How can I make Shadow Fiend s ultimate hit

Updated on vogue 2024-05-09
23 answers
  1. Anonymous users2024-02-10

    There is basically only one way to get the whole middle Hidden knife, stealth past, and overlap with others (click behind that person, go to the appropriate position and press S or press R directly). ps:In addition, the invisibility rune is not good.,Because the rune can't help you wear people.,So the phase is also okay = =.,But what is the request?,If you want others to cooperate with you.,You know.。。。

    As long as you have a hidden knife, this trick will still be used.

  2. Anonymous users2024-02-09

    Whether the sf ultimate is all hit depends on who it is fighting, for those mages with short blood, DPS, and the opponent's low level, you can at least have an obvious level advantage before you can kill or devastate the blow; If there are some uncertain situations, and you don't even have BKB, so the ultimate is definitely not considered as an output, today's rhythm is very fast, and SF needs to be able to seize the opportunity and debut BKB as soon as possible, so that you can stand on the battlefield, as for how you amplify it is a skill that assists physical output, don't pay too much attention to the ultimate, and some heroes rely on more equipment.

  3. Anonymous users2024-02-08

    I think there are 3 ways to put the shadow demon ultimate, the first is to jump the knife, jump over and zoom in to find a more suitable opportunity It is difficult for others to react quickly, the second is the hidden knife, sf hidden knife magnification The chanting time will not be explicit, and the third is the magnification of the vision of the highland card, which is relatively high, but others are easy to take the bait without your vision, roughly these 3 types of landlords will experience it slowly.

  4. Anonymous users2024-02-07

    When fighting in a team, open a bkb jump knife and enter the middle of the crowd, and the problem depends on the opposite position.

  5. Anonymous users2024-02-06

    In addition to the card vision, the others generally have to be bkb magnified, if you encounter a musket class, you are a tragedy.

  6. Anonymous users2024-02-05

    zxc (is a skill, commonly known as shadow pressure) 2 skills: collect souls, add attack, 3 skills: reduce the armor on the opposite side, and the damage of the elegy of the great conjuring spirit is accelerated and slowed.

  7. Anonymous users2024-02-04

    There is shadow pressure, the one that collects souls and attacks, and one that reduces defense, and one ultimate.

  8. Anonymous users2024-02-03

    I won't talk about the outfit, a sharp shadow demon should remember a few points, first, whether the first wave of soldiers is good or not is very important! In the absence of eyes, if the first wave goes to the opposite high ground, the second wave will be very obscene, unless a teammate squats on you. Second, not only BKB can solve all problems, when BKB is useless, try clones, hidden knives, and ethereal spirits.

    Third, there must be the idea of counter-killing whenever and wherever you are. The fourth and most important thing is that you have to learn to use the shadows, learn to control the distance between you and the other person, the distance between life and death, and the level of the a, because the moment you a, it will be the last death. Fifth, you can go out of your shoes to brush money to play the late stream, and lead the line in three ways, but most of the team battles and small-scale encounters in the early stage must be present, but you must not be the first to show up, you can press at least 3 people and two guns for the team battle, just do it.

    As for forest pressure, high ground pressure, and reflexive pressure, you have to practice more by yourself.

    I don't have much to say here.,When solo.,If you successfully suppress the opponent from the beginning of your first soul.,And the opposite side doesn't wander around.,It's recommended to give priority to 5 souls to level 3.。

    SF has three routes for you to choose from, and these routes are a shoe, flying shoes flow three-way brushing money to play in the late stage, with the jumping knife Lothar, which belongs to the high operation flow, chasing and escaping and breaking out are not a problem, Lothar overlaps and shakes big, you know. Don't use all the escape items together, and remember, make sure to leave yourself a way out! Lothar must keep the jumping knife!

    The second prosthetic leg BKB + jumping knife flow belongs to the mediocre type, but it has been developed for a long time, and it has been targeted the most, which belongs to positional warfare.

    Third,That's what I'm often out of now.,Phase war drum flow,With the jumping knife doppelganger axe,Open the phase to reach the limit of the moving speed of the SF,No one can catch up.,Can't hit.,Chase and kill is not a problem.,Support the blood,Add the movement speed.,The early phase is out of the fear that the acceleration can not be controlled.,And the synthesis is smooth.,Phase 1400 + war drums 1725=3125,Flying shoes = 2700,Although it is expensive 400,But it supports three measurements.,Raise the amount of blood, The movement speed of War Drums and Phase is also close to 500+, so it's your choice here!

    In addition, the level 5 SF, when controlling the rapid F and stealth F, you must think about gank.

    If you want to come up with Lothar, don't bring accessories with you, in case the opposite side is directly targeted, then it will be useless, often the first Lothar is in the opposite defenseless team battle, and directly kills the opposite core control in seconds, which can affect the situation.

    If you want to play SF, then don't take SF in the first game of the day, this is a hero who needs a special touch, it is recommended that you listen to some heavy metal ** when you play, like the Dream Requiem Symphony version and the remix version can be.

  9. Anonymous users2024-02-02

    Ensure that your basic skills, the lane is not suppressed, and even the best can kill the middle lane once.

    Pay attention to the opposite side, wandering heroes, if you should be obscene, you will be obscene.

    The wandering period is well controlled, and the river must have vision control, which can kill people with the cooperation of teammates and put a little pressure on the opposite side.

    Pay attention to the balance between gank and farm', and don't leave the equipment behind.

    Team battles are just one sentence, you don't have to die to have output. To find a good time to cut, you generally have to wait for the opposite control wheel to finish on it, and it is different if there is BKB, so you need to play BKB at speed.

    In the late stage, the shadow demon is fast with the line, and the brush is also fast, to obtain the advantage of equipment, and then take away the opposite side with the advantage of the advantage, the shadow demon is not a real late stage.

    I won't talk about the specific pressure guns, I won't talk about shaking them up, it's not interesting.

  10. Anonymous users2024-02-01

    I haven't played the new version.,It seems to be the last time I played Dota in my memory.。

    -Old Generally speaking, the shadow demon pseudo-late stage is in the relatively high level of CW, because the so-called true late stage of this kind of game is quite difficult, usually the ghost 40 mage 40 flying dragon this, among the many god outfits, it is not the strongest, even so, this so-called big late stage is still pressed in the early stage, so the pseudo-late stage was born, and the power of the early middle and early stage is also very large, and the later stage is a very powerful existence on the battlefield before the opponent's true late stage is formed.

    Generally speaking, pseudo-late stages such as Shadow Demon, Captain, Tiger Girl, etc., we found that they all have their own strengths, the captain's strong online suppression ability, XET's incomparable sniper ability; POM's powerful gank, ultra-long-distance magic arrow, meteor AOE belt line, jumping chase and escape skills; Shadow Fiend's powerful physical attack power, Shadow Pressure is both a belt skill and a gank weapon, and the instant 900AOE damage with teammates is unstoppable in the early stage.

    The personal suggestion of the pseudo-late stage of the passerby bureau is to be a ganker is better.,The passerby bureau is worse to cooperate.,The eye position is only the river at most.,The gap with the cooperation in the official CW is quite large.,If you don't pay attention to the opponent's real late stage or super late stage, it's up.,Shadow Demon and Lina.,There's no difference.。 At the beginning, you can consider solo to 7, out of shoes and bottles, and then participate in gank, and the proficient operation of the shadow pressure is 900 AOE. You can also consider the collection to advance.,3 people big move together how to put each other on the top Oh.,Garbage trolls go to the wild area to love how to do.,2 group control big moves are ready to gather immediately.。

    As for containment, you can consider that you take all the way to contain, and your teammates concentrate on other roads, and then wait for the opponent to return to defend your way, and you go back to the city to gather with your teammates. Since it's containment, you must press under the opponent's tower as quickly as possible, otherwise isn't it an empty line to collect money, it's better not to do this kind of thing as a ganker, unless you almost have money out of important props.

    And about your lineup,It's not as good as you think.,The double team control team battle is certainly strong.,But it's not invulnerable.,Except for the shadow demon on the line,The others are undoubtedly suppressed.,The lack of single directional control is not conducive to gank.,Poor team mobility.,Lack of assistance.,Completely rely on the tree's vision.,The team battle opponent is stupid enough to stand together with 5 people to give you a big game? How to get the first shot before the lack of a jump knife is definitely a challenge. The first few skills of the double head are very demanding on the position, and the lack of a first move is quite embarrassing.

    Finally, what is a troll?

    Ah, yo, I'm really old.,I've even forgotten what version I played last time.,It's definitely not 28.,It seems to be 58.,Eh it's old and useless.。

  11. Anonymous users2024-01-31

    Forehead... I love Shadow Fiend the most, how to put it, you have to master the distance.

    Remember,Shadow Demon's ordinary attack distance is one of his 3 pressures can be one of the points in the middle of the solo,If Z is pressed,,Then the person in the middle has a high chance of dead,X is to cooperate with ZC to put it,So,The more important thing is X pressure,The opposite side rushes towards you,You are XZ,Running on the opposite side is XC,So that Shadow Demon is much easier to fight。

    The current version of gank is very strong, so it also takes a lot of practice to move around the field of view.

  12. Anonymous users2024-01-30

    What are you experiencing?

    Is it that you can't brush money fast enough, or you can't suppress your opponent to play money, or you can't play DPS with equipment, or you can't play against the wind?

    Can you tell you more about it? Because there's so much to say about SF. I don't know what you want to know.

  13. Anonymous users2024-01-29

    1. The mentality must be stable.

    2 After level 7, try to ensure that you have TP on your body, pay attention to the side at any time, and watch the TP when you cross the tower on the opposite side

    3. Try to ensure that each double stealth acceleration can take away 1-2 people on the opposite side.

  14. Anonymous users2024-01-28

    Practice, practice, and break through.,Don't spray.,I'm like this.,At least I'm still able to blind pressure.,Maybe it's been playing Dota for a long time.。

    Personally, I don't like to use sf.,I really like poisonous dogs.,VS went to the rookie room and never lost.,It's all abuse.。

  15. Anonymous users2024-01-27

    Shadow pressure still depends on the feel. The Z cannon is close to the body. The X-cannon is exactly the range of the attack range. C cannon just depends on feeling.

    The line is generally consumed with C guns.

  16. Anonymous users2024-01-26

    Use the Void, because the Void has a skill that can dodge all damage, including many ultimates, such as Death Finger and God Slayer, which can be useful if you're lucky.

  17. Anonymous users2024-01-25

    It mainly depends on consciousness and the grasp of distance, so practice more, boy.

  18. Anonymous users2024-01-24

    o( o haha !!

    Say something slowly!!

    Add. Shadow Fiend Player!!

  19. Anonymous users2024-01-23

    Elegy of Souls summons evil spirits to shoot evil spirits at an even angle to deal damage, and close units will naturally be hit by more evil spirits at the same time, reducing the attack damage and movement speed of enemy units for 5 seconds.

    The ratio of the number of evil spirits to the previously stored souls is 1:2.

    Rank 1 - Each Wraith deals 80 damage to enemy units in a straight line and slows the movement speed of enemy units within a 700 radius by 15%.

    Rank 2 - Each Wraith deals 120 damage to enemy units in a straight line, slowing enemy units within a 700 radius by 20% of their movement speed.

    Rank 3 - Each Wraith deals 160 damage to enemy units in a straight line, reducing the movement speed of enemy units within a 700 radius by 25%. The big of the shadow demon is actually a kind of diffuse damage.,The closer you get, the greater the damage.,The damage will be reduced when you're far away.,So many masters like to jump out of the knife.,Jump to the opposite side of a big one.,It's basically half of the blood.,In addition to the shadow pressure,Killing is really v5.。 Because the big area of the Shadow Demon is the range AOE, and everyone is relatively separated during the team battle, so the general Shadow Demon is amplified in a position relatively close to the opposite 5 people, and the team battle pursues the overall damage, rather than a single output, so it feels like the big damage of the Shadow Demon has been reduced.

  20. Anonymous users2024-01-22

    First of all, for Shadow Fiend's largeness, its skill description makes it very clear. and Shadow Fiend unleash their stored souls, self-centered, inflicting damage on enemies in every line. For example, if you collect 30 souls, if your opponent's position basically coincides, then he will receive damage from 30 souls.

    The soul then rushes out in a straight line, so the farther away it is, the lower the soul density per unit area. So that's what you're talking about.

  21. Anonymous users2024-01-21

    No, it's the distance from the person, the closer the distance, the greater the damage, it's impossible to fight in a group, everyone eats the maximum damage, and of course it's much better to be alone.

  22. Anonymous users2024-01-20

    There is a fixed damage, the strongest AOE in Dota, calculated according to the soul attack received by the enemy, 160 damage each.

  23. Anonymous users2024-01-19

    Today's fast-paced SF is easy to target. SF is no longer used to show off like before.,It's very likely that the other side will choose all kinds of control bursts to pressure you after you choose SF.,Who called SF particularly ridiculous.。

    First of all, you have to practice shadow pressure well, how to practice I won't say much, at least you have to make sure not to play crooked, shadow pressure can't kill people is small, if you use it badly, it will easily cause negative emotions among teammates.

    SF's biggest advantage is that it is quick to brush money, and you can often see all kinds of deaths in the early stage of SF, and finally the equipment can still get up and then turn over, which depends on SF's strong AOE. Now SF is not like before, as soon as you reach level 7, you have to participate in gank, now you can brush money steadily and don't die, and then push the line to take the tower to brush out the key props is the best choice.

    Equipment selection: In general situations, BKB is definitely the first choice, and in any case there are at least 1 or 2 hard controls on the opposite side.

    2.Doppelganger Axe: Plus output plus survival, the best choice.

    These two pieces of equipment are generally core equipment.,Other equipment depends on the lineup and situation.,SF's equipment selection is still very diverse.,If you want to strengthen the belt line, you can go out of the thunder hammer.,If you have more physical DPS on the opposite side, you can consider a strong attack.、Butterfly.,If you have good control, you can also jump out of the knife to jump big with the big cooperation.,In the case that your own control is not enough, you can even go out of the sheep knife.。 It's up to you to grasp the situation and the lineup.

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