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The most gorgeous dunk usage of PF is: buy "Kobe Bryant free dunk first", and at the beginning of the game, come up with a fake dunk and a real pass (similar to a fake shot), confuse the opponent's strong C, and then dunk when you have the opportunity. There is a more absolute way, isn't there a lot of dance steps, to the inside line first to the left side of C, and then retreat and cross, and then to the left side of C false protrusion (note, it is a false protrusion) after the strong C right side of the true protrusion (C speed is slow to react) and then fancy dunk!
Hee-hee......Finally, I will teach you a method that I have tried and tried, which is to do a dunk feint and then slam the dunk with the left and right hands, don't look at the low skill level, it is very easy to use, especially to deal with the strong C that is extra strong and fat, especially effective (but this trick does not work for women's strong C, they are more agile, and some are more flexible than PG, so it's best not to use the third move to provoke them!) Hee-hee......, I'll talk about this today, and I'll have a chance to talk about it later! Satisfied.
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Didn't think you're confused about this issue. Kobe dunks are long, fast, and have medium power. The slam dunk is close, the fastest, and the power is medium.
Jay Dunk Long distance, medium speed, medium strength, but the advantage of this dunk - flower, not easy to be capped. Tomahawks are close, fast, and powerful, and they are basically 120 without a hat....Probably these 4 are the most practical.
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You want to buy the far buckle - Kobe Buckle (point roll skill) - Jay (points) 31 can be bought with the far buckle but it's a bit expensive Near deduction 25 buy sideways (pf's fastest buckle blue action, it's also difficult to change) 31 buy a tomahawk (pf's most difficult to cover skills, almost all covered are blinded, I covered 3 times in a row, excited for a long time--- the problem is all blinded - these 4 are the most commonly used and the most difficult to cover
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Kobe dunk long-distance 16 years ago the best x best skills dunk speed fast point roll sideways dunk close range level 25 skill casual degree looks handsome points tomahawk level 31 skill pf's ultimate dunk skill generally can't cover After smashing the basket hard followed by the opponent hitting 120 points jay try dunk is also good Bonds' long-range fancy is not easy to be covered at level 25.
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It's a lot.、For example、Freedom、Kobe、Finish、Jay、Tomahawk、Every position to find a far point is not easy to be covered、In the same situation、Tomahawk and turn around are not easy to risk.、In short, I rely on actual combat experience、 I wish you a happy game、
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PF basically only has those few mouths. It's basically a fixed pattern.。。。
Near buckle: sideways.
25 skills. It was the hardest hat before learning to be a prisoner of war.
The near buckle is up. If you want to hat he must reflect quickly.
At the time of the PF like a front slip cap.
Prisoners of war needless to say. It's a pf that will be installed.
Far buckle: Kobe
This is basically the hardest hat in the far buckle.
The hat is basically easier than the hat axe.
Dotted. Predictive caps are better.
Jay, this one is also relatively difficult to hat, 25's.
You can buy him when the time comes.
Skills of 18031. It's harder, and there's a good one.
, that is, if the defender is very close to you.
It is easy to wear it.
Self-throwing and self-buckling. I wrote this to tell you not to buy, not all.
The things that you spend money on are all good things, such as:
This one. It's basically a hat delivery skill.
Basically, the more mature PF only installs these few buckle blue skills. Nothing else will be installed separately. You say you're full of skill slots.
Does that mean you have 20 skill slots? 4 slots? That's a waste.
In fact, 3 is enough... And where to write. You're full of slots in the skill anyway.
Then put it all on. Anyway, there are only 17 skills on the full load. There are still 3 empty...
free inside. Touched the buckle outside the blue. You can reload.
Stick to the strong blue class.
As for the blue throwing skills? There's no need for it anymore. Anyway, the PF mid-pitch is basically vacant before investing. It doesn't matter if you want it or not ...
In addition, if you buy which air long shot, then install it, the only advantage of that skill is that when you appear RC throwing blue, if it is this skill, then you will take a step like money after throwing. There's still a chance to grab the board.。。 Not like a regular RC ball.
Stop there after casting...
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PF basically only has those few mouths. It's basically a fixed pattern.。。。
Near buckle: sideways.
25 skills. It was the hardest hat before learning to be a prisoner of war.
The near buckle is up. If you want to hat he must reflect quickly.
At the time of the PF like a front slip cap.
POW. Needless to say, this one. It's a pf that will be installed.
Far buckle: Kobe
This is basically the hardest hat in the far buckle.
The hat is basically easier to be sensitive than the hat axe.
Dotted. Predictive caps are better.
Jay, this one is also relatively difficult to hat, 25's.
You can buy him when the time comes.
31 skills. It's harder, and there's a good one.
, that is, if the defender is very close to you.
It is easy to wear it.
Self-throwing and self-buckling. I wrote this to tell you not to buy, not all.
The things that you spend money on are all good things, such as:
This one. It's basically a hat delivery skill.
Basically, the more mature PF only installs these few buckle blue skills. Nothing else will be installed.
Other than that. You say you're full of skill slots. Does that mean you have 20 skill slots?
4 slots? That's a waste. In fact, 3 is enough...
And where to write. You're full of slots in the skill anyway. Then put it all on.
Anyway, there are only 17 skills on the full load. There are still 3 empty... free inside.
Touched the buckle outside the blue. You can reload.
Hold on. Powerful Blue Shift.
As for the blue throwing skills? There's no need for it anymore. Anyway, the PF mid-pitch is basically vacant before investing. Or don't you notice it all and say ...
In addition, if you buy a long shot in the air, then install it, the only advantage of that skill is that when you appear RC throwing blue, if it is this skill, then you will take a step like money after throwing the ball. There's still a chance to grab the board.。。 Not like a regular RC ball.
Stop there after casting...
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Hello landlord!
PF's dunk skills are cyclical in a certain order.
The slam dunk you said should be called a "sideways dunk", which was learned at the PF25 level.
Dunks are divided into close dunks and long dunks. Sideways dunks belong to close dunks, and some others such as JAY style, self-throwing and self-dunking belong to long dunks.
Near dunk: sideways dunk, tomahawk dunk, Others are not equipped with far dunks: Kobe Bryant far dunk, JAY-style dunk, 180-degree reverse hand back dunk, self-throwing and self-dunking (this can be not installed), and nothing else is installed.
Near dunk order: normal dunk tomahawk style sideways dunk.
Far dunk: ordinary dunk Kobe dunk jay style 180 inverted hand back dunk self-throwing and self-dunking (buy a "Kobe free slam dunk", press f, unconditionally launch a dunk within the effective range) I wish you a happy game!
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Skill: UP (Defense) 2Card Position Passing 4Divide the ball 5I like to diversify the offense, pretend to be virtual and real, and want to grab the board and score at the same time.
free style:1.Stick to 2Power rebound 3Tomahawk 4Self-throwing self-deduction 5Sideways or 180 back buckle or.
jay360 。
I think it's quite important to stick to it, it can reduce the likelihood that you will fall, almost 50%, and make up for the physical confrontation. As a PF, it is also an inside profession, although the physical confrontation ranks second among the 5 professions, but there is still a certain gap with C, so the stubborn defense can still play a corresponding role, and it can be said to be a must.
Let's talk about free slam dunk,You only have one slot.,There's no need to pretend to be free.,The first 4 skills can be said to be pf must be installed.,The last one is still a mending basket or virtual reality.,pf bounces high.,The chance of a slam dunk out of a free dunk is also very large.,So there's no need to load.。
1 slot of pf or be a board pf, you yourself say that your board is not bad, a game of about 6 is already very good, so you have to grasp each board, you should grab a board and don't leak. If there is a condition, of course, it is recommended to buy a slot, and for an inside career, it is of course best to be able to diversify. Large holidays will be officially discounted**, as long as 48 yuan a, LZ can be considered.
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