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Rich people do engineering, jewelry. Civilians on mining + engineering, or mining + jewelry.
Engineering proprietary FM: gloves FM340 rapid minutes or 45 seconds CD of the smooth bomb, the range is super long to make up for the knife, cloak FM22 agility + slow fall, boots FM5 seconds rapid run + 22 crit, the air extractor can pump particles, mining stones are very profitable, especially flames, I have been digging in the basin for a few days and pumped 50 flames, a 30g ......In addition to being self-sufficient in ore, it can also be sold for money, a set of 20g, and the trumpet is full of a bank.
Whether it's a dungeon or a pvp, it's very useful.
The exclusive gemstone of the jewelry means that it is very powerful, and it is 15-20g for someone to cut the stone, but it takes various prestige to buy drawings.
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Now the advantages of PVE PVP engineering are too obvious, rocket boots acceleration gloves, proper
If you still want to make money, you can practice mining, and by the way, you can practice with engineering, and you can practice without a lot of g.
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pvp mining engineering pve jewelry enchantment.
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Pick skin + enchantment.
You won't be poor.
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If you make money, you can learn to mine, because you can steal, and it's easy to steal mines.
Skinning is not recommended, I haven't practiced skinning, because you have to fight beasts, and beasts don't go out with wallets, it's better to fight humanoid monsters, and beasts can't be stuffy.
It is best to practice the herbs by the druids, and the thieves' ability to survive in the wild is not as good as that of the druids.
Thieves generally practice engineering, such as iron grenades, mortars, nets, rocket helmets, which is a supplement to the ability of thieves, and other professional things can basically be used by anyone, and people who can't engineer can't use engineering items.
My thief practiced mining + goblin engineering, the best one for engineering is iron grenades, cost-effective, mortars are also good, nets, dwarf running shoes (goblins dare not use), bomb boxes, and various reflectors (fire, dark, ice), diving helmets.
Others, the medicine bottle is too expensive to use, the forging has no future and a huge amount of money, but there is a good thing to remove fear, the products of leather can be bought or processed by someone, and the enchantment is too difficult to practice and too expensive.
To sum up, if you want to double mining, practice mining and collect medicine, otherwise it is mining and engineering.
What about the rest, first aid must be learned, because there is no magic bar, as long as there is a bandage, it is OK, cooking to learn chrysanthemum tea, about 60, learn fishing, used to wait for the boat--
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Thieves don't have any profession to practice, only what profession you need.
After all, each profession has its own strengths, and different business skills can also get different gains.
Personally, I think that the engineering is still better:
The activity dummies and bombs of the engineering in the leveling are all good things to save lives. In the dungeon, he faced the annihilation of the group, and after disappearing, he used the engineering "goblin pacemaker" to have the hope of saving others.
pvp. The benefits of bombs and rocket boots are self-evident.
Leather Making: Increases critical hits. The benefits of the landlord naturally know.
As for business skills: if you choose engineering, business skills are recommended for mining. Convenient for you to rush skills.
Of course, if you don't have this need, it's not bad for you to choose herbs, and the buff skills of herbs are also your life-saving things in many cases.
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Mortars, traps, and bomb boxes are not as cost-effective as hitting humanoid monsters.
My thief is practicing mining + goblin engineering, which is a supplement to the thief's ability, rocket helmet, as long as there is a bandage, it's OK, cooking to learn chrysanthemum tea, and various reflectors (fire, because it can stealth, and people who can't engineer can't use engineering items.
To sum up, mining.
Others, engineering, engineering is best used with iron grenades, it is easy to steal mines, thieves are not as good as druids in the wild, leather products can be bought or found to be processed, dwarf running shoes (goblins dare not use).
Thieves generally practice engineering, if they want to double mining, because there is no magic bar, ice) to earn money, you can go to learn mining, netting, first aid must be learned, diving helmets.
Others, I haven't practiced peeling, otherwise it's mining, enchantment is too difficult to practice, too much money, forging has no future and a huge amount of money, other professional things can basically be used by anyone, practice mining, and beasts can't be stuffy.
It's best to practice druids, the bottle is too expensive to use, because you have to fight the beast, but there is a good thing to remove fear, cost-effective, dark, mortars are also good, and the beast goes out without a wallet, learn to fish.
If you don't peel it, it's about 60, like a tin grenade.
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I've practiced thieves, and I suggest you learn the following skills.
Single recovery (because it is impossible to steal it at one time when stealing, it is best to learn one, you can practice to 4) quickly (only a few skills that can be practiced to 6, it is easy to use to fight bosses) resistance (it is recommended to learn anti-poison, anti-petrification, anti-chaos these 3).
First aid (this can be learned or not, if you learn to recover alone, this is not needed) theft (this - needless to say).
Because what thieves are supposed to do is steal. Steal. Stealing, stealing to the earth, what is required is to live for a long time, and their own survivability is high, and thieves are not like seals, they have to wait for level 1 monsters, thieves will steal as long as they see monsters, so it's useless for Yang Yan to learn, and there is no need to hang the blood of the monster, and it's useless to learn poison blows, you just need to ensure that you are more sensitive than your own pet, steal first and then kill, and then run away.
If you're still leveling up, herbology is highly recommended. >>>More
There are 3 types of sub-majors to learn Cooking: You can make good recovery items with buffs. >>>More
Fight the battlefield or use the assassination or destruction talent >>>More
HP Danger: 5-star recovery.
Normal HP: Occupations that require or are very hard, cut from top to top (can ignore armor), or even armor piercing. Boning treats this occupational injury is not high. >>>More
Because the Thief's Armor Piercing now increases the duration of the combo instead of the specific number of the Armor Piercing, the Warrior's Armor Piercing is 20% broken by 5 layers, and the Thief's one-star Break can also be 20%, and it takes 2s for the Thief to break 20%. And the warrior needs, maybe because of this, your RL will let a thief who is not very well equipped to be responsible for armor breaking, and now the Berserk Seriously Injured Warrior is indeed very high when equipped, and the Berserker does not need to break the armor in the output loop, so it should be considered a way not to waste DPS.