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It's really easy to say I think so I don't say that But that's not the case Hehe I've seen a lot of reps on WCG, to put it simply, whether the double-line operation can be in place, The layout of the home is reasonable, only the hole is used to defend and harass, and the professional master is called architecture The front-line troops look at the micro-exercises, try to harass the leveling and do not make mistakes, try not to kill their own people, at this point, the late white bull is a necessary creature to ensure the survival rate, and the professional players rarely produce high-level troops except for the magic troops, all of them are junior and intermediate troops, because the troops are fast and the cost is less. The population is also small, and there are two teams of troops with a population of less than 80 in the later period, so it is important to control the operation. Of course, if it's really just your own nervousness as mentioned above, then it's not a tactical issue. Greatly.
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On the one hand, this problem is a problem of the player's personal psychological quality, and on the other hand, it is the problem of not being able to practice properly. Tactical awareness is easy to say, but difficult to say. First of all, except for some rare ultimates, you must know a little about the tactics of all other races, and know yourself and your opponent.
Only you know your opponent's tactics, understand his steps and intentions, and then just see the moves, and use the most reasonable way to defend or attack. Also, you must think more about what the opponent is thinking when you are fighting, such as what he will think about when he sees you working hard, what will he think about the big g's position, how should you deal with it, you must take one step and see three steps, and you must first think about what you want to do next and how to do it. For example, if you run a wolf ride, you have to think about it first, what should I do if I run in, how much can I demolish the building, what should I do if I don't run in, whether to delay running back or be decisive TP.
After doing these well, in fact, the tactical awareness is almost the same, and then you just need to practice a lot, grasp the rhythm of the game, and practice the quick response!
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I'm an orc player myself, and I've been playing for a few years, and I think that the beast clan should be fierce, and the harassment and suppression are the first elements of detection, and if you are in place, you can generally fight with many masters, and if you are conscious, you can watch the ** and videos of top players After watching the game in the referee for a long time, pay attention to yourself, accumulate some experience, and you can communicate with me
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The most basic ORC play.
1: Novices play Warcraft, it's very simple, it's just messy and fighting, you send out a lot of infantry and then take your peasants to his house to build a defense tower. Even the best players sometimes lose in such situations.
2: Speed technology out of the flying dragon, such a way of playing either win or lose quickly to see.
3: Super obscene wolf riding does not hit the front, professional demolition of buildings, BM with other people's troops, others go out to level up or do what to run wolf riding demolition, the operation is still needed (I don't know how far you are a novice).
If you learn advanced, awareness, operational, tactical. It is necessary to be familiar with the map, realize that the other party's MF is good at robbing monsters, double-line leveling small Y, and the tactic is to see what tactics are used by what clan, changeable, and commonly used is the all-trades of the beast clan.
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There is no perfect thing in the world, and fighting Warcraft relies on operation and awareness, all of which are indispensable. If you want to win with simple operations, there is only one possibility, that is, the other party is weaker than you. Otherwise, the two sides have equal forces, and the other party's operation is stronger than yours, so why do you say you won?
Why is it possible to win with a simple operation, the output has been maximized in the battle, and all the remnant blood units have been preserved. The hero is even more in the place where he should appear, why do you outperform him in a situation of the afloor in this situation?
MK plus Musketeer (Musket Stream).MK plus four or five infantry, sand heroes (when engaged, the opposing hero approaches, MK a T and then surrounded with infantry) to open a house and lose one hero means losing half. Sky wave stream (AM plus the beastmaster, infantry plus witches, bring a few peasants to build arrow towers, AM bring a few mini towers to someone else's house to build).
You can directly upgrade 2 technologies or 4 big Gs and 2 troll headhunters. 5 people miner, 5 people wood. Hope it works for you
In short, two sentences, the operation depends on more practice, and the awareness depends on more competitions.
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