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I'll tell you the whole thing.
The first generation will not be said.,The second generation is to hold down and squat.,Then jump back.,After jump.,After jump.。。 The previous 3rd generation is the same as the 2nd generation, but during the re-jump, turn the mouse to make the camera forward, and then just press the space bar to change to skip forward. The 4th generation is to run forward, hold down and squat in the air, press the space bar when you land, and press the space bar every time you want to land, without pressing the arrow buttons.
Generation 1 is slow, and now it basically breathes, and generation 1 is eliminated and dies quickly. The second generation is faster, but the jump distance is short. The 3rd generation is to jump forward, which is convenient for forcible killing, jumping to a certain distance, jumping up and killing forcibly.
The 4th generation is more convenient, you run and run, hear the footsteps, you don't have to stop and jump, just jump OK.
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Tap W first, and then click the space bar when it's time to land! Don't let go.
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Running is necessary, and it's one of the more difficult ghost jumps, and you know that ghost jumps rely on inertia.
Learn this step to practice OK Run, jump, squat, jump (note: squat, press and don't move) Jump Jump is the key When you finish jumping and landing, you will decide whether you can continue to jump forward That moment is very important Use inertia You practice well lz I believe you can also become a master of ghost mode.
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It's impossible, either run a show, or first 2 generations and then 4 generations, that is, if you feel that the distance of the jump is long enough, you will hold down w and not move.
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I will, first the third generation of ghost jumps, after a few jumps, it will not be visible, and then immediately turn around and change the s to w and the rest will remain unchanged, and you can jump forward (as far as the back jump, practice more or you will fail).
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Forward i.e. 4 generations of ghost jumps.
Ghost mode.
Ghost Jump can make CT invisible to you.
Let me tell you about my experience.
It is very important to take off well, and if the jump is not obvious, it means that the problem behind it is not big.
The CTRL key is held down in the ghost jump, and the S space is not visible after the ghost jump (the connection is good, and it needs to be practiced more).
1 generation. After taking off, press Space ......By inertia is getting slower and slower.
If you don't jump well, you can use this trick to pick up 2 or 3 generations, and you can also observe 4 weeks in the middle of 1 generation).
2 generations. After the jump s (slightly longer when pressed) space space s space repeatedly.
The jump is much farther than the 1st generation, but be careful that the s time should not be too long, otherwise it will become a movement after landing, which will be obvious).
3 generations. After the CF revision, the 3rd generation has become very simple, and there is no frequency limit.
It can basically be understood as 2 generations.
After the 2nd generation lands, the timing of the space should be good, then you will find that even if you don't press s, it will slide out a long way.
Beginners are still good with it, and there is a distance of 2 generations if the 3 generations can't come out).
And then the 3rd generation can also jump straight and sideways, in short, it feels good and jumps far no matter what.
Some people understand it as 4 generations and 5 generations.
4 generations. I'm talking about 4 generations that are 3 to 4
After the 3rd generation became proficient, the mouse turned down, and the camera turned 180 degrees to jump forward.
At this time, it is easier to kill, of course, the sensitivity of the ghost's mouse should be turned up.
There is also a kind of 4th generation is to run forward and then jump up and press the squat space, which is simple but generally used when there is no CT next to it).
Generation 5 is the direction of the forward jump.
I don't know what other people online think.
But ghost jumping relies on inertia, and on the whole, the 5th generation is the cooperation of the previous generations.
On the way to the 3rd or 4th generation, use the 1st or 2nd generation to connect in a different direction.
Ghost Jump proficiency is key.
It is recommended to play this picture of the Underground Research Institute.
Ghost Jump Play completely.
Tips in the 3rd generation practice, the feeling of the 3rd generation can be practiced like this. The underground research institute exited through the door near Point A and jumped straight down.
The feeling of not shedding blood is right. Other high places can also be this just by the way)
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There are currently 8 generations of ghost jumps.
The most practical of these is the 6th generation.
Press S+Ctrl + Space (you feel like you're about to hit the ground and press Space) to keep crouching and jumping.
The 8th generation of flower butterfly jumping.
It's about the same as the 6th generation.
But change the direction of the runout.
If you don't get it right, it will appear.
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It's the same as the ghost jump! Or run a few steps in a jump.
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Run up two steps, then jump and squat and press regularly with W, and you're out.
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Jump and squat and press regularly with w.
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The most commonly used 4 generations:
The ghost jump is always pressed and squatting, first squatting and then pressing + after jumping, and pressing + after jumping at the moment of landing.
4.Generation key order:
Hold down Ctrl--S + jump ---Landing Moment) Jump +S ---Landing Moment) Jump +S
Pay attention to the order of jump and s.
The top is 4 generations, and the bottom is 5 generations:
It is easy for the five generations to learn the above 4 generations of ghost jumps first, and the crosshairs are backward when the jump is made, and the space bar is pressed at the moment of landing.
Five generations of key order:
Hold down Ctrl--S+Jump ---Landing Moment)Jump+S ---Landing Moment)Jump+S--- --- back mouse in the air
Landing moment) jump ---landing moment) jump ---
Tile pose: Stand and hold W to take two or three steps, then jump up and release W in the air while holding down and squatting, and jump at the moment of landing.
Tile button sequence: Hold W (take two or three steps) - Jump ---Release W in the air Press and hold squat ---Landing Moment) Jump ---Landing Moment) Jump ---Landing Moment).
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The 1st and 2nd generations are easy to use and not obvious, but the travel distance is relatively small.
The 3rd generation moves far but is not easy to kill.
The 4th generation moves far away, you can see the position of the character clearly, and it is easy to kill.
The 5th generation moves big and is easy to kill, mainly because it can turn and jump.
Ghost mode.
Ghost Jump can make CT invisible to you.
Let me tell you about my experience.
It is very important to take off well, and if the jump is not obvious, it means that the problem behind it is not big.
The CTRL key is held down in the ghost jump, and the S space is not visible after the ghost jump (the connection is good, and it needs to be practiced more).
1 generation. After taking off, press Space ......By inertia is getting slower and slower.
If you don't jump well, you can use this trick to pick up 2 or 3 generations, and you can also observe 4 weeks in the middle of 1 generation).
2 generations. After the jump s (slightly longer when pressed) space space s space repeatedly.
The jump is much farther than the 1st generation, but be careful that the s time should not be too long, otherwise it will become a movement after landing, which will be obvious).
3 generations. After the CF revision, the 3rd generation has become very simple, and there is no frequency limit.
It can basically be understood as 2 generations.
After the 2nd generation lands, the timing of the space should be good, then you will find that even if you don't press s, it will slide out a long way.
Beginners are still good with it, and there is a distance of 2 generations if the 3 generations can't come out).
And then the 3rd generation can also jump straight and sideways, in short, it feels good and jumps far no matter what.
Some people understand it as 4 generations and 5 generations.
4 generations. I'm talking about 4 generations that are 3 to 4
After the 3rd generation became proficient, the mouse turned down, and the camera turned 180 degrees to jump forward.
At this time, it is easier to kill, of course, the sensitivity of the ghost's mouse should be turned up.
There is also a kind of 4th generation is to run forward and then jump up and press the squat space, which is simple but generally used when there is no CT next to it).
Generation 5 is the direction of the forward jump.
I don't know what other people online think.
But ghost jumping relies on inertia, and on the whole, the 5th generation is the cooperation of the previous generations.
On the way to the 3rd or 4th generation, use the 1st or 2nd generation to connect in a different direction.
Ghost Jump proficiency is key.
It is recommended to play this picture of the Underground Research Institute.
Ghost Jump Play completely.
Tips in the 3rd generation practice, the feeling of the 3rd generation can be practiced like this. The underground research institute exited through the door near Point A and jumped straight down.
The feeling of not shedding blood is right. Other high places can also be this just by the way)
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The ghost jumps in front of three generations:
Generation]: Hold down Ctrl and don't let go, press S and then press the spacespace, and release S at the same time, press the space bar again at the moment of landing, and then press the back S, and then it is a repeated jump after jump. . . Remember to hold Ctrl all the time and don't let go, press the length of time after s to determine how far you jump.
Second generation]: Step 1: Press the front (W) Step 2: Jump (space) Step 3: Turn backward Step 4: Press back (S) Step 5: Press and hold down to squat (Ctrl) Step 6: Press the space bar to jump while landing on the ground.
Step 7: Press the spacebar again while landing and then repeat the steps.
Third generation]: Hold down the Ctrl+Shift key (hold down and don't let go) while holding down the Ctrl+Shift key, hold down the space bar (jump key) and arrow keys (press and release the two keys at the same time) and repeat the operation, which is the Lingbing jump. Note:
The key has been held down without release, and the space bar and arrow keys must also be held and released at the same time.
Practitioners need to practice continuously to strengthen the coordination and flexibility of movements, so as to press and relax at the same time.
The latter ones have a difficult 2nd generation, and you won't have a foundation in the first generation.
Just use the mouse, no other needs to be needed.
As for the ghost jump, it is to use the principle that when squatting and moving a little will not be in force, first press "s" (after, because after pressing can be the longest time and not current, proficient in which direction can also, it is easy to exist) and then quickly catch the jump, press "s" in the air, let go before landing, jump instantaneously when landing, and then back, jump, back, jump... This is the second generation of ghost jumping, "S+space" lands and then "S+space", that is the generation. It's slow, and it's easy to leak... >>>More
Ghost jump is divided into three generations: [Generation]: Hold down Ctrl and don't let go, press S and then press space, release S at the same time, press space again at the moment of landing, and then press S again, and then repeat the jump after jumping. . . >>>More
There are 2 generations of ghost jumps, the first generation is a jump and stops once, and the second generation is a continuous jump. >>>More
Ghost mode.
Ghost Jump can make CT invisible to you. >>>More