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Even your hero's fourth skill, A-Staff, can't provide a bonus, so it will say Aghanim's Scepter (basic), and if your hero's ultimate can be amplified by A-Staff, then not only will Aghanim's Scepter (hero's name) be written, but the model will also change.
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LZ is not talking about the parenthetical value of some heroes' ultimates after equipping the A staff, that is, these heroes have an enhanced ultimate, usually an increase in damage, and some are qualitative leaps, such as the damage of the ultimate move after the Forgotten Mage has a A staff, and there is no CD! Panda A cane is a big mess, and so on.
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It's just that with a battle and a big skill of level 6, how much attack is increased or how much cooldown is reduced! On that basis, increase or subtract as much as you write! That's it! If you understand, give it to me! Thank you!
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It means that there is no bonus to the ultimate, and only the basic attributes are provided.
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..Heroes whose ultimate has a bonus to the A-staff will show Aghanim's Scepter (hero name) when the A-staff is equipped
Heroes whose ultimate does not have a bonus to the A staff, and when the A staff is equipped, the Aghanim's Scepter (base) is displayed
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This means that the hero you are using does not have the effect of increasing the arcane of the ultimate.
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All stats plus 10 Increase Max Health by 200 Max 150 Magic Max Increases certain hero ultimate.
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Red Staff: Increases all stats by 3, attacks by 9, and intelligence by 12.
Energy Shock (Active): Deals 400 500 600 700 800 damage to the target. Cast Range:
600 650 700 750 800 Cooldown: 40 36 32 28 24 seconds, mana cost: 180 160 140 120 100 mana.
It can be upgraded up to 4 times by purchasing reels. Increases all stats by 3, increases attack damage by 9, and increases intelligence by 12 14 16 18 20.
Blue Staff: Increases all stats by 10, increases the maximum health by 200, and increases the magic limit by 150 The Blue Rod can increase the power of certain heroes' ultimate (but not all) such as Fire Maiden.
The damage of the Blue Cane's ultimate is increased.
Green Staff: The Green Staff is the Wraith Staff. Item Attributes:
7 points of all attributes Item skills: Ghost state (active use), consumes 75 mana, instantly transforms itself into ghost form (no cast time is different from the aging of the forgotten mage), can neither perform normal attacks nor take damage from normal attacks; Can use magic skills, taking 40% more damage from magic attacks for 4 seconds, with a cooldown of 30 seconds. Item**:
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Why do people who are more "vegetable" in Dota 2 like to have a cane? What's with? The "A-Staff" is the simplest equipment in Dota 2, and it is also known to everyone, and it is also the most "dish" equipment in the Dota 2 game at present.
Why is it that the more "vegetable" people like to make a cane? Why? Today we're going to talk about that.
First of all, we need to know the characteristics of the "scepter".
The so-called "skill effect" is actually that your "skill book" will have an effect attached to the target when attacking. For example, the Ice Dragon: Ice Dragon Skill Effect we talked about above:
Three darts are thrown at you, each with three perks of "slow down on hit, fast flying, and high damage". Don't think about why you're slowing down nearby enemies before you throw it, but find a way to knock yourself into the air. At the same time, when you cast a skill with the A-staff, your health will be consumed.
In the process, the damage is likely to have been dealt out. ~
Each level has a 3 second cooldown, which is a total of 3 seconds from the time the A-staff comes out to the time it dies (1% damage per second increase). This is the reason why many people are "dissuaded" after the a-rod comes out. This phenomenon is very common in Dota 2, but very few people actually pay attention to it.
Because a lot of people won't care. When you appear in the field of vision of others (such as the Great Demon), you don't know why you do it, and you will be discovered by the other party and be directly killed. And your position in the game as a hero will be determined whether or not to play output.
A lot of times it's you who "die standing up".
In the current game, the attack speed of the A-staff is the most important factor in determining the hero's combat effectiveness. If you're playing fast gear, you'll only need one extra piece of gear to maximize the damage dealt to enemy units (the higher the damage ratio, the better for the hero). However, it is such a simple piece of equipment that many heroes love it and don't even need to increase their attack speed - a staff.
This is because heroes have an attribute called the higher the damage ratio. Take level 1 AD as an example: The attack damage of the A-staff is 145 (max level); At AD level 21, it has 145 armor points against physical attack (max level); The higher the damage ratio of the AD attribute, the better the AP.
As a result, only the A-staff provides enough attack speed for the hero to deal more damage faster, deal less armor more effectively (although it can deal 73 armor at level 1), and increase the hero's output efficiency.
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Every player, especially passers-by, has a different understanding of the game situation, so communication is needed. You think that there is a lot of control and face rush on the opposite side, so Luna has to get out of the bkb to stand, he feels that since there are more face rushes, he simply doesn't show up, and the team battle should be meaty, and his teammates should rush up to eat and hurt him, and give his teammates a big output**, if everyone's understanding is different, the team battle can't be played, so communication is very important.
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It's because they want to prove that their strength is very strong, but they can't control it, or they can't play the true strength of this thing.
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Because for people who don't play well, the skills of a stick are relatively simple, and the damage is also very large.
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Knockout Blade. c)
Clear the Axe. Weaker people in the line of sight do not have high damage, but can instantly kill enemies with low health. Instant Slash Judgment ignores magic immunity.
Rank 1: Deal 150 damage and instantly kill enemies with less than 300 health.
Cast Time: 75 (15) seconds.
Cast Cost: 120 mana.
Rank 2: Deals 250 damage and instantly kills enemies with less than 450 health.
Cast Time: 65 (15) seconds.
Cast Cost: 160 mana.
Rank 3: Deals 300 damage and instantly kills enemies with less than 625 health.
Cast Time: 55 (15) seconds.
Cast Cost: 200 mana.
In parentheses is the A staff bonus effect, and the A staff of the Axe King is just the CD of the ultimate is reduced to a constant 15 seconds, which has little effect.
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The current version of the axe.
Out of the A staff is to reduce the big move CD.
's axe plays a ultimate for 15 seconds.
I think so. Axe in the case of out of the jump and vanguard.
Look at the right method.
If there are many legal systems, there will be challenges.
If there are more physical DPS.
The outbreak is big. And he came out with his armor.
If there are many heroes on the opposite side.
Just out of a cane, out of a is actually very good to support 3 measurements.
For a poorer hero.
Out of A can actually make him a lot more comfortable.
Cut are all groups of peasants, there is no strongest hero, only the strongest player, and when you practice to a certain level, you will find that all heroes are strong, and really Dota is very balanced.
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