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Compared with the two big meats, in terms of location, the alchemy position is relatively single, while Zu An can go up and down. Operationally speaking, alchemy is more difficult, and you must know how to play alchemy to play alchemy. In terms of fun, alchemy is also ranked high in the alliance, such as breaking the army line at the first level, breaking the army line on the high ground, and pushing it at four and one.
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As a veteran Gu hardcore player, I can tell you very responsibly that it is Mondo, whether it is team battle damage resistance, or on the road to resist pressure is very strong, the most important thing is that he is very fast in blood recovery, if you play well, you can completely top the twin towers and dismantle the twin towers (that is, the twin towers).
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It's good to alchemy for these two people alone.
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Two immortal Xiaoqiang. The nausea ability in the later stage is obviously strong in alchemy, and if it is in the upper single pair of the line period, Mondo has a strong ability to lie in the line and harass. It's up to you to play the early and late stages, take Mondo in the early stage, and alchemy in the later stage.
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Alchemy is simpler, and the 2 later stages are very meaty.
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I'm afraid that your teammates won't cooperate with your style of play.
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The order is now **, Wei is easy to use.
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Of course, Zu'an is good, and now several professional players and YY anchors in District 1 are out of Zu'an.
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Zu An is an electric second Although he is not a master like a cloud, but the water is still relatively deep The War College seems to be an electric ten There is no comparison.
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War College, I played last night and had to wait in line for 3 minutes. However, there are too many masters of the War College.
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It's all right, I'm in Zaun personally.
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Alchemy is to limit its early development, it is difficult to be killed by alchemy in a single line and it is difficult to kill it, when choosing a hero, it is best to choose a hero with control skills, a little fierce before level 6, try to limit him to replenish the army, it is really not enough to wait for the jungler father to gank, control and outbreak are two factors that are very beneficial to restrain alchemy, recommended heroes: Pan Sen, Raven, Nuo Shou.
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If it's not good to kill, ignore him, make up for the troops or push the line, generally there are few alchemy orders now, and the mainstream bomb operation is good enough to explode him, and the Rambo I like to use can also explode. He crossed the tower and pushed the line, and intercepted it with the jungler. Tell me what you like to use, and I'll help you look at it specifically.
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Galen fights alchemy, no pressure, just move better, don't touch his Q at all, add up to a lot, and the damage is really a lot.
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Go out cloth armor 5 red, obscene before level six, depending on the situation out of defensive shoes or three-speed shoes, after level six it is easy to fight.
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He dared to break the line, and that's because he had an eye in your jungle, and he pulled out that eye, and he could crouch down in the jungler and the mid lane.
If you don't have a field of vision, he won't go to 2t so easily, and if you feel that you can't suppress his development, or you will rely on t, the rhythm of brushing soldiers is at most 2 sides t can't be dismantled, at this time, there may be 3 people who cross t to kill you, be careful, if you can't, you will lose 1t.
Or go and help your teammates get a dragon or something, and get an early group.
You can press it on the mixed line, and the back of the alchemy is too hard.
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In fact, for players of the same level, Alchemy can break the line when facing any single hero, it depends on whether he dares or not. The key point is here, you have to make him dare not break, first of all, your jungler hero must be a gank-type, if it is a big move such as development, such as Mu Mu, alchemy does not dare to break it. If your jungler is Zhao Xin or the prince, and alchemy begins to break the line, he must have eyes, what you have to do is to put real eyes on the way to catch him in the jungler, and then summon the jungler or even AP to come and catch him, this is the first solution.
the second; Not only one hero can break the line of alchemy, but also a few, such as the crocodile, if he wants to break it, you will break it with him, anyway, it is a brush soldier, the crocodile's ability to brush soldiers is stronger than alchemy, the crocodile has a big flash, and it is difficult for 3 people to catch him.
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Use Demar Lord E, alchemy dare to wave with you, you will be bigger
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Ionia is good, it's all great gods.
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In the LOL international competition, Alchemy's appearance rate is far less than that of Zu An, Zu An is very strong in the later stage, although Alchemy is known as a-stirring stick, but no one pays attention to him in general team battles, and he will not help ADC and APC resist damage, compared to Mondo, after opening up, he can absorb a wave of damage. When you play for a long time, you will find that the Mondo of junglers is more common. There are fewer people who play alchemist, which shows the desire of the people, and it is recommended that alchemy before 30 is more joyful and disgusting, so you can play more.
But it's best to use the mainstream Yu Zhao to touch the Ying Chain Hall Xiong, otherwise it will talk about the pit.
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There is no strongest fighting hero, only the strongest player, alchemy is very popular to play, others can't kill it, and if you chase it, you will be killed by the counter-kill! But alchemy is not explosive! Zuan has explosive power.
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Personally, I think Zu'an is better under the same conditions.
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If it's only limited to these 2 districts, I'll be decisive Io.,Zuan's words, my newly opened number has been running into a pit, and now it's 12, and you can also match a pit like 5 crispy - Io decisively hasn't tried such a problem.。
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In fact, it doesn't matter which district, each district has great gods and pit goods, but if you are more ambitious, it is recommended to go to Ionia, the quality of Ionia High Branch is very high.
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Telecom goes to Ionia, Netcom goes to Bilgewater. These two are the big brothers of their respective servers. By the way, I'm Bill's and hope it can help you.
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It is recommended to go to Ionia Ionia from the closed beta to the present.
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It really doesn't matter, it's just a codename, I'm in District 2, and I didn't say how good it is in District 1, and the low-end bureau and District 1 are also very pitiful, the key is your own technology.
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It doesn't matter if you play them all, I've practiced to 30 in all 3 districts
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There are many Ionian gods, and telecommunications are the first to open.
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Demacia doesn't explain Come and take you.
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Now there are a lot of masters in the new area, you can try to play the new area.
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If you dare Welcome to the showbiz net one haha
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You can't say that it's the best outfit, you have to look at the opposite side of the targeted outfit. However, the ones that are very suitable for alchemy are: Archangel, Fa Qiang, and Blue Conversion Blood.
Time, ditto. Ice staff, strong law, blood support, especially with all-purpose glue, almost slows people down to the point that they can't move! The Great Mask, which continuously poisons and deducts a percentage of health, can refresh the effect of the Great Mask, but cannot trigger the Ice Staff's slow.
Sunfire, Langton, tank loaded. Invigorate the armor, magic resistance outfit. Seek adoption.
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Out-of-home gear.
Sappite**: 400
200 mana.
Life Potion. **:35
Click to Use: Regenerate 200 health in 20 seconds.
Medium-term equipment. Mercury Boots.
**: 450 (total price: 1200).
25 magic resistance.
35 toughness. Passive only: Increases movement speed by 2 levels.
The Staff of Time. **: 850 (total: 3035).
450 health.
60 Ability Power.
525 mana.
Passive Effect: Your hero gains 18 health, 20 maximum mana, and 2 spell power per minute. Increases up to 180 health, 200 mana, and 20 spell power.
Late equipment. Runic barriers.
**: 650 (total price: 3200).
400 health.
30 magic resistance.
20 armor.
Unique Aura - Legion: Nearby allied creeps and allied heroes gain 10 armor, 30 magic resistance, and 10 health regeneration for 5 seconds.
Langton's Omen. **: 600 (total price: 3075).
350 health.
Regenerates 25 health every 5 seconds.
75 armor.
Unique Passive: Cooldown reduced by 5% When hit, there is a 20% chance to reduce the attacker's attack speed and movement speed by 35% for 3 seconds. Sole Initiative:
Reduces movement speed and attack speed of nearby enemies by 35% for 2 seconds, increasing the duration for seconds every 100 armor and magic resistances. 60 seconds cooldown.
Raylai's Ice Scepter.
**: 3105 (total price: 700).
500 health.
80 Ability Power.
Passive Only: When the skill damages the target, the target's movement speed is reduced by 35% (15% for group skills and damage over time skills) for seconds.
Abyssal Scepter. **: 1050 (total: 2650).
57 magic resistance.
70 Ability Power.
Unique Aura: Reduces the magic resistance of nearby enemies by 20.
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Going out is generally cloth armor five red, if the opposite side is AP on the order, you can magic bottle eyes, and then the lunch box and the tears of the goddess (Q skills can quickly stack the goddess), and then the synthesis of the time staff and the archangel ice staff is also a good choice, partial team out of the rune barrier, opposite the AD is powerful, Langton is mainly based on the situation.
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Cloth armor 5 red, magic bottle eye red, etc., a lot, different lane heroes have different builds.
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The existence of a-stirring stick will either make the meat hard, or it will hurt the law.
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There are all kinds of masters in the lol box.
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The crocodile is very violent now, the knife girl is cut, it's not very strong, play crocodile.