What is the 6 second rule for thieves? 60 s Thieves Six Seconds Rule

Updated on Game 2024-05-29
4 answers
  1. Anonymous users2024-02-11

    It's that there are 6 seconds that you and the person who is going to hit you and no one fights, then you will be out of the battle, for example, if you use the enhanced chisel attack, blind and other control skills, you can get out of the battle, and then you know, right? You'll be able to sneak again.

  2. Anonymous users2024-02-10

    The correct answer is already available ...

  3. Anonymous users2024-02-09

    If you don't have an attack command for six seconds, you will leave the battle without receiving an attack order.

    A few points to note.

    1.The six-second rule only applies to PVP, as well as to PK. There is no 6-second rule when fighting monsters.

    2.The standard is six seconds, but this is due to the presence of this problem with server latency. In fact, it is 6 seconds + operation time + the delay time of the server at that time.

    3.Note that you must not be able to issue attack commands for these 6 seconds. Let's say you attack a player for six seconds, but they keep dodging and blocking.

    This means that you didn't do any damage, but you still gave the attack command. So you can't get out of the fight. The same applies to attacks commands.

    Class damage is not part of the attack command. That is, if your enemy has a DOT that has lost health on him, and he doesn't give you an attack command and you don't attack him, you'll be out of the fight after six seconds, but he's still in combat.

    5.The Thief's six-second rule is mainly applied to control skills such as 5-point Kidney Strike, Chisel Strike (enhanced), and Stuffy Stick. Because the six-second rule allows you to calmly sneak again after dealing enough damage to the enemy, using the next starter.

  4. Anonymous users2024-02-08

    What is the [six-second rule] that rogue players need to know and master in the World of Warcraft Nostalgic Suit Edition? Many players are still not very clear about this, and here Heng Zaoxin will bring you a relevant introduction to the six-second rule of the wheel thief in the 60s.

    In the 60s version of World of Warcraft, the so-called [six-second principle] of thieves is that as long as they do not cause damage to the target within 6 seconds, and the opponent does not attack, then the thief will get out of the combat state and re-enter the stealth, and after re-entering the stealth, you can prepare for the next round of attacks, this principle only applies to the pvp of the thief.

    Skills that can be used in conjunction with the 6-second rule are: Strengthened Chisel Strike, Smothered Stick, and Blind.

    Notes: Must have a strong talent support, strengthen the chisel, strengthen the stick, both skills are required. These two skills, when strengthened, can calmly leave the enemy after dealing enough damage in the first round, and then play another round of explosion after stealth.

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