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First of all, it's easier for you to bring a hero with diplomacy, and if you fight 200 computers, you have to pick up more money, and at the beginning, you will divide a few more first-level soldiers to attract firepower and protect bows and arrows for your unit with the number of 1.
If you want to run far, you must not only improve logistics, but also bring the fastest soldiers at the end of each day, the big map is best to come out of the advanced soil method, learn to return to the city, if you have a lot of blue, go out of the high water, learn the mirror, become the archangel out, use the mirror image of the resurrection, you will find that it is better than the resurrection, if you add a suitable formation, you can take more with less, this is actually a battle chess, the city is more, the faster the soldier and if you want to abolish the enemy's long-range, put your weaker soldier in front of him to defend The advantage is to look at your position, give priority to killing the range, and then the speed is fast. Other? Take the arrow tower and slowly drag it to death If you want to escape, take everything you can take away, the general computer will not leave all the soldiers there You go around in a circle = he is far away in the coming But before escaping, you might as well take 7 level 1 soldiers out to form 7 teams, maybe you can drag him to death dozens, the best combination of troops is the same city creatures will reduce morale Natural enemies are even lower together If you get the Angel Alliance, you can rest assured that the hero's ability also has a great impact Generally, beginners will first play high offensive and defensive high and then learn to play magical.
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Cave? The highest class is the one of the Black Dragon, right?
I prefer the mass production of the eagle body. Because the eagle body is after the fight and flies back. So those poor moves are good. Best. Use another one. Slowness magic, if the hero doesn't know wisdom, then also learn level 2 magic.
Architecture. Personally, I like to go abroad first. 4000 gold coins a day. Very good.
If you go abroad first. It could come to the time of the week. Can't afford soldiers. This is normal. So. Take advantage of this time. Go out more to occupy gold mines and resources.
What about other class buildings. Of course, the more advanced the better.
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It is quite correct to pay first and then send troops.
But what I'm saying is that if you fight someone and pay first, you're going to die a miserable death.
It's better to play the computer and pay first.
The skills of heroes are important Learning skills well is the key to victory.
Because there's a bug
When you want to cast magic, first click C and don't move.
Go to some more heroes This brings up the skill box.
Put a skill, and you'll find that the skill box appears again, and it's ready to use again.
That is, I used 2 skills in one round, hehe.
It's easy to hit the computer.
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I prefer the mass production of the eagle body. Because the eagle body is after the fight and flies back. No, it's right, you have to go up to finish the fight and fly back, and the beginning of the win, the enemy will fight back, is the beginning!!
Earlier each city compared the use of soldiers. And then make money, use the practical soldiers to go to the door and touch some resources, and then the Congress will build it, and you can make high-ranking soldiers! Generally I'm !!
Week 6 of the first week 94 or the one next to the one + the number of soldiers. Level 1 early Week 0 early a level 5-6 senior soldier! If you run into an enemy like this, you won't die so easily.
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Hehe, I haven't played it for a long time: the matching of troops is not very important, and generally all the troops in a city are almost the same.
Magic should pay attention to the increase in strength.
When fighting, you can send a strong mobile player to fight the enemy's ranged troops, because then it will not be able to attack from a distance, so pay attention to protect your ranged troops.
In the case of equal forces, it is necessary to avoid attacking the city as much as possible, otherwise it will be very disadvantageous.
How to increase the distance traveled: A stable (possibly in the castle or on the map) can have a pair of shoes, knight's gloves, and you can learn logistics and pathfinding.
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In fact, there are no tactics, just use your brain when you fight, and pay attention to the coordination of the troops.
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The more you play, the more you know, the early 2 heroes go to occupy resources, develop the economy at home, and then develop technology.
A ptarmigan that doesn't want to be a griffin is not a good phoenix!
The Shadow of Death campaign in Shadow of Death ......
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Nothing is impossible, use the hero's specialties and skills to destroy them, the fun of the game is here, you can recruit turkeys, the fastest speed, you go in and double C to release thunder, and surrender after release. Hire a hero again, and then double C, and slowly consume it like this. Hey.
The damage is the damage range dealt when the attacker and the defender have no attack and defense difference, and the base damage is the base damage for each point higher when the attack is higher than the defense*[1+(a-d)*5%]*the number of attackers, and a is the base damage of the attack d is the base damage when the defense is higher than the attack. [1+(d-a)*5%]*the number of attackers. The speed is the number of squares moving on the battlefield, the initiative is the frequency of the action, and the ratio of the number of actions when there is no interference factor is long enough, that is, the initiative ratio. Power is the system's comprehensive evaluation of biological strength, affecting AI, computer surrender, escape, and some irritation-related skills such as power value. >>>More
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