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It only takes the quality to endure boredom and long-term victory.
As the buddy downstairs said, the confrontation below the level of the grandmaster group, the Protoss players are too easy compared to the other two clans. In the early stage, it is obscene, let go of the force field or something, you will be invincible if you open three mines, and you will be basically invincible if you can't open three mines. Hold back the rich and handsome, and walk sideways at will.
If a population of more than 150 people goes out, they can eat the opposing troops with basically zero losses.
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Just know how to hold back the combination of 3 mines and Lego handsome and rich.
Key anti-1 wave and anti-multi-line capabilities.
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A look downstairs is that I don't understand Interstellar 2.,The 3 major AOE colossias of the Protoss.、Lightning、White Ball are all big late-stage troops.,That is to say, there is no group damage at all in the early stage.。。 And the colossus is very expensive, and the speed is also very slow.,A bad position may be seconds.。。 Lightning needs to store energy.
The Terrans said that there is no AOE, MD, and the machine gun is pierced into a lump of more powerful than TM any AOE. What is the force field casually released?。。 Speechless, a position operation mistake may be a complete loss.
You think 3 mines are so easy to hold. Could it be that the opponent waited for you to hold back to 150 before starting a war with you?
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1. The acceleration of the base, 2, the grasp of various skills of the Protoss, are all amazing! Stand, lightning, flashing, etc. ......It can have the effect of killing 3 with 1 kill!
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Endure humiliation and steal life to hold out the invincible combination.
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PVP hunting, practicing hunting is the basic skill, PVZ position, PVT, strong guessing ability, truth, goodness and beauty, or truth, goodness and beauty, or truth, goodness and beauty.
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When there are four or five Elephants, they can deal a lot of area damage at the same time, so having a larger number of Vikings can quickly kill Elephants.
The Vikings have a longer range than the Giant Elephant, and as long as the Giant Elephant comes up to hit your troops, the Viking will definitely be able to hit it.
In addition, it is important to operate the formation, preferably with ground forces. Not only can you reduce the damage of giant elephants, but you can also make your firepower greater.
Before the engagement, you can use the radar to sweep the opponent's troops, and find a good time to dope the attack. The Vikings attack from the side close to the elephant. If you feel that there are Protoss OB following your troops, you must use radar to clean it up.
Of course, it also depends on the composition of the opponent's forces, except for the giant elephant, if the Protoss is hunting in large quantities, the ground can face A. If the Protoss has a large number of xx soldiers, they can be thrown while retreating.
In other aspects, your technology level should not be too far behind, and you will not be able to beat if you are too far behind in attack and defense level. The opponent's xx pawn will be easy to get close to if it has a speed increase, and it can absorb firepower well. It's best to use the Ghost Soldier to knock off the opponent's shield.
In fact, the Protoss only relied on the troops of the giant elephants chasing the XX soldiers and the formed troops of the Terran Viking bald spearmen and transport planes. The Terrans are still relatively easy to fight.
But it's just a head-on battle. If the operating economy is not good, the follow-up troops will not be able to keep up. The other party's 8bg transfer troops, you will send troops in the four barracks, and it will definitely not work.
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There must be ghost soldiers, and then Thor will explode a large number of Vikings, and the giant elephant on the opposite side must not be machine gunned.
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Airdrop to contain the opponent's main force by the way, taking advantage of the opponent's colossus.
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Most people now like to steal forts, explode the void, explode hunting, these 3 kinds of beating are more popular, these are also easy to learn, I will teach you a quick climb technology storm phoenix universe sky flow, after experimenting a few times, optimize the economic rhythm and construction priority, and basically realize the case of a single BG uninterrupted filling of the xx blockage, 4 phoenixes go out in 7 minutes, plus the second BG is under construction! Comparing P's troop accumulation speed and Z's Rush time, it is not difficult to block the opponent's first wave of rapid attack at this time! Then, whether to continue to walk the sky stream, or to transform, or to open a mine, there is the initiative!
The general development idea basically follows the beginning of the Protoss technology flow:
1, normal be to BG and then reconnaissance, and then build double gas mines, after the gas mine is good, pay attention to the first one to be full of collection, the other first 1-2 farmers can be, you can ensure that after BG is good, the first XX is made in time, and the BY is put down.
2. The dual gas mine is full of collection, and the base continues to accelerate the replenishment of farmers to saturation (16 mining and 6 gas production), timely replenishment of be, continue to make xx, and you can also create a stalker to fight the opponent's reconnaissance farmers, but it will make the second vs slower.
3,By good time,There is enough gas to make double VS,The second VS mine may wait a few seconds (in the case of constantly making xx and a stalker)! Continue to make up xx individually, replenish 2 bes in advance, and make reasonable use of 1 farmer to keep scouting.
4, double vs good, base to two vs accelerate out of two phoenixes. If the other party is Z, the first two phoenixes will appear and go out to kill the house. After the two more phoenixes are built, the mine begins to remain, and the second BG is built.
When there are 4 phoenixes, according to the reconnaissance, it is judged to go straight to the opponent's base for reconnaissance, or stay at the door of the rush, and continue to make up 2 phoenixes and xx.
At this time, the first two phoenixes are almost 100 energy, the just 2 also have 50 energy, and 2 phoenixes are under construction. In the face of RUSH, combined with the ground xx and terrain, it is not a problem to rely on the phoenix to reduce the opponent's 5-6 ground forces (priority air forces)!
The following is the experimental version of the idea of continuing to walk the sky stream:
After the 6th phoenix is completed, immediately build a Void ship and speed it up with the base, and then continue to replenish the phoenix and xx! And all the phoenixes are dispatched to hunt down the opponent's air force, mainly to destroy the house and the queen of insects for Z, and to eliminate the new hunters in the barracks for P! If the opponent uses the anti-aircraft battery to shrink, then the Void Ship will choose to fight against the side building, and all the Phoenix will escort it!
At the same time, the family opened a mine, replenished the third barracks, replenished VC to prepare for the upgrade XX Charge, and upgraded the stargate teleportation, ready to riot!
Because the early development is a relatively standard P technology flow, if the vs position is well hidden, the other party should be defenseless, and the advantage of Phoenix Flow is still quite big after a successful blow!
One more thing to add: don't use the skills of the phoenix to kill the peasants, be sure to stay to kill the opponent's anti-air class or insect queen!
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