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1. The length of time to run the school, like the long time of the school, should be reliable.
2. The scale of running a school must have an independent campus environment, 3. The teaching level, which is the foundation that determines whether you can learn the technology, the teaching level includes professional settings, teachers, teaching facilities, project training, etc.
4. Employment security, whether the school arranges jobs, whether there is a career guidance center, how many family units have cooperated with them, etc.
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As long as you are at least 15 years old, you can learn esports.
What about e-sports, it's not about learning those games, it's about finding the only game you like that you're good at, and then working hard, because e-sports is a profession and a job, although there are many games, but if you want to learn e-sports, it's better to find a game that you're good at. I have time to visit the school.
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At present, there are many such schools, and the more authoritative one should be Kerry E-sports School, with diversified training and a complete discipline system to achieve educational improvement. Registration can be done on the spot. Their teaching strength was once well received in the industry. Students are enrolled in classes here.
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China E-sports School Rankings: Beijing Jade Bird Ciwei E-sports College, Communication University of China Nanguang E-sports College, Xilin Gol E-sports College, Qihuang E-sports College, Nanjing Zhongshan University.
Clause. 1. Beijing Jade Bird Magnetic Wei E-sports College.
Beijing Jade Bird Ciwei E-sports Academy is located at No. 117 Shangzhuang Road, Haidian District, Beijing, and was established in May 2017. As a leading brand of e-sports education, Peking University Jade Bird has a profound impact on China's talent training. The college has strong faculty, advanced teaching facilities, reasonable fees, integrated campus mode of eating, housing and learning, and the teaching content covers current popular games such as League of Legends and Honor of Kings.
Clause. 2. Nanguang E-sports College, Communication University of China.
Communication University of China's 2017 undergraduate enrollment e-sports major is Art and Technology (E-sports Analysis), with an enrollment plan of 40 students. This major is oriented to the field of e-sports analysis, cultivating students with a solid basic knowledge of art and technology, good humanities, artistic literacy and scientific spirit, and team tactical and strategic information analysis and design.
Clause. 3. Xilin Gol E-sports Academy.
The e-sports major of Xilin Gol Vocational College was officially established on August 8, 2016, and the e-sports hall of Xilin Gol Vocational College was unveiled along with it. Since the registration, it has been well received by students and parents, and it is an applied and innovative talent who combines the art and technology of the planning of the e-sports competition plan, the organization and management of the event, the production of the e-sports program, and the commentary of the e-sports event.
Clause. Fourth, Qihuang E-sports Academy.
Qihuang E-sports School is a relatively well-known e-sports training institution. Qihuang E-sports Academy, Qihuang E-sports Sports, the first e-sports training institution in China. In March 2019, through school-enterprise cooperation, we cooperated with e-sports industry enterprises (China Competition Interactive Education) to jointly build an e-sports industry college.
Enrollment has begun, with 100 pre-recruits, and the second half of the year will start in September.
Clause. 5. Nanjing Zhongshan University.
Nanjing Zhongshan University has been offering e-sports majors as early as 2004. Zhongshan Vocational and Technical College was approved by the Jiangsu Provincial People's Government and the Ministry of Education of the People's Republic of China in 1998 and invested by Nanjing Weiyuanzhou Industrial Co., Ltd. In 2002, according to the regulations of the Ministry of Education, the college was renamed Zhongshan Vocational and Technical College.
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Whether an e-sports school is good or not mainly depends on the training environment and e-sports coaches, and at the same time, in addition to e-sports players, there are many positions such as commentary, so there are still many directions that e-sports need to learn.
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What is the future of the esports industry? First of all, e-sports does not mean that the online game e-sports industry is not a frolic to discuss how to play and waste studies; E-sports education is not a general popularization of knowledge, but focuses on event organization and management, online self-marketing, commentary technology, production, coaching, and data analysis.
Nowadays, esports has been officially classified as a sport, and it is generally believed that anyone who signs a contract with an esports club and has this as their main profession can be called a professional esports player. It is understood that the current number of such players in the country is about 1,000 people, and their income mainly has two parts, one is the fixed salary paid by the club every month: the other part is the competition bonus.
The total monthly income of ordinary players is between 20,000 and 30,000 yuan, and some players also have live broadcast contracts as income**, and the annual income is as high as six or even seven figures.
As e-sports is a new type of industry, there is a big shortage of e-sports talents, and with the subdivision of e-sports industry positions, the requirements for the quality of practitioners are getting higher and higher. At present, the positions in the e-sports industry mainly include: e-sports athletes, coaches, data and tactical analysts, referees, professional managers, event organizers, venue operation and maintenance, hosts and anchors, e-sports business, test engineers, etc.
At present, the e-sports industry is a new industry opened by many schools, involving a wide range of employment directions, such as referees, players, anchors, and publicity in e-sports. The e-sports industry is in the early stage of development, but the development potential is huge, and the rapid development needs the support of a sufficient number of talents, so the development prospects of the e-sports industry are broad. If you find a good school to learn the e-sports industry, you can learn practical skills, and you have the knowledge of e-sports, and you will have a good space for future development.
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E-sports school has no admission conditions, just have a hand, e-sports is a new major, all aspects are very immature, employment prospects are relatively confused, his admission conditions are also very fast, as long as you sign up, you can basically go, so when choosing a school, you must choose some more reliable public junior colleges.
1. Admission requirements for e-sports majors.
In fact, the admission conditions of all junior colleges are similar, there are not too many restrictions at all, and there are no thresholds for other majors in various junior colleges except for those majors of practical application technology. Especially e-sports, many e-sports majors, that is, go in and pay money to play games online, and they can't hand over much of what is useful, of course, there are also reliable, so you must keep your eyes open when choosing.
2. E-sports professional content.
In addition to the basic cultural courses, the major of e-sports also includes a variety of related professional courses, which is similar to the configuration of other junior college majors. His professional courses include a lot of directions, including the history of e-sports development, e-sports data analysis, and professional courses in various game categories.
These are more theoretical lessons, while the practical ones are the other parts of eSports that are needed in addition to the players. Including big data game planning, team strategy analysis, event commentary, etc. The most important part of this is how to be the kind of people who serve esports players.
3. Misunderstandings of e-sports majors.
Some people think that the e-sports major is to go in and play games, select professional players, and select game talents. However, this is not the case, if you want to be a professional player in the game, you should go to the youth training of the game club. Some people think that the admission of e-sports majors depends on how well you play the game, but in fact, it is not, as long as you have hands.
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Beijing Jade Bird Ciwei E-sports Academy is better, ranking first. The second place is Nanguang E-sports College of Communication University of China, and the third place is Xilin Gol E-sports College.
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E-sports schools in junior high school are not recognized. I suggest learning technology, learning to study automobile technical school, choosing a technical school is also a very good choice, now enterprises are still very short of talents with skills and education. Now the number of cars has approached 200 million, and there are still many employment directions in the automotive industry, from automobile manufacturing to the automotive after-sales service market. >>>More
At present, the following are the following universities that offer e-sports majors in domestic universities, followed by specific majors: >>>More
Method steps.
From the perspective of the enrollment conditions of e-sports schools, first of all, there are requirements for the age of students, who must be over 14 years old, and not more than 24 years old, because the ** age of professional players is about 20 years old, and the older they are, the slimmer the chance of becoming a professional player, so this point must be understood. E-sports is an industry that eats youth, and the traces of time are even more obvious on the field. >>>More
There is a way out for learning e-sports, e-sports is not learning how to play games, e-sports majors are mainly learning e-sports technology, introduction, refereeing, event organization and planning, etc. >>>More
Major listed companies in the gaming industry:Tencent Holdings (NetEase (NTES), Century Huatong (002602), Sanqi Mutual Entertainment (002555), Perfect World (002624), Youzu Network (002174), etc. >>>More