Interstellar 2 Protoss opening play.

Updated on Game 2024-04-23
2 answers
  1. Anonymous users2024-02-08

    The problem is too big. I suggest you pay attention to the following points first:

    1.Big Thoughts: Learn to Steal:

    If the Protoss doesn't steal, it's hard to win from it, because of the problem of macro mechanics, the timing of the Protoss is basically dead. And compared with the other two clans, the economy begins to disadvantage after 16 peasants, if it is not PVP, it is recommended that the landlord prepare for the second mine before 8 minutes, because only if the base is more than the god clan's economy and technology (offensive and defensive) can it be possible to have an advantage;

    2.If it is PVT, it is recommended that the landlord learn to press T and then open the mine. I recommend using a single BGBY pre-pressed 2 ore. Of course, if the opposite side is 2bb or even prepare for a wave, it is necessary to open the mine later or even not at all, and brush more baked cakes to seal the intersection and seal the troops;

    3.If it is PVZ, the reconnaissance must be early, and the prevention of 6D must be prevented. If it's a four-person map, it's recommended to pull a farmer to explore the way if you don't see it at the first point, and before the OB comes out, be sure to use the farmer or illusion to investigate, because if the Zerg has a wave of rush (such as 7 cockroaches, a wave of poisonous explosions), it's just a round of eggs.

    In addition, I recommend that BF open a mine and do architecture. When you need the base to do architecture, don't worry about the efficiency of the collection under the bunker in the mining area, it is much better to affect a few dollars than to be killed by a wave;

    3.As for PvP, it is recommended that the landlord do a good job of scouting, defending bunker rush and outfield BG. Therefore, when the farmer goes out to explore the road, remember to go around his home and neighborhood to prevent the crystal from being stolen.

    In addition, it is recommended that 3BG transform depending on the situation. If you want to climb technology, you must at least have a baked cake to guard the intersection to prevent being killed by 4bgrush. The transformation includes VR, VS, VC.

    As for tactics, there are Blink Pursuit Immortal, OB Blink Pursuit, Airdrop Immortal, Airdrop 4BG, Phoenix Mining, Hidden Knife Mining, and White Ball Charge XX. I recommend Phoenix to open a mine, you can use Phoenix to contain, the next bunker at home to defend against a wave and hidden knife, this tactic except for the white ball flow, basically no nemesis. Of course, the operational requirements are also extremely high.

    There is also something I want to say, if you want to play Interstellar 2 well, don't keep thinking about rush, learn to mine and operate

    After typing so many words, it feels like that's probably all there is to it. Mine, my national service diamond +, welcome to ask

  2. Anonymous users2024-02-07

    First of all, the peasants mine, all the way to 8 peasants, put down the crystal tower (generally there are about 11 peasants), put down the barracks, the peasants explore the way, the starry sky peasants have been non-stop, and then wait for the moment when the barracks are good, ok, the general start is over, and there are various changes downward.

    There is also a 4BG novice play.

    When the barracks are up, make up a control star core, a fanatic, build a gas mine at the same time as building, pathfinder farmers put crystals in the corner of the enemy's house, make up a hunt after creating a star core, research and development of the gateway, make up the crystal and three barracks (don't card the population), the starry sky acceleration is all to the research and development of the gateway, it should be possible to build a hunt, 3 soldiers press to the other party's door, just the gateway and the barracks are all right, open the door, brainless pursuit spread out.

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