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Generally, it depends on what hero the 1L summoner on the ranked side of the ranked match chooses, and then chooses the matching hero later!
For example: 1L chooses the middle laner, then 2L has to choose the top single or the lower lane, if you choose the top single, you can choose the restricted skill or escape skill, if you choose the lower lane, you have to choose the ADC or auxiliary ADC hero, you can also choose a meat or half meat, the meat must be controlled, such as Mumu, robot, panda. Half-Flesh must have a dash skill.
Jungler with clowns, scorpions, lions, these three jungler heroes catch people stable, clear the field fast l depends on l what to choose l may not necessarily be single, on the list, that depends on whether it will be single.
ps: Qualifying is a game that pays more attention to teamwork than matching, and matching is generally about grabbing heroes, while qualifying is different, it depends on what teammates choose, and then choose to go up or down with teammates, rather than scrambling.
I recommend midlaners: Teemo, Doom, Lux, Ancient Witch, Demolition, Ice, EZ or Blade.
I recommend the top list: Banishment, Panson, **, Barbarian, Delma, Nok, Monkey.
I recommend Jungler: Clown, Scorpion, Lion, Nightmare, Zhao Xin, Barbarian, Dragon Girl, Doctor.
I recommend it for the next road.
ADCs: VN, EZ, Ice, Teemo,
Auxiliary ADCs: Monkey, Nunu, Robot, Mumu, Hammerstone, VI
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Mid-laner Anne is still relatively easy to climb the pit, the range is long, there is control There is an outbreak in the early stage of the basic can not be suppressed, 6 levels before the suppression of the opposite blood line almost half a blood level 6 can go up a set of skills to take away, the general rhythm of the middle lane is to push the line over and then go to the side to help, teammates will cooperate if the killing is very easy, as long as the rhythm of the early and middle stages is grasped, the late team battle is amplified by 3 people in this game is basically no suspense.
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The first element of climbing the pit is that you have to be able to play in all positions, you have to be useful and handy heroes, and you can fight whatever the team lacks.
The vast majority of people are in the 1300 segment This segment personally feels that it is a segment in the early stage of playing (you don't spray to understand the difference) The early rhythm is good, and the winning rate of this game is high, so the top laner and the jungler are better positions to climb the pit Of course, both sides of everything These two positions are also the best for pit people.
Upper unit: Cooperate with the jungler to snowball with extremely high efficiency Push troops into the tower to wander the way of play is not unpleasant The typical hero of this method is alchemy First-class gank ability After playing the rhythm, you can easily drive the middle lane and even the bottom lane teammates.
Jungler position: This position requires a high level of personal awareness Analysis ability needs a thorough understanding of wild monsters Red and blue buff Big and small dragon refresh time Accurately analyze the situation on the line Judge the opposite jungler position This segmented jungler is still based on gank type Rhythm in the early stage Catch people in the upper middle and lower as long as there is a head The rhythm will rise quickly On the contrary, if you are squatted or sent to a double kill, it will soon collapse The main way to play is 2 double buff starting hand speed 2 grab on the first level with the upper and lower anti-field double buff anti-squat, etc. Typical hero Zhao Xin Blind.
The middle and lower lanes take more time to develop than the first two positions, and if you climb the pit, you are more passive than the upper single jungler.
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There are no garbage heroes. Look at your own operation and the cooperation of your teammates. I'll play a hero Thunder Roar. Just die to train a hero. You'll feel it yourself.
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If you are not sharp, you can be decisive and help OK, and sacrifice your spirit.
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Mid lane suggests Ruiz (online brush out of the tears of the goddess, time, mercury shoes, equipment is basically formed, high output, and very meaty, can fully hold all kinds of scenes, the molding speed is very fast, can be quickly put into battle, equipment is the same, as long as the brainless throwing skills are absolutely OK, the position is in the middle of the team, behind the tank, in front of the ADC, heads-up combo=qrqwqeq, team battle combo=qerwq)
The goddess of the bright moon (online brush out of the method of wearing shoes, Central Asia, and the abyss equipment is basically formed, there is w and Central Asia's existence to break through the back row ADC without pressure, the damage is good, it can disrupt the formation very well, the point is that R and then Q can refresh the R skill CD, and the rush tank together to break through the opposite back row, cause pressure on the opposite back row, divide the battlefield, and need to make up for the Chun Ge Jia in the later stage).
Dead Song (online brush out of the method of wearing shoes, time, Central Asia, equipment molding, forming speed is medium, I am more afraid of the opposite gank in the early stage, but once formed, as long as the E skill flashes into the opposite crowd, there is no operation pressure output, after opening Central Asia to die, sing big, pay attention to the situation of each line when the line, support the big move at any time, and the summoner's skill belt flashes and teleportes).
Medium single god costume choice: French shoes, mercury shoes, ninja shoes + hat + Central Asia + ice fight + vampire book + madman + abyss + hellfire and so on.
The success rate of the early gank of the jungler position Zhao Xin and Xiong is relatively high, and the outbreak of the two early level 3 double buffs can be said to be the highest in this version, mainly because it can be brainless, and the passerby bureau turns to the sun in the late stage, Lan Dun, the madman, and divides the battlefield, so that the opposite ADC only looks for you to fight, and even if you die, you can complete the task.
In addition, if you are more confident in the operation, you can choose spider and centaur, these two heroes are also at the level of jungler fathers, spider's high-explosive team battle first and the escape ability of e skills under the spider form, the chasing ability under the red buff in the early stage of centaur and the large group control after level 6, it is the existence of this version is very buggy, but, if the operation is not done properly, it is easy to gank failure, which is not as high as the fault tolerance rate of Zhao Xin and Xiong, so it is necessary to choose carefully.
Another mention of the blind monk, this version of the enhancement of the wild monster and the popularity of the meat costume, so that the positioning of the blind monk is very embarrassing, if the early catch is smooth, then it is easy to snowball, but once the early catch fails, the blind monk to the later stage is unable to resist and can not fight, that is to say, the blind monk is not suitable for the situation of headwinds.
There is no fixed route for jungler outfits, shoes choose ninja or mercury (even if it is a spider, try not to choose the method to wear, it is easy to be turned over and send buff) + bird shield + sun flame + rune barrier + fanatic + blue shield + lantern (spiders, bears and centaurs are not suitable), remember not to break your eyes when you go out, in addition to the auxiliary eye, that is, you are out, 400 passers-by try not to go out in the early stage, without good cooperation 400 is easy to drop, especially this low-end game, drag it to 35 minutes later to play the dragon, Or it is more appropriate to come out again when there is a stalemate.
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If you want to recommend the new hero Lisandro in the middle lane, the perfect team control + life-saving + explosion, you are afraid of being cut.
Cards are also a good choice, hemispheric flow support, mid-to-early explosion is not weak, and the ability to control gank is strong.
Fishman Fitz, fierce on the line, basically not afraid of any mid-lane solo, if the opposite side is weak, level 3 can cross the tower to kill, the outbreak is also high, the life is strong, and you can cause a lot of damage if you master the timing of the ultimate release and cut.
Jungler words,Personally recommend the clown.,Although it has been cut repeatedly,But I think it's still a pit climbing weapon among passers-by.,Steal the wild.,Strong gank in the early stage.,The success rate of teammates to do a good job of vision is still very high.,Mid-term line,Hit the lantern + electric knife + ice hammer to cut the ADC.,It's nonsense to say that the clown team battle is useless.,But once the hero of the clown collapses in the early stage, he won't be able to get up for the rest of his life.,Try to gank.,If you can't succeed, you can steal the wild.。
In addition, the prince's gank strength is not bad, and the team battle has a great effect.
In short, a single row on the score,It's necessary to choose a hero who can bring the rhythm.,AP or jungler,You can't always expect your teammates to break down the opposite side.,The important thing is to do a good job of your own point.,If you have confidence in yourself.,It's not recommended to choose some developmental AP or jungler.,So if your teammates collapse, you'll be very passive.,In short, try to keep the rhythm in your own hands.。 Of course, communication is also very important.,It's a 5-person game.,No matter how powerful it is, it's not 1v5.
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If the low-end wants to score points and play the middle lane, and finally choose a hero who is easier to gank or a powerful card in a team battle Clockwork Fire Girl New Hero Lisandro Fire Man Cassadine Fishman Fox are all strong on the line Gank is also more powerful Jungler This version is better Centaur Blind Prince Moteng is very good If your own lineup is more controllable, you can also consider Easy Jungler But now the low-end ranking is generally easy to be banned If you want to score or play more communicate with your teammates Talk more about your thoughts and suggestions Low-end If the top single is strong, the middle lane often wanders Jungler with a good rhythm adc farm to support the eye position is basically 80% win
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You play a hero, and when you play well, it's basically easy to score!
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In fact, this segment is a bit dependent on teammates, and there is also the need for you to take the initiative to gank with rhythm Actually, the metal master is good, push the line to recover the single kill, and the meat can afford to stand in the team battle, and the jungler is on the laner, and Pan Sen is good.
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AP Radiance, Stray, Little Fish, Dead Song. Jungler Gang, Prince, Blind Monk, Clown, Centaur.
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Jungler Cautious Picheng Zach is not recommended for the blind, there is no advantage in the early stage, and the blind are too weak in the later stage. Mid Lane Wandering Card Bright Moon Anne.
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Use JS in the middle lane
If you are banned, you will use the high explosion of wandering or something, and you will not be caught in seconds.
The jungler is the blind monk ** Zhao Xin turtle.
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In fact, I feel that the matching of qualifying stages is based on the winning rate, that is, there are the following points.
1. If your winning rate is high, you will match a higher winning rate than you, and the winning rate with the same score as you is 50, and you have indeed reached 55%. That means you'll be matched with a lot of people with the same win rate as you, and you know, playing 200 games with a ranked win rate of 50 and playing 10 games with a ranked win rate of 50 is the essential difference.
2. You just started to play ranking, that is to say, the first 20 segments have a big gap, and sometimes you win 20 points, but when you play 100 games and qualify, you have not crossed 1300, then you will be given 10 points for every game you win, and you will be reduced by 11 at least if you lose a game, and 15 if you lose a game. It can be seen that if you brush up the top 20 scores, then your ranking score will basically be fixed in the current segment.
3. The biggest difference between 1200 and 1400 segments is not technology, but mentality and awareness. What is the mentality?,When I was in the 1200 segment,,Basically, there are 5 headwinds.,5 of which the headwinds are said to surrender.,There are 5 of them because of the pit.,And go to give it away.,Go to hang up and quit the game.,Of course, there are more than just typing people.。 Basically, as long as you have a surrender year, you are working hard, and your teammates will also make the game lose.
In the second phase, when I started to choose heroes, what barbarian assisted, wind girl mid laner, glorious jungler and other strange lineups all appeared again, and it was strange not to lose. 1400 is slightly better, and there will be people who surrender against the wind, but there are a lot fewer people who deliberately give away heads, and there are still trolls, but they won't be too heroic games, they won't return the game, they won't hang up, and they will often turn over. When you reach 1600, you will find that the air is fresh, your teammates are powerful, and when you reach 1800, you will find that you are extremely calm in every game, not too concerned about winning or losing, only caring about your position, tasks, operations, and positions in each game.
Immerse yourself in the game. More than 2000 points, I haven't been there, I don't know, but I can think about it, here is no one will keep spraying if you lose, you won't resent your teammates, and there is no harmonious segmentation that hangs up and doesn't give people heads.
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First of all, just go to level 30 to rank, and the initial score given to you by the system is about 1200, so after playing a few games and winning, the score is very fast.
Secondly, the people in the 1200 score range are different, some are wandering in the 1200 score segment after a lot of experience of falling into the pit and climbing the pit, and some are ranked novices who have just reached level 30.
Finally, the vast majority of players in the 1400 score segment have had the experience of climbing pits. This experience means that he is familiar with the playing style of each position, the use of heroes in each position, the feeling of the game, the ability to operate, the awareness of the game, and so on. These things are unmatched by many players who have just reached level 30 and won a few ranked games in terms of game control, opportunity and rhythm.
Although the scores are the same, the real intrinsic strength of the game reflects is very different. Therefore, it is normal to be abused, not that you play badly, but that you are inexperienced in the game, and there are many things that you lack to gain a foothold in this segment.
Suggestion: Winning or losing is in the experience of a player, only persistence can get through the difficulties, winning is not arrogant and discouraged is the eternal essence of a team game, winning to be happy, losing to reflect on where they are still lacking. People with high scores are not how skilled they are or how strong their solo ability is, their common characteristics are:
The basic skills are very solid (mending, support, eye position, outfit ideas, etc.); There are quite a few heroes in each position.
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