health (HP) by killing the opposing hero: magical damage (AP), physical damage (AD), and real damage.
Magic Damage: Magic damage refers to the damage caused by a hero's skill or an item's skill, and increasing magic resistance is an effective way to reduce the amount of magic damage received.
How to calculate magic damage: Actual magic damage = "Hero Skill Item Skill" + Spell Strength Bonus + (Spell Penetration - Opponent's Magic Resistance). In other words, magic damage is generated based on the hero's skill damage (or item's skill damage) plus the hero's spell power plus the hero's spell penetration minus the opposing hero's magic resistance.
Physical Damage: Physical damage is defined by a decrease in the opponent's HP caused by the hero's normal attack or the hero's physical damage skill.
Physical damage taken can be effectively reduced by increasing armor value, and armor penetration can be used to negate armor.
Calculation method of physical damage: actual physical damage = hero's normal attack hero's physical damage skill + (armor penetration - opponent's armor value).
True damage, also known as "holy damage", refers to the damage dealt directly to the opponent (i.e., reduced health) by ignoring the opponent's armor and magic resistance.
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Physical Damage Formula: [1-(Armor Value * Armor Value * Initial Damage = Actual Damage.]
Magic Damage Formula: *Initial Damage = Actual Damage, X, Y, etc. are skills or items that increase magic resistance, such as 25% of basic magic resistance, challenges, etc.
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That is, the true damage dealt to you by armor reduction is 100 (one base unchanged) divided by (100 (the same base) + armor (current armor)).
This has a hint in the game, and when you put the mouse on the armor, it will show how much damage you have to reduce by a percentage, for example, your magic resistance is 40, and the damage of a skill is 300 blood, and the damage that hits you is 300x100 (100+40)=
The same goes for physical attacks.
But relatively, there is also a physical penetration and a spell penetration, and the penetration has 2 values, a specific number and the other is a percentage.
The specific number means that it pierces a specific piece of armor, e.g. piercing 20 is ignoring 20 defense, and piercing 20% is ignoring 20% of your defense.
The former is fixed at 20 and the latter changes with the target's armor.
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Look at the downstairs are almost the same, if you have any questions, you can ask.
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Berserk Shura has some skills, male machines have some skills, and Judgment Flow Paladins have some Basically, every class has solid damage and percentage damage, but these classes have more solid damage.
If you want to get started quickly, you can play fox, and it's also very elegant when you play well. If you want to practice your skills, you can play VN, the difficulty is a bit high, and it may be very difficult to play in the early stage. In the end, the fox is a single and a half gank, and VN is an ADC, each with its own characteristics, and it is said that it is powerful, and VN is more powerful than the fox.
I usually ban Yasuo.,This hero teammate plays.,That's really wireless happiness.,No matter what the situation is, it's crazy and messy.,It seems that it's really a teammate's question mark can't keep up with his speed.,Rush in and send people to the head.。 If the other party plays, then our side can't be targeted, as long as e comes, then our formation will be scattered, and as a result, one was hacked to death by others, and it can't be beaten at all, Yasuo, the hero, must be in the ban position.