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Compact disc?? The map is based on the first advertisement.
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The main profit methods are pan-network game profits, peripheral products to make money, embedded advertising revenue, and genuine game disc sales.
1: Genuine game disc sales.
When it comes to stand-alone games, the first thing that comes to our mind is to buy a CD. The main and most direct profit model for developers and operators of single-player games.
That is, to make money by selling genuine game CDs by hairstyles.
2: Embedded ad revenue.
Embedded advertising is indispensable for all games to monetize, and they are also one of the lifesavers for the profitability of the single-player version of the game.
3: Make money with peripheral products.
Stand-alone games are not as profitable as online games, but if a work can be widely loved, develop peripheral products such as physical models, theme parks, etc., and make money from peripheral products.
4: Pan-network games are profitable.
Pan-network game refers to the addition of networking functions on the basis of stand-alone games, which can enable users to interact in stand-alone games while enriching the game content and gameplay. Users can trade items, buy and sell, chat or make announcements, compete in rankings, battles, share game experiences and other interactive game experiences in a single-player game.
Extended Material: 1: Client-side games.
The certification code is charged, and the pricing principle should be reasonable, and the low price point allows piracy.
The market is not big, once the piracy is launched, then the game is free. The more times it happens, the less interested the pirate will be in the game company's game cracking.
3: A variety of services, a variety of payment methods.
For example: the game can have a trial version, and players can play the game 1 out of 10. You can spend a small amount of money to get a certain amount of authentication from the Internet and continue playing.
4: Next-generation game consoles can bring players a better gaming experience.
Under such a mainstream game platform, the sales of the games themselves should still be the main profit, of course, their peripherals and advertisements are also a very important part.
The game experience is free, game props are sold, and the payment is convenient and there are many ways.
Operating environment: mobile phone model Huawei Mate40
Mobile version:
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1, The client game verification code is charged, the pricing principle should be reasonable, the low price makes the piracy market small, once the piracy is launched, then the game is free. The more times it happens, the less interested the pirate will be in the game company's game cracking.
3. A variety of services, a variety of payment methods, for example: the game can have a trial version, players can play the game 1 10, if the player finds it fun, you can spend a small amount of money, get a certain certification from the Internet, continue to play.
4. In-game ads, you can set some ads at the beginning and end of the game. At the same time, if the theme of the game is a modern theme, it can be well combined with modern products and set up some advertisements.
5. Product copyright authorization, because games and movies, TV, comics, ** user groups have a good fit, therefore, games can be adapted into movies, TV, comics, etc. to charge copyright fees.
6, the official website of the game community, in the Internet era to place an order to envy the operation direction of the game should also be Internet, the official ** of the game company should not only play the role of publicity, but should be a good interaction with players or promote the interaction between players, and take out their own game products to form a community.
7. Players donate, set up a game meeting, which is an open-source software model, players can donate a certain amount of money to their favorite games.
8, Networking services for stand-alone games, such as CD-KEY and other services, to maintain the gameplay of stand-alone games, and to increase the competitiveness of the game. It seems that only Blizzard is doing this.
9. The Disney model licenses its own company's products and image to the travel company, so that the tourism company can set up a theme park, and then get a share of the revenue every year. This requires the game company to have a certain accumulation of game products.
10. Cross-industry cooperation, and clothing, accessories companies and other industries that are highly compatible with users in the game industry, create game-themed clothing, accessories, etc., and then share it will also get a lot of income.
11. To pave the way for the development of classic stand-alone game products developed by oneself, the development of the online game version of this product can be independently developed by the chain grandson, or it can be authorized to others.
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Mainly depends on sales and the distribution of DLC and various peripherals, in fact, game manufacturers make the least profit on PC games, and PC will only be considered after the release of home consoles and handhelds
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Selling genuine discs is just that.
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Is the money-making game really reliable, is it really profitable, or is it a lie.
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Directly depends on the price. Standard stand-alone games are generally $50-60 a copy, and non-triple-A masterpieces make a lot of money as long as they sell 100w copies.
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There are several ways to monetize single-player games:
1.** Games, the most important way to make money;
2.**Game-related strategy books or impurities;
3.Join the game platform and make profits together;
4.Add an advertising element to your game and earn ad sponsorships.
When genuine stand-alone games are purchased directly, ** is more expensive, and most domestic games are cracked and pirated; Being able to launch a good single-player game can earn a lot of sales.
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