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In fact, everyone may have watched the burning CG too much, and they have a habitual concept, thinking that the blood elf is suitable for the legal system.
In fact, let's take a closer look at the blood talent, Arcane Affinity [Arcane Affinity].
Passive Perk Purpose: Enchantment skill increased by 15.
Magic resistance
Passive Perk Purpose: Increases all magic resistances by 5.
Mana tap
Range: 30 yards.
Purpose: Absorbs 50 mana from the target and increases the buff effect of mana diversion to himself, the effect can be stacked 3 times for 10 minutes.
Arcane Torrent
Purpose: Silences all enemies within a radius of 8 yards for 2 seconds. In addition, the buff effect of each mana diversion stacked on your body will give you 5 rage, 12 mana, and 20 energy (up to 3 stacks, i.e. 3 times the effect).
12 mana points are the mana increase of the level 1 blood elf, and this value will increase as the blood elf's character level increases. Rage and energy are not related to level.
Which one is suitable for the legal system? The arcane rapids just make it an advantage with the law PK.,Personally, I think it's an absolute pity that the blood elves don't practice thieves.,The arcane rapids after the superposition of the 3 shunt buffs can instantly add 60 energy.,Saying that the blood elves are suitable for the law system may be that the blood elves look good in cloth.。
And Virtue has a talent for adding blood by himself.,But the effect on the mage is not ideal (the cloth clothes and blood are all thousands of units.。。 But the health skill is very useful for warrior hunters, recommended.
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Blood Elves are suitable for the cloth class.
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Why didn't anyone choose the Paladin? Top!
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Blood elves, because I'm a diehard advocate of the tribe, I don't need a reason for anything else.
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German warriors are the best.,Since the landlord doesn't like it, it's recommended to play a sprinkler, a sprinkler is very strong, and the second is a new profession on the side of the alliance, which is definitely popular.,It's a priest knight.,These two professions are not bad.,It's a little depressing.,Blood elves are the first choice of knights.,There's a collective sinking near the station.,And the blood elves are clothes racks.,It's good to wear plate armor.,Secondly, it's a thief mage.。
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German MS
Race talents, multiple blood jn and others don't need to be much, you know.
Blood Elf LR with JN and Race Talent can interrupt the cast 2 times Highly recommended.
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Blood Elf Knight. It's quite a terrifying existence for the legal system.。。
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German MS Blood Elf Paladin.
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The Draenei only have warriors, paladins, hunters, shamans, priests, mages. There are no thieves.
Blood elves have no warriors.
The following are racial skills, and the effects are based on level 70.
Gem Cutting Race Passive Skill Increases Jewelry Processing Skill by 5.
Naru's Blessing 40 yards of effective distance second cast time 3 minute cooldown ** Target, regenerate a total of 1085 HP over 15 seconds.
Shadow Resistance Race Passive Skill Increases Shadow Resistance by 10.
Heroic Aura Race Passive Skills increase the chance of hitting targets by 1% for you and all nearby squad members within a 30-yard radius. Draenei Warriors, Paladins, and Hunters have this passive ability.
Boost Aura Race Passive Skills increase your and all party members within a 30-yard radius of your spell chance to hit by 1%. Draenei priests, shamans, and mages have this passive skill.
The following are the Draenei Priest race skills, and the effects are all based on level 70.
Protect against the Dread Enchantment.
100 mana 30 yards of effective distance.
Instantaneous Spell 30 second cooldown.
Cast a barrier that protects against fear on allied targets. The target will not be affected by the next fear, but will consume the enchantment. The effect lasts for 10 minutes.
Hope Talisman. 15 mana.
Instantaneous Spell 5 minute cooldown.
Greatly boosts the morale of the party members, causing them to regenerate 333 mana every 5 seconds, with the effect lasting for 15 seconds.
Personally, I feel that these 2 skills of the priest are more suitable for PVE. . .
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The expansion is not out yet. But the alliance side doesn't have any races that can do samans, so I think it's definitely best to be samans.
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Thief! There are no warriors! Only thieves!
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PVP Blood Elf Knight (BL only optional) mage.
Pve Delaney Sprinkled (and only).
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Blood Elves are good mages or thieves who are gifted.
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PvP Blood Elves.
Racial talent is suitable for PK
Pve Delaney.
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It depends on whether your server has more LM or BL, and if you have more alliances, you can play Delaney.
If you have a lot of tribes, you can play Blood Elves.
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LM German bl blood elves.
That's all there is to it.
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Blood Elves Germans are too disgusting
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German MM is the most comfortable in LM body!
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The Blood Elf faction is a tribe: the biggest feature is a number of skills that silence nearby enemies, followed by a certain amount of magic resistance.
The Draenei faction is an alliance: it can improve the hits of teammates, and there is a small auto-recovery ability.
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There are no advantages and disadvantages, it depends on your personal business skills and career development orientation, choose the one that suits you, mainly depends on two points: the things provided by the two prestige camps, such as blueprints and shoulder enchantments, and the different factions, the attributes of the equipment exchanged after the reputation of the broken sunrise is full are also different, after reading the things of these camps, combined with your own development needs, you will know what faction you should choose.
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Blood elf PK is good. Restraint of the legal system.
When the Draenei team is strategic, the value is much greater than that of the blood elves.
All in all, the Blood Elves are suitable for solo practice. The Draenei is suitable for a later 25-player dungeon.
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The blood elves are BL, and the Delaney is the LM camp, which is different, one is LM and the other is BL, depending on which camp you like. BL is biased towards PVP and LM is biased towards PVE
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If it's to play BL and not play the undead, it's a pity. For FS, the undead are no longer a race, but a buff. You can compare the skills of other races to what is more useful than the Will of the Dead.
And the movements of the undead FS are also very beautiful. Didn't you see a lot of non-undead fs when they play Warcraft, they change themselves to the undead in the next patch?
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Personally, I think it's the undead.
What kind of undead will there is?
It's cool to pk
The others don't see much of an advantage.
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The undead, there is no one, you must choose a man. The action is handsome.
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Draenei's Naru Blessing is still good.
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The talents of trolls and draenei are not helpful for mages, so it is the blood elves that are more suitable among the three races in comparison, although the silence is also more frustrating!
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Blood elves, it can be silent, it can smoke blue....However, I didn't see any big advantages, and the other two races didn't have support skills. It is recommended to play the undead, there is a will, PK is useful, and it is comfortable to watch.
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The blood elves are good, but the blood is a little low.
Delaney, I think it's the best in LM to play FS, you can**.
Trolls, looking troublesome.
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Forehead. I don't like the undead when I look at them. LM Draenei is generally a shaman.
Anyway, everything you play adds 1% hits, and those in the law system add magic, and those in the physics department add ordinary hits. However, these three clans all feel that it is not good to play fs Blood Elves that arcane torrent. Banning the three-second demon seems good, but it's a pity that it's not the target that is directly banned, but the 8-yard range.
Which class that can be silenced will rush to within 8 yards and fight you fs. Whoever rushes without attacking within the range will suffer. The skill of the melee class with blood elves can also be used to a certain extent.
fs is not good. Trolls are good at doing lr. Do fs like the one above, the undead.
Although I don't like it, the outstanding talent of this clan cannot be erased. If you want to play a dungeon, use a dwarf. 5% more mana, and you can also have one more skill to escape the slowdown control of those three clans when fighting.
None of them are good
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The Blood Elf is the best, he has racial skills, he can draw blue and silence, and they are two icing on the cake skills for mages.
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Personally, I think that Delaney is engaged in knights (one adds blood and one adds hits to the team), blood elf mage (one back to blue, one silent).
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Blood elves are good. The main thing is to be beautiful, and you have to be pleasing to the eye when playing games, and if you are professional, you can be a blood elf hunter.
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It's all good, the key depends on the camp, and I personally think the blood elves are pretty.
I recently played the Taiwanese server pve server, the tribe and the alliance went around a circle, Draenei and blood elves each practiced one, and finally chose Draenei in all aspects. During this time, I didn't notice that all the people you mentioned went to play the Blood Elf Alliance, on the contrary, the novice village of the Draenei was obviously much more lively than the blood elf's. >>>More
QS is too hateful, especially Blood Elf 74, which is the strongest in PvP at this stage.
Undead pull. And it's best to be Dark Pastor from level 1 to 60. >>>More
PVE is obviously more suitable for blood elves, blood elves are born with higher intelligence than humans, although they are not much higher, arcane torrents can restore a certain amount of magic, and human talents are more suitable for pvp
Of course there is no conflict. Unique passive means that when the same piece of equipment with a unique passive has two pieces, only one passive is active. For example, having two green claws (Merrad's Bloodbreaker Gauntlet) will only play the only passive of one of them. >>>More