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I was a little over 650 at the time, and I had been there n times. No one ever asked me how many magic injuries I had.
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Look at your actions, it's mainly about control and awareness!
The five-person group inside is generally banished and bewildered with SS!
Therefore, although it is important to be injured in that law, consciousness is more important!
I'm SS Zone 2 Hammer of Doom!
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YX platform,,The requirements are relatively high,And the current mainstream is still playing YX without a warlock,
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CQ doesn't have any requirements, if other teammates are strong, you can do 500fs, others are generally above 700fs, and others are weak about 1000fs;
PT is stronger for others, 900fs, and better for others to be above 1000fs.
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Why are you only 2500fs my 4500 am also has 2400.
Don't you have FM?
If you have a lot of hits, change your equipment
Your Pain SS, this version is still good to use
SS hits the pile is enough, and then the other attributes are not how many magic injuries you need, but how high you can stack them
My 4500 am hit is only 100, burst 24, rush 170....25 people TOC can hit 3500 4000, your is really low is not a point or two.
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It's good to go in directly now.,There's no requirement.,When the new f didn't open 80, my 452 magic injury was passed.。
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All have 80 talents as a guarantee, and you can get to level 70.
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Do the YX task first.
F-wound is not a requirement.
Just know how to fight.
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Level 70, just be able to play. Not a big problem.
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Let's change the hit outfit of PVE first, the PVP hit is too low......
I'm ready to pile hits now, 1100 burns, and the DPS of fire destruction is not high......When I hit the prince under KLZ, I saw the head or early limbs "resisting", and I was distressed......It's good to hit too low, but it's not good to open the liquid, and the dps can't go up.
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It's mainly PVP.,At most, klz.。。 ZAM is not a uniformed person now.
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Military uniforms are not good, wearing PVE outfits, stacking hits, critical hits, and magic injuries are actually not the most important.
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Or let me give you an answer.,A few upstairs didn't look at your hero list at a glance But one thing is right.,Fire rain is a shared damage within the aoe range.,The specific damage still depends on how many monsters you have in your range.,The fewer monsters,The higher the damage each monster bears There is also a natural fire rain damage of the destruction talent is higher.
Let's talk about your hero list, I can see the problem at a glance You are a deep demon talent, of course the output is not good The deep demon talent is just a lot of strengthening your bb and your magic damage is more critical, so you have 200f damage more than others, and the demon is already high f damage The most fundamental thing to improve the output is talent, and the talent is right, 200f damage more than you is worth a lot Talent is a percentage bonus, and it is more directly improved than f damage
SS eats F damage bonuses are more miscellaneous Shunfa skills are F damage bonuses for 1 5 seconds, reading skills such as shadow arrows are eaten 3 seconds bonuses, and the talent is strengthened to 2 5 seconds, but the F injury bonus is still 3 seconds, which is very affordable and dot is to eat all F damage bonuses
If you want to hit the damage or change it to destruction, try it If it's a copy output, you can't go out of the wrath of the shadow On the other side, add the demon talent Your damage can be increased by a lot The destruction talent, your f damage may be less, and the hit 190 is enough, and the storm will mention some more
Speaking of the deep demon talent, we will not allow it to enter the capital
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Tragic. AOE damage is a level of skill that makes almost no difference. Share the damage.
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Forehead. The buddy upstairs said very well, as a 5-year SS professional captain, at this stage, I ordered all the SS PVE talents in the guild to be washed into ghost fire, otherwise they will never be allowed to enter FB. I hope you will replace the talent quickly.
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Rain of fire is quite normal. What about other skills? For example, Shadow Arrow.
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Optimal fs1500 plus armor 30% (this is the most basic must be 30%) urgent 30%.
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Graduation No Buff Spell Damage 1300 Haste 400 Crit 28
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Isn't it just a break of the platform The most annoying of those powerful parties, in fact, it's just a klz, and the current Warcraft doesn't have the fun of the previous copy, it's all those powerful harms!!
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As long as T and ** are strong enough, to be honest, the team FS requirements are not high, and you can mix blue and green, it depends on the time of the fight and whether someone takes you down. Now a lot of people are in trouble.,I like to crush monsters and bosses.。
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Is there 70? If you have 70, you can go. I am afraid that I will run into a strong party, so I will start my own group.
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Just 70 and all KLZ can go and form their own team.
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It depends on the situation, the DPS profession is not T, you can go anywhere, it depends on whether others bring it or not.
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First of all, the top three FB output basically can't be SS, according to what you said, it may be that your hit is low, and the skill attack is missing, SS can't just chase Sun Naiqiu's magic damage and critical hits, at least 120 of the remaining slip hits; Secondly, it is necessary to be haste, and it is best to be able to go up to 200 haste. A tall person can quickly go up to 400, just imagine, someone else's skill is almost 1 second to destroy a spring-destroying ice arrow, and you need 2 seconds to a shadow arrow or a burn out, the difference between this does not need me to say more.
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