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Passive Skill Spell Fantasy: [Passive skill, no shortcut.] 】
For every 5 attacks Nunu, the next spell will not consume mana.
Devour: [Shortcut: Q].
The Yeti devours an enemy creep, dealing massive damage and restoring its own health.
Consumes 60 60 60 60 60 60 Mana.
Cooldown 13 12 11 10 9
Range 0 Effect The Yeti devours a creep or creep, dealing 400 550 700 850 1000 True Damage and restoring 70 115 160 205 250 (+Ability Power) health.
Nunu is rewarded with a Devouring Bonus for 120 150 180 210 240 seconds, based on the type of Devourer.
Elementals: Increases body size and maximum health by 10%.
Animal or Undead: Killing a unit grants a % movement speed bonus for 3 seconds.
Other Creeps: Nunu's attacks and abilities deal additional magic damage equal to % of your max health.
Blood Boiling: [Shortcut: W].
Nunu makes her and your allies' target units boil, increasing their movement speed and attack speed.
Consumes 50 50 50 50 50 mana.
Cooldown 15 15 15 15 15
Range 700
Effect Nunu and the target ally are enthusiastic, increasing movement speed by 8 9 10 11 12% and attack speed by 25 30 35 40 45% for 12 12 12 12 seconds.
Hail: [Shortcut: E].
Nunu throws ice cubes at enemies, dealing damage and slowing their movement and attack speed for 4 seconds.
Consumes 75 85 95 105 115 mana.
Cooldown 6 6 6 6 6
Range 0 Effect Nunu throws a puck at an enemy unit, dealing 85 130 175 225 275 (+1 * Ability Power) magic damage and reducing its movement speed by 20 30 40 50 60% and attack speed by 25 25 25 25 25% for 3 3 3 3 3 seconds.
Absolute zero: [Shortcut: R].
Nunu summons a Arctic storm that creates absolute zero, greatly slowing enemies and dealing massive damage to all enemies in the area when the storm ends.
Consumes 100 100 100 mana.
Cooldown 110 100 90
Range 650
Effect Nunu summons an Arctic storm that lasts for 3 3 3 seconds, slowing the movement speed of nearby enemies by 50 50 50% and attack speed by 25 25 25%.
At the end of the storm, deal up to 625 875 1125 (+ Ability Power) magic damage to all enemies within range, depending on the time the skill is channeled.
Minimum damage: *)
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You're talking about Snowman Rider.
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Doomsday Messenger.
After channeling seconds, teleports Federtic to the target location and summons a flock of crows to gather around Federtic for 5 seconds, dealing 125 225 325 (+magic damage) to enemies in the area per second.
Assuming that all the enemies are hit in 5 seconds, the mana strength is 800, which is 3425, and the snowman assumes that the mana strength of 800 is only 3125
Armored dragon turtle. Ramos casts Wave of Destruction**, dealing 65 130 195 (+Ability Power) magic damage per second to nearby enemy units and buildings (including creeps) for 8 seconds. Deals up to 520 1040 1560) + Spell Power).
Assuming that all the enemies are hit in 8 seconds, the magic strength is 800, which is 3480, and the snowman assumes that the 800 magic strength is only 3125
Generally speaking, Kennan is the main Q deputy W, and there was a main W before, but I personally feel that the damage of Q is high, provided that you are accurate Q.
Agile (passive).
Fizz is very nimble, ignoring collision size while moving, and reduces the damage taken from normal attacks. (Not sure if it's just creep damage or if it includes the hero's normal attacks.) >>>More
Caterina's words felt like a conveyor belt flashed. Needless to say, it is necessary to chase people and escape. Some people say that they should bring ignition, and I personally feel that ignition is of little significance to ominous. >>>More
There is a control, which is the group halo of the ultimate, which is not very easy to control. The position is to play AP in the single, AD can also be used, but it is not mainstream.
Which category? ADC with flashing, ** technique.
Meat is transferred plus ignited or **. >>>More