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You play 22 with a high win rate because you usually go to play 22 are more dish, in fact, 22 is more difficult, because 22 operation space is not large, tactical understanding is the most critical, and 11 can rely on operation to eat the opponent, operation is more important than consciousness, and operation can always be practiced, tactical understanding is even biased in sky. In addition, you use the undead, not that the undead are weak, but this race has higher requirements for all aspects, you have to put in more effort and think more to achieve a certain victory, in addition, not to mention the quality of operation and the use rate of APM, the undead APM150 is still a bit low, but what you have to do is not to "practice APM" but to operate carefully in every game, forcing yourself to operate more things. In terms of ideas, it is recommended to look at the most professional Warcraft** teaching station, which is also the best in the immortal lecture hall JY.
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The biggest difference is that you don't have allies, you have to rely on yourself!
Everything has to be thought of!
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You are not suitable to go it alone, you have to cooperate. Nowadays, the power of this social team is much stronger than that of a single individual. The so-called 3 stinkers beat Zhuge Liang!
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First of all, solo needs to have a higher understanding of the map (as opposed to 22).
Whether it is reconnaissance, harassment or combat, it is necessary to take into account the vacuum period of catching the opponent, or whether to open mines and the relative position of the map.
And 22 First of all, it is basically the leveling monster points of each person who occupies half of the map are more fixed, and there are 2 people, so the vacuum of troops and technology is not very obvious.
The tactics of 22 are relatively fixed.
Generally, the winner is decided by the thug against the thug, and the trivia means betraying his teammates.
11 is more selective.
If the opponent is a Terran mining miner, then be sure to die in his sub-mine and he consumes it.
At the same time, several dogs were sent to the main mine to harass the logging.
If it's an orc, you'd better try to level up as much as possible and try to touch as few troops as possible before your own strength is formed.
Look at the operation of the same clan battle, and pay attention to the opponent's ore division.
If the elf is to kill the elf in the early stage, try to drag him down as much as possible.
These are the basic things you should pay attention to.
With the undead. Spikes are the eternal theme of 3 Corrosion Balls must be.
22 words. You use a dog is almost a send, and the elf also tries to produce as little AC as possible because it is too brittle.
Immortality is generally a slow zz start.
First of all, if your teammate is an elf or an orc, you can ask him for some money and wood.
If they can play, they will give it to you.
Dust must be bought.
If your teammate is hum you have to ask him if he can open a mine, and if he does, you'd better have a few more dogs to cut down the wood before giving it to him.
Leveling should be done separately as much as possible, and fighting a war must be fought together.
Add at least 2 statues with blood, and it is best to have a shadow of you following the enemy at all times (you can't afford to change your home if you don't die), and there must be a demographic mutation destroyed.
It depends on the situation. If you don't die, you can't afford to change your home, so you must pay attention to protecting your heroes and killing the other party's heroes.
Because 22 both sides have strong firepower.
If you have a small advantage.
When attacking, try not to hit the Terrans, especially those with towers.
You should go for ORC and NE tech buildings or undefended minions.
Opposite side. 2hu should be crazy to slaughter the peasants and divide the mine, because they are all short of wood.
2ne rush directly depending on the situation
2 orc wars less in the open field.
Generally speaking, the advantages and disadvantages of 2 of the same family are obvious.
If the other party's harassment is strong (e.g. ORC and NE).
Then try to reach 3 in the early stage, at least to 2, and you must not consume it.
In the decisive battle, the group defense group supplement roaring roll is all things that turn the tide of the war, you can buy as much as you can, and you can put more rot when you don't die and start a war.
A good formation is the basis of the output, and you can't be greedy.
Concentrated fire on point fire.
Finally, if you want to improve at 22, you should find a long-term teammate.
You can win more and lose less, but the opponent's level is not very high, or the cooperation is not good.
Fit is 22 most important.
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The meaning of solo may vary slightly in different contexts, but it is often used as a word related to an individual, a person, or a solitary person. In some eSports games, solo usually refers to the player's ability to deal with their opponents in heads-up or solo battles. However, in other contexts, solo is not necessarily related to heads-up or a specific esports game.
For example, a singer sings a solo that can indicate a person showing their skills in a performance; The solo word for solo travel means that a person travels alone. Therefore, the meaning of the specific solo needs to be understood according to different contexts.
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Hello! Yes,"solo"It means a solo challenge or a solo match. In games or sports, solo usually refers to a person competing or challenging alone, rather than cooperating or competing with others.
For example, solo in esports refers to playing a game alone, rather than playing in a team. Apart from gaming and sports competitions, the word solo can also be used to describe a person completing a certain task or activity alone. For example, a person going on a trip or completing a project alone in the first hall can also be referred to as a solo.
Overall, the word geniso solo is used to describe a person who completes a task or activity alone. Hope mine is able to solve your doubts.
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