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4 archangels and a hat, plus small magic skills, can probably reach 1200.
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After the hat is finished, there are 5 archangels directly with more than 1,300 magic injuries.
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4 pieces of archangels and a hat, book 20 of murder
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No, Tiancheng brushed you and he still earns money, buy a baby, Guan Gong, as long as you don't use it, you won't be blocked, I've been brushing it for 2 years, it's okay, I'm almost full.
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1. If the idea is stronger than 1,000, first of all, the equipment killing book with the greatest benefit must be published.
2. There is also a "Binding Orb" to be released, this equipment is the same as the hat, it is the highest magic strength in the game, with 120 points.
3. Then there is the hat, in addition to the 120 law strong, it can also increase the law strength by 40%, which is a must.
4. Luden is also going to come out, which can increase the strength of 90 spells.
5. Just two more pieces of Faqiang equipment, just two pieces, such as: Fa Wear Stick, Central Asia.
6. After the equipment is released, brush the murder book to the 25th floor.
7. In this way, the law strength can reach more than 1000.
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The Hellfire is best out.
It must also be out. The basic outfit of the second man.
The first piece of the small law.
e dizzy. Hellfire. qr
One set to take away. Any opposite crispy.
There was no Pyro. 2 that can't be killed at full blood
Archangels have a lower priority than hats.
Can be first-out. Tears of the Goddess.
Wait for the mana to stack up and finally upgrade the archangel.
Hats are expensive. But.
The improvement of Faqiang is also the greatest.
Outfits. Wear shoes.
Hellfire. Tears of the Goddess.
Hat. Method to wear sticks.
Central Asian hourglass. Tears of the Goddess upgrade Archangel.
Read the Q skill description carefully.
Q wants you to use Q
Kill an enemy unit and add 1 mana.
To be killed with Q.
It's to kill. It's not crippled.
You use other skills to kill you.
That won't be added.
Pure hand-hitting. Satisfied.
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The first choice is the book of murder. Then the law wears the stick, then the hat, then the hat, and then the hat. And then the hat is basically 1000 ap only a few can go to 1000 one is a little mage one is lux and the others are too difficult normal or high score rank is directly naked hat ap has a 300 magic strong is basically carry, thank you landlord .
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Look at your runes, if you don't buy any equipment at level 1, the mana strength can reach 25 or more, loadout: mage boots (mages must come out) soul stealing coupons (you are a great god, you must come out) the world-destroyer's death cap ice crystal scepter Central Asia hourglass Void staff The passive mana strength of the world-destroyer's death cap is increased by 25%.
Or five world-destroying hats The latter can generally reach around 1050, I tried, I got to 1020
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This one is very simple, outfit: CD shoes, hats, ghost books, Luden, Central Asia, and French wear sticks. Then with a big blue medicine, you can use the dragon buff to cooperate, and if you have time, you can even use any equipment and buffs to reach nearly 1000 magic strength.
The reason is that the small law is that the Q skill can increase its own magic strength, and every time the little mage uses the q skill to kill a unit or hero, it will permanently improve his own magic strength, so if the little mage wants to be strong for nearly a thousand, he only needs to work hard when he mends the knife, and uses the q skill to make up the knife, and then he can easily break through the magic strength by taking a blue medicine and taking a big dragon buff, and he doesn't even need anything else, as long as he comes out with a piece of equipment, he can break through 1000.
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Xiaofa's enemy is opposite to apcarry, and he generally stuns others instantly.
I don't deliberately pursue high law and strength, and pay attention to high harm and high efficiency.
I usually go home on the first time in order to improve my harassment and poke abilities, out of the goddess, shoes.
Get out of the fire as quickly as possible, and then you can be a second person.
Outfit: Goddess, Shoes, Hellfire, Sure to Kill the Book of Killing, Not Sure to Direct Big Hat, Void Staff, Saving Life Out of Central Asia, and finally the Goddess Synthetic Angel Staff.
If you pursue the limit of the law, the murder book, the big hat, will come out.
In addition to this, Q-pawns are the most important. Equipment alone can't reach 1000 magic strength. Q soldiers must practice well. Drag it to the middle and late stages, and there can be 1000 laws strong and proper.
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Look at your runes, if you don't buy any equipment at level 1, the magic strength can reach 25 or more, loadout: mage boots (mage must come out) soul stealing coupon (you are a great god, must come out) the world's destroyer's death cap ice crystal scepter Central Asian hourglass Void staff The passive mana of the world-destroyer's death cap is increased by 25% or five world-destroying hats The latter can generally reach around 1050, I tried, I reached 1020
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The little mage can break 1000 not depending on the equipment, his Q kill unit can increase the magic strength, as long as the Q soldier has been available, it can be arrived without equipment, which is similar to a dog's head.
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Hats, Central Asian Staffs, Shoes, Holy Grails, Ice Staffs.
As long as you accumulate Q, sooner or later a thousand.
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Central Asia, Book of Killing, Hellfire, Seraph, Hat, Void Staff, 300 Sword
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A few more hats can reach 1000!
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Tears of the Goddess and 860g Burst Wand require 1140g Synthetic Archangel Staff! Stacking the Goddess effect will turn into a Seraphic Staff, and the effect is to use 1 4 of the current mana as a shield to protect yourself.
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That's right! That's the battle of the archangels evolved, feathery.
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<> sent it incorrectly. <>
Archangel synthesize, Tears of the Goddess and Bursting Wand.
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Archangel Staff: Goddess's +875 Burst Wand.
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That's what you're talking about.
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If you are only trying to increase the strength of the law to 1000 and do not consider fighting against the enemy, you can use the following ideas:
1) Equip more equipment with spell power, such as hats (5 Archangel Staff and 1 Destroyer Death Cap).
2) Because of the Q skill effect of the little mage, it is necessary to use Q more to replenish troops, kill more people, and use Q to kill large targets.
Dark Sacrifice[q].
Active Effect: Unleashes dark energy at the target, dealing 80 to them
Spell Damage * Magic Damage. If this skill causes the target unit to die, Vega increases spell damage by 1. Q Dark Rite grants a double bonus when killing large targets such as enemy heroes, artillerymen, wolves, and even Baron Nash.
Passive Effect: Vega gains 1 after killing an enemy hero by any means
4 5 spell damage.
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Look at your runes, if you don't buy any equipment at the first level, the magic strength can reach more than 25, and the outfit: mage boots (mages must come out) soul stealing coupons (you are a great god, you must come out) the world-destroyer's death cap.
Ice Scepter. Central Asian hourglass.
Staff of the Void. The passive mana of the Death Hat of the World Destroyer is increased by 25 percent, or the latter can generally reach about 1050, I tried, and I reached 1020
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That's generally the case.
Wear shoes Enchanted distortion.
Central Asian hourglass. The Death Cap of the Destroyer.
The Staff of the Archangel (only heroes with blue stripes will come out, and the tears of the goddess should be released as early as possible), the Staff of the Void (usually one of the two options with "Landry's Torment") Landry's Torment.
Ruilai's Ice Crystal Scepter (usually out with Landry's torment, the two work well together) Staff of Time (try to come out as early as possible, suitable for heroes with blue bars, only suitable for some mages) Embracing of Hellfire (This version is not too strong, it can improve a certain explosive ability, not suitable for everyone) Not all mages have to pile up mana, such as wandering crows will not come out of hats, such as Akali Unknown Bright Moon widows generally wear hair in piles. If you want to pile up the law, as long as you have a hat, and then casually come out with some AP commonly used equipment, it is easy to 700+ AP
The highest magic strength I've ever reached in the game is around 1040.
At that time, the equipment was.
Shoes of the Law Destroyer's Death Cap The Staff of Time Central Asian Hourglass Staff of the Archangel Meja's Soul Stealing Scroll (20 floors) Has the Great Dragon buff
There is a blue potion.
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The Death Hat of the World Destroyer, the Staff of the Void (0 minus 35% magic resistance,), the Central Asian Hourglass, the Staff of Time, the Mage Shoes, the Use of Sensitive Fire (one head). In fact, as long as you stack the high and strong ones, I'm just giving an example, the heroes have different outfits.
Shadow Fist can beat out the flesh hero, but it's up to you to do it.
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The Battle of Time, the Hat of the Destroyer, the Battle of the Archangels, the Hourglass, the Ice Fight.
It's easy to pile up to 600 magic strength, just load it normally.
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……To tell the truth, the death cap of the 5 world destroyers is very easy, each plus 120 also has a 30% passive bonus to the only magic injury, and the total magic damage is 780, of course, this is only an extreme situation, and the extra 180 magic damage in actual combat is far worse than stacking the dot method (Void Battle), life-saving artifact (Central Asian hourglass), making up some blood and blue (Staff of Time), and there are props that can make up a lot of blue and relatively high magic damage at the same time (Archangel's Staff), but they need to be stacked. The important thing for a mage is not only magic damage, high output = high magic damage + high hair wear + a certain amount of blood and blue (to release more magic).
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First out of the tears of the goddess, then out of the book of killing.
In the later stage, the death hat of the destroyer came first, the hourglass of Central Asia, the law of the goof, and finally the goddess was transformed into an archangel. This set of equipment is not only strong, but also the most applicable, comprehensive equipment, if it is a heads-up can be out of the fire, hope to adopt, thank you!
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There is a blue consumption of the hero hat Central Asia time Seraphic Angel law wear.
Heroes without blue consumption, hats, Central Asia, large masks, ice battles, and methods to wear.
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The Death Cap of the World Destroyer, the Staff of the Void, the Hourglass of Central Asia, the Abyss Scepter, the Ice Staff of Ruilai, the Law Shoes, and the Crispy Skin in Casual Seconds. 、
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Well. Just play lol The highest stacking method is hat + archangel + archangel + archangel + archangel + archangel. You must have shoes.
Then buy less archangels -- but it works if you buy wood. It's okay to hit people.
PvP can't be worn and survived, and it can't be played at all. And the Archangel is so expensive for a piece of equipment. LOL is a team game.
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I don't think there should be so much on the second floor, you can have a three-piece mage suit: hourglass, hellfire, and hat. plus heavenly, murder books, and law shoes. It doesn't have to be 1000, this one has more than 800 and 900, and I play the outfit of an ordinary mage.
No, although the higher the AP, the better, but once the opposite side is out of the magic resistance, your damage will be significantly reduced, after calculation, once the opposite magic resistance exceeds 130+, you must come out of the Void Staff, otherwise you will feel that you can't beat people.
Now playing lol is to be stuck on the outfit yourself.,There's nothing right or wrong.,I see your current outfit I think it's better not to have a mask.,Heroes like Teemo.,Mumu is a little better.,Carter is not too good.,I suggest that you come out of the killing book when you see you for the first time when you're downwind.,It's better to go out of the hourglass or ice staff first when you're headwind.,It's okay to come out of the other you.,Personal advice!! Thank you.
It's useless to play purely with friends.
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