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It's a bug, ghost jump. The way you can't see the figure. It's a bit counterbalanced.
Anyone who has played it knows that ghosts become one with their surroundings when they stand still or crouch still. It's wearing an invisibility cloak that will manifest once you move. It can be explained by the theory of optics.
It can also be explained by the phenomenon of black holes, since it is invisible if it does not move. If you move, you can see it. You can't see even when the ghost is beating.
It's against the laws of the world. Say. One you wear an invisibility cloak.
Squatting with small movements on tiptoe. From afar, there was a blurry shadow moving. Not obvious.
Movement speed will be noticeable. But ghost jumping can't be explained by optics. It's impossible to move or be visible.
The ones you don't think are bugs. It's really just going to agree with other people's opinions. The more people who say it, the more it is true.
It is considered to be a technique 1 technique. I didn't know that the ghost jump was actually like the G in CF. Thinking that the other party is wrong is the same as G.
There is no authenticity at all. You all have that in mind.
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Not a bugOne of the highlights of CF is the ghost mode, just imagine, if the ghost is explicit as soon as the knife comes out, and the running is also explicit, what fun is there.
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First of all, let me tell you, the ghost jump 3 generation, you can jump forward or backward, faster than the running speed!
I think some people, when they are ghosts jumping, also have that feeling, suddenly jumping far away!
About the 3rd generation of ghost jumping, if you want to learn, then if you want to learn to jump, what is jumping? (dive, w+space, space, space,) is to jump forward, or (s+spacespacespace, space, backward. SD can be,)
What are the benefits of a double jump?
When you jump, it's as fast as running, but there's no sound, no footsteps, jumping in the water, there's no sound, that's the benefit of jumping, I think some masters who play ghosts should be able to, and that's that, if you jump and practice well, you jump from a high place, and you won't drop hp!!Note: It will not be ,!! sound
So I'm going to talk about ghost jumping now, about ghost jumping, I like everyone knows, I keep pressing CTRL, S+SPACE, S+SPACE, and jumping like this!
What about the 3rd generation of Ghost Jump?
It's actually very simple, if you practice continuous jumping, then you can try it, dive jump. Keep pressing ctrl+space,space,space,(Note: Forward 3 generations,It doesn't need to be built in the direction.,If you want to press it, you can also.,But if you don't jump.,Press the direction to build it will be revealed.,If you don't press it.。
In this way, you can jump out of the so-called ghost jump 3 generations, everyone can practice more, as long as you master the instant bottom time, you can master the 3 generations of ghost jumps well,
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Duoduo skillful ghost jumps that can jump well and fast In addition, more than 3 generations of ghost jumps are very far away, and they are very fast when they drink.
Ghost mode.
Ghost Jump can make CT invisible to you.
Let me tell you about my experience.
It is very important to take off well, and if the jump is not obvious, it means that the problem behind it is not big.
The CTRL key is held down in the ghost jump, and the S space is not visible after the ghost jump (the connection is good, and it needs to be practiced more).
After the 1st generation jumps, press Space ......By inertia is getting slower and slower.
If you don't jump well, you can use this trick to pick up 2 or 3 generations, and you can also observe 4 weeks in the middle of 1 generation).
After the start of the 2nd generation s (slightly longer when pressed) space space s space repeatedly.
The jump is much farther than the 1st generation, but be careful that the s time should not be too long, otherwise it will become a movement after landing, which will be obvious).
After the 3rd generation CF revision, the 3rd generation has become very simple, and there is no frequency limit.
It can basically be understood as 2 generations.
After the 2nd generation lands, the timing of the space should be good, then you will find that even if you don't press s, it will slide out a long way.
Beginners are still good with it, and there is a distance of 2 generations if the 3 generations can't come out).
And then the 3rd generation can also jump straight and sideways, in short, it feels good and jumps far no matter what.
Some people understand it as 4 generations and 5 generations.
4 generations, I said 4 generations, 3 to 4
After the 3rd generation became proficient, the mouse turned down, and the camera turned 180 degrees to jump forward.
At this time, it is easier to kill, of course, the sensitivity of the ghost's mouse should be turned up.
There is also a kind of 4th generation is to run forward and then jump up and press the squat space, which is simple but generally used when there is no CT next to it).
Generation 5 is the direction of the forward jump.
I don't know what other people online think.
But ghost jumping relies on inertia, and on the whole, the 5th generation is the cooperation of the previous generations.
On the way to the 3rd or 4th generation, use the 1st or 2nd generation to connect in a different direction.
Ghost Jump proficiency is key.
It is recommended to play this picture of the Underground Research Institute.
Ghost Jump Play completely.
Tips in the 3rd generation practice, the feeling of the 3rd generation can be practiced like this. The underground research institute exited through the door near Point A and jumped straight down.
The feeling of not shedding blood is right. Other high places can also be this just by the way)
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.Copy my answer...
First of all, the run-up and then the ghost jump That's just one of the ghost jumps, commonly known as the 4th generation It was common after the recent revision, that is, when the ghost jump was very easy. It's not all ghost jumping.
And then the position of the observation This mainly depends on the mouse rotation Of course, at this time, there is no need to jump far, how fast, so the usual 1 generation and 2 generations can also be well observed, and this jump can also change direction at will.
And then you can jump far without running That's right, the jump method is 3 generations (go to the ghost jump method I wrote above to see it clearly).
And finally, just jump twice and stop, and as long as you don't press the spacebar, the ghost jump stops, and that's not a big deal. As long as you are proficient in jumping, that is, don't show when you jump, this kind of action is still very normal, that is, the ghost jumping skillman does it normally.
The key is what you asked at the end, for us, it is not difficult to beat the ghost who can't move, there is breathing, so when walking towards you, you don't stay still (novice then it doesn't matter, it's okay to cut when you come), if it is straight towards you then at this time, jump (back to it) and then turn 180 degrees to become a positive jump, that is, the 4th generation to meet up and cut, this is my practice. Don't be surprised if you're not skilled, you can also jump slowly to chop in the 2nd generation. (Jumping all the way to the back that's better, but it's a bit inaccurate if you're headshots behind the back with a knife).
If it's not on the same line, then the 5th generation past is the best to shoot on the side, and if you are not skilled, then the 2nd and 3rd generations will be slower than the past.
Note that in the line of sight, don't jump and show up. Even if you come to the side and cut him, it doesn't matter!
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To run is to be able to quickly enter the state of telling... But the front will be shown.
Actually, ghost jumping is very simple... Just practice more.
I saw a passage on the Internet that was good for you. The 3rd generation of ghost jumping basic after the mouse turns down The lens turns 180 degrees to jump forward, at this time it is easier to kill Of course, the sensitivity of the ghost's mouse should be adjusted higher (there is also a kind of 4th generation is to run forward and then jump up and press the squat space, this is simple, but it is generally used when there is no CT next to it).
Generation 5 is the direction of the forward jump.
I don't know what other people online think.
But ghost jumping relies on inertia, and on the whole, the 5th generation is the cooperation of the previous generations, and the 3rd or 4th generation is connected to the 1st or 2nd generation on the way to change directions.
Ghost Jump proficiency is key.
It is recommended to play this picture of the Underground Research Institute.
Ghost Jump Play completely.
Tips in the 3rd generation practice, the feeling of the 3rd generation can be practiced like this. The underground research institute exited through the door near Point A and jumped straight down.
The feeling of not shedding blood is right. Other high places can also be this just by the way)
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5th generation ghost jump. First, press and hold [Squat] + [Shift] (hold down without letting go) Second, while holding down [Squat] + [Shift], hold down [Jump] and the arrow keys (press and release both keys at the same time) and repeat the operation.
Important: Be sure to hold down [Squat] + [Shift] at the same time, and then keep repeating [Jump] and the arrow keys at the same time, simple ......
This is the so-called 5th generation!
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In fact, this jump is the most common, simple, and basic jump in ghost mode, and it is the basis for other jumps!
Hold down [Squat] + [S] + [Jump] - this is the most basic one-step jump!
Press and hold [Squat] + [S] + [Jump] + [S] + [Jump] + [S] + [S] + [Jump].
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shift+ctrl to jump backward or forward (jump fast).
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——, learn well above the above, you can come to me to learn, the back ghost jumps, the front ghost jumps and turns, the back turns and the front turns ......If you're proficient, learn from me and create your own jumping method.
I'll tell you the whole thing.
The first generation will not be said.,The second generation is to hold down and squat.,Then jump back.,After jump.,After jump.。。 The previous 3rd generation is the same as the 2nd generation, but during the re-jump, turn the mouse to make the camera forward, and then just press the space bar to change to skip forward. The 4th generation is to run forward, hold down and squat in the air, press the space bar when you land, and press the space bar every time you want to land, without pressing the arrow buttons. >>>More
There are 2 generations of ghost jumps, the first generation is a jump and stops once, and the second generation is a continuous jump. >>>More
Ghost mode.
Ghost Jump can make CT invisible to you. >>>More
Just use the mouse, no other needs to be needed.
Generation 1: Squatting. Jump back first, using inertia. Continue to jump. After jumping, press S "Backward".Put S before landing on the ground and then take off and then S. after jumpingJust repeat it. >>>More