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Which category? ADC with flashing, ** technique.
Meat is transferred plus ignited or **.
The rest depends on the situation.
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Typical Olaf Sprint Why? The ultimate cannot be controlled.
Generally, outbreak heroes have flashes and ignites (if you are not confident, you can bring **) ADC is basically necessary for flashes, such as cards, wandering, and vampires can bring sprints + flashes (these are all continuous output).
Heroes with control of the meat can teleport with flash.
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adc with flash**,Auxiliary band flashes weak or flashes ignited (this version of the lower lane double** has been weakened,So it's better to support with a weakness),Jungler with flash punishment,Mid laner with flashing ignition or flash** (depending on whether you are a suppressive or developmental type depending on the situation),Upper single belt flash teleportation or sprint teleportation (some tanks with high sustained output can be sprinted instead of flashing,For example, dog heads、Vampires and Olaf, etc., Teleportation can be used to resist pressure and can be used to sub-push later). Hope I can help you.
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Most of these heroes are suitable for flashing.,Like a dog's head.,Vampires This kind of hero with no displacement skills can be taken away.,Ignite and** depending on personal preference.,Hit aggressively with ignite.,Seek to bring it safely**,As for teleportation, it is recommended that novices don't bring it.,It doesn't make much sense.。 The greatest value of teleportation is to support teammates, but most newbies do it to save time moving from home to online.
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If it's a strong hero's belt ignition flash, if it's a hero who doesn't fight the main development with teleportation flash. Medium single if it is a crispy strip ** flash or barrier flash. C-bit ** flashed.
Assist, strong ignition flash, steady ** flash. Needless to say, jungler.
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Currently, the adc likes to use ** flash auxiliary with weakness teleport mid laner ignite flash on the road flash ignite or teleport jungler flash ignite ignite (not recommended, but there are) or punishment. Very pertinent, not too good, but not wrong.
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The summoner skills that can be used in the League of Legends mobile game are sprinting, ** technique, barrier, weakness, flashing, ignition, and skin answer punishment, compared to the end game, the two skills of teleportation and purification are removed, but you can still bring two summoner skills at the same time, and the effect of the summoning beast skill is also the same as the end game, but the cooldown time has become a lot shorter, and the punishment as shown in the picture only needs a cooldown of 10 seconds.
The summoning script grip is a major feature of League of Legends, each player will have two independent skill slots for summoner skills, and summoner skills are calculated independently without any means of consumption. However, it is an extremely important part of the game, and different summoner skills work very differently, so you can configure your summoner skills according to your own tactical and strategic needs or that of your team.
Summoner skills are unlocked as you level up the summoner, but it's important to remember that you can only carry two different summoner skills, and you can't change them once you enter the game, you can only change them until the next game.
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In League of Legends, the most commonly used summoner skills in the jungler are Flash and Punishment.
Flashing is one of the must-have summoner skills for junglers. It can quickly teleport your hero to a specific location, giving you a lot of flexibility and opportunities, whether it's offensive or defensive. When in the jungle, flashing can help you enter Laqing Xing to invade or escape accurately, so as to gain an advantage in the game.
Retribution is another common summoner skill, especially for jungler characters. It deals a lot of true damage to mobs or large neutral targets, and also restores your health. The use of punishment can speed up the jungle and increase survivability, giving you more control over jungle resources and maintaining an economic and experience advantage.
In addition to flashes and punishments, there are a few other summoner skills that can be selected depending on the situation. For example, Ignite can provide additional true damage and reduce ** against heroes with high health regeneration. **Can provide health regeneration for yourself and your teammates, increasing survivability and the persistence of team battles.
While the choice of summoner skills is decided based on personal preference and the situation of the game, flash and punishment are more flexible and effective to use as core skills for jungler characters.
To sum up, Flash and Punishment are commonly used summoner skills in junglers. Flashes offer flexible mobility that allows you to gain an advantage both offensively and defensively. Punishment can speed up jungle play and increase survivability, helping you control jungle resources.
Depending on the situation and personal preference, you can also choose to rotate other suitable summoner skills to enhance your combat ability.
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The choice of summoner skills for junglers in League of Legends is very important, and it is generally recommended to choose the two skills of "Punishment" and "Flash" to use together.
"Punishment" is a must-have summoner skill in the jungle, which can be used to quickly clean up neutral monsters in the jungle, improve the efficiency of the jungle, and can also be used to grab important resources such as dragons, red, and blue. In teamfights, punishment can also be used to kill enemy heroes, or to protect your own heroes. Therefore, punishment is the first choice of chain annihilation among the essential skills of jungler.
"Flash" is one of the most common and useful summoner skills, and it can help the jungler quickly approach enemy heroes or escape from danger. In teamfights, flashes can also be used to create unexpected counterattacks, or escape. Therefore, Flash is the second choice among the must-have skills in the jungler.
Of course, in addition to "Punishment" and "Flash", other summoner skills also have certain use scenarios. For example, "Ghost" can help the jungler better pursue enemy heroes, "**" can save the lives of your heroes at critical moments, and "Purification" can remove control effects on yourself and your teammates. Overall, however, "Punishment" and "Liquid Split" are the most commonly used and useful summoner skill sets.
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The common Hall Summoner skills for League of Legends Jungler are "Punishment" and "Flash".
Punishment is one of the essential jujube clearing skills in the jungle, which can quickly eliminate wild monsters and improve economic and experience gains. In addition, punishment can also be used to snatch more important neutral targets, such as dragons, red and blue buffs, etc.
Flashing is one of the core skills of the jungler, which can greatly improve the attack and escape ability of the jungler. In team battles, the stool bend flashes can be used to instantly approach the enemy's back row for surprise attacks and outputs; When being pursued by an enemy or encountering danger, the flash can also be used to quickly escape the scene and ensure survival.
In addition, depending on the specific hero and situation, the jungler can also choose other summoner skills. For example, if the enemy has a strong control skill, you can choose Purify to remove your control; If you need better propulsion, you can choose Weak to weaken enemy tower defenses.
In short, when choosing a summoner skill, you need to be flexible in your own and your opponent's situation to achieve the best results.
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In League of Legends, there are a variety of strategies for summoner skill selection in the jungler position, and commonly used summoner skills include flash and sprint. Blink can help junglers attack or escape, increase mobility, and is often used to adjust positions during gank or teamfights. Sprinting provides additional movement speed, making it useful for quickly traversing the map, chasing enemies, or escaping.
In addition, there are some junglers who choose to bring purification to deal with the control effect and improve survivability. Each jungler has their own preferences and strategies, so the choice of specific summoner skills needs to be decided based on the situation of Ying Xun Zixiong and You Weichang's early play.
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It depends on what you play to pretend to be Tanxiong. Like a blind hall oak. Suggestions for princes and the like come with flashes + punishments. Centaurs or something will take a sprint + punishment. Stone people, etc., can bring teleportation + punishment or flash + punishment such as knowledge. Widows, clowns, these.
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There are a total of 7 summoner skills in the lol mobile game.
2、**。Restore 80-360 (level-based) health for you and the most nearby allied heroes, and gain 30% bonus movement speed for 1 second. For heroes who have recently been affected by the Spell, the effect is halved.
6. Ignite. Ignites target enemy hero, dealing 60-410 (level-based) true damage and dealing critical damage for 5 seconds, reducing its ** effect by 50%. Cooldown: 90 seconds.
7. Punishment. Deal 440-1000 (level-based) true damage to monsters or enemy creeps, and punish creeps to restore 70+10% of your maximum health. Killing 4 large monsters will escalate the punishment to a challenge punishment or a deep cold punishment, allowing the punishment skill to be cast on enemy heroes.
All in all, there are a total of 7 summoner skills in the LOL mobile game: sprinting, **, shield, weakness, flashing, ignition, and punishment, and the effect and CD of the skill have been optimized to adapt to the rhythm of the mobile game.
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Say the calling to a person who doesn't know anything. The dragon riding flower king sister four up, four down, four sacrifices, four uncles, the spirit of dualization is gone.
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Summoner skills recommend crippled, killing self-protection weapons, needless to say. Then you can consider a tower, the advantage 1 is that you can increase the damage to creeps, and 2 is that you can use it in case you are chased under the tower by someone in the jungler teammate.
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I'll introduce a few of my usual replies that basically hit the computer to collect people's heads, use weakness, kill people, and have essential magic skills.
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Ghost Rush, Promotion, Clarity, **, Insight, Weakness, Curse, Punishment, Teleportation, Ignite.
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It's quite detailed, and the landlord can take a look.
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