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There is a way out for learning e-sports, e-sports is not learning how to play games, e-sports majors are mainly learning e-sports technology, introduction, refereeing, event organization and planning, etc.
Future jobs are:
1. Game planning and designer: I have to say that talents in game production in China are scarce, and e-sports majors are one of the few majors that can have an in-depth understanding of games.
2. Game commentary: The development of China's game industry, from Beijing and Shanghai, to third-tier cities, more and more game competitions are held all over the country.
3. Professional coaching: E-sports majors are more thorough in studying games, and a game will be analyzed at multiple levels and dimensions, and the analysis concept will be taught to students. After mastering the core idea and then studying it, it is not difficult to become an ordinary game coach.
4. Game anchors: The anchor industry has always been very good, and it is also a counterpart to the e-sports profession.
5. E-sports professional players: The peak period of professional players is generally around 20 years old, and the kind of talented players can take this path.
At present, the e-sports industry is still in the early stage of development, and the scale of talent demand continues to expand, according to the analysis report on the employment situation of e-sports players, it can be seen that there will be a great demand for e-sports talents in the next few years, and e-sports, which was once considered to be "mistaken children", has developed into a new profession with high income and good prospects.
Look at me
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Is there a way out for learning esports? The e-sports major is still very good at present, and the e-sports major mainly cultivates students to master the basic theories, work rules and practical abilities of e-sports. After graduation, the professional employment is mainly for "e-sports" professional clubs, "e-sports" companies, sports associations, and other "e-sports" related institutions, etc., with the aim of cultivating high-quality technical and skilled talents engaged in e-sports competitions, coaches, referees, hosts and anchors, and event (activity) organization and management.
E-sports graduates can be engaged in "e-sports" athletes, coaches, data and tactical analysts, referees, professional managers, e-sports event hosting, venue operation and maintenance, hosting and e-sports anchors, "e-sports" business and other series of work.
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You can learn e-sports to become a professional player, and you can also become a coach, anchor, planner, etc., so there is a way out for learning e-sports, but you must like to study hard.
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With the rise of online games, e-sports events have also evolved into events organized by game sponsors and operators, and e-sports products have gradually diversified, with huge development space.
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You don't have to look at the pros.
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Looking at the future from the present, there is.
But what do you do now?
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Nowadays, esports has been officially classified as a sport, and it is generally believed that anyone who signs a contract with an esports club and has this as their main profession can be called a professional esports player. It is understood that the current number of such players in the country is about 1,000 people, and their income mainly has two parts, one is the fixed salary paid by the club every month: the other part is the competition bonus.
The total monthly income of ordinary players is between 20,000 and 30,000 yuan, and some players also have live broadcast contracts as income**, and the annual income is as high as six or even seven figures.
As e-sports is a new type of industry, there is a big shortage of e-sports talents, and with the subdivision of e-sports industry positions, the requirements for the quality of practitioners are getting higher and higher. At present, the positions in the e-sports industry mainly include: e-sports athletes, coaches, data and tactical analysts, referees, professional managers, event organizers, venue operation and maintenance, hosts and anchors, e-sports business, test engineers, etc.
At present, the e-sports industry is a new industry opened by many schools, involving a wide range of employment directions, such as referees, players, anchors, and publicity in e-sports. The e-sports industry is in the early stage of development, but the development potential is huge, and the rapid development needs the support of a sufficient number of talents, so the development prospects of the e-sports industry are broad. If you find a good school to learn the e-sports industry, you can learn practical skills, and you have the knowledge of e-sports, and you will have a good space for future development.
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E-sports is a new type of industry, and there is a big shortage of e-sports talents, so it can be said that the prospects of e-sports are very broad. In the future, develop anchors or professional players.
Regarding e-sports, there have always been different sayings, some say that e-sports is playing games, there is no future at all, and children will be addicted to games and unable to extricate themselves, which may be the concern of many parents. But is that really the case? Just last year, People's **, Xinhua News Agency and many other ** published articles expressing their views on Chinese e-sports, and held an encouraging, positive and positive attitude.
According to the introduction data, in 2018 alone, the scale of China's e-sports market reached 100 million yuan, a huge number that most traditional sports cannot reach. There are already many colleges and universities in China that have opened e-sports majors, most of which are junior colleges, so it can be said that e-sports education is a big development trend.
If you really dream of one day standing on the world stage and wrestling with those world's strongest teams, and disdainfully working hard for this dream every day, and taking the tactical arrangement of daily training seriously, it is also a good choice to choose to become a professional player. In addition, the e-sports industry, with a large inflow of capital and a complete industrial chain, has more ways to generate income, and compared with the original, the e-sports industry can also bring good income.
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The main employment directions of e-sports majors:
Game planners, designers, etc.
It has to be said that talents in game production in China are scarce, and the reason for this is naturally the influence of the educational environment. E-sports majors are one of the few majors that can have an in-depth understanding of games, and these people are naturally more reliable in game design.
Game commentary, etc.
With the development of China's game industry, from Beijing and Shanghai to third-tier cities, more and more game competitions are held all over the country. This requires a certain understanding of the game, which is not something that anyone can control.
Career Coach. E-sports majors study games more thoroughly, a game will be analyzed at multiple levels and dimensions, and the analysis concept will be taught to students. After mastering the core idea and honing it, it is not difficult to be an ordinary game coach.
Game streamer. The anchor industry has always been very good, and it is also a professional counterpart to e-sports. It's a viable path.
Esports pro.
In fact, there are not many e-sports professional players who choose this profession, and the peak of professional players is generally around 20 years old.
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What do you learn in an esports school? Is there a prospect for learning esports? In the emerging industry of e-sports, many people's perception of e-sports is still in the traditional consciousness, and they all think that it is a game.
In fact, e-sports is a sports competition, which has been selected for the Asian Games and has become one of the sports in international competition. At the e-sports school, I mainly studied the technology of e-sports, project management, and the operation and planning of e-sports-related professions.
What are the prospects for attending an esports school?
According to the Ministry of Human Resources and Social Security issued the "New Occupation - Analysis Report on the Employment Boom of E-sports Players", it shows that 86% of e-sports practitioners have salaries that are 1 3 times the average local salary, and the demand for e-sports talents in the next five years will be nearly 2 million. There is no doubt that the era of e-sports has arrived, and e-sports, which was once considered a "misguided child", has developed into a new profession with high income and good prospects.
Esports is not the same as gaming, and going to an esports school is not the same as teaching games. It is a digital entertainment culture and sports industry with unique business attributes and user value based on games, training related theories, technologies, competitions, entertainment, social networking and development, integrating culture, technology, competition, entertainment, social networking and development. Many well-known Internet celebrities and anchors are engaged in the e-sports industry.
As a profession, e-sports not only requires practitioners to have the skills to play games, but also needs systematic academics, theories and methods to support it.
Shanghai Oriental Starlight E-sports School conducts in-depth analysis and research on the management methods and theoretical knowledge of e-sports systems, and develops the integration of production, education and research of e-sports courses. In Oriental Starlight School, there are e-sports special training camps, e-sports professional academic classes and other courses. For many students who want to experience e-sports professional players, Oriental Starlight teaches students to study game strategies, study opponents and various coping tactics through e-sports theoretical knowledge, and helps students analyze and optimize in daily competition training practice.
And through ** and analyzing the game videos of other teams, we can learn from the advantages of our opponents, and know ourselves and our opponents.
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Learning e-sports is still promising for now, but maybe e-sports is still not very mature now, and if you learn e-sports now, it will be almost mature in the future.
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It is a discipline that has only emerged in recent years, and its development prospects are very extensive, so learning e-sports is very well found, and if you learn it well, it is easy to find a job after graduation.
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It varies from person to person, but the first condition is that parents agree, and have a talent for games, don't think it's fun to try it, this is similar to the art of sports art.
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E-sports retired at the age of twenty-five, and the peak of people's reaction ability is when they are in their twenties.
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There is a way out, but. This opportunity is slimmer than if you were studying.
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In 2021, there may be many friends who love to play games, so they want to choose e-sports majors for their future development, so, in my country, what are the good schools that offer e-sports majors? Let's take a look at the details of the "Top 10 Esports Schools in 2021".
Top 10 esports schools in 2021.
Many male students may be very interested in the professional schools mentioned today, and boys generally like to play e-sports, so it is also a good choice to develop a hobby into a future career direction. The "E-sports Sports and Management" major is one of the supplementary majors announced by the Ministry of Education in 2016. This issue focuses on the "2020-2021 National Top Ten E-sports Professional School Rankings - Which E-sports Schools Are More Formal?"
problems for analysis.
1. Nanjing University of Media and Communication (formerly Nanguang College, Communication University of China).
This school is the only media arts applied school in Jiangsu Province, with many social honorary titles, and many well-known stars graduated from here, such as Ni Ni and Bai Ke. In 2017, the school established the first e-sports college in China, and opened a major in art and technology (e-sports analysis), mainly to cultivate game planning and e-sports operation talents for the e-sports industry.
2. Shanghai Theatre Academy.
Shanghai Theater Academy is also very famous, and the stars we are familiar with: Li Bingbing, Tong Dawei, and Lin Gengxin are all from this school. Although drama is the main subject of the school, the e-sports stage design major offered by the school is also very good.
The courses of this major mainly include e-sports hosting commentary and e-sports stage design. The teachers are also very good, and e-sports veterans Ma Tianyuan, Sun Liwei, and Huang Jiaxiong have been hired as guest lecturers.
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The first thing you need to do is decide if you really want to learn esports or if you just like to play games. The major of e-sports and management is not a "game" as the public thinks, and students need to master the basic theories, working rules and practical abilities of e-sports.
Specializing in cultivating e-sports talents around the research and development of game varieties, the creation of IP events, the operation of professional teams, the development of derivative products, and the development of related industry services. The main courses include "E-sports Game Analysis", "Competitive Operations Research", "E-sports Psychology", "Competitive Team Tactical Design and Optimization", "E-sports Program Management and Operation", etc.
Ask your child if he wants to learn e-sports after graduating from junior high school.
There are good schools.
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This word for learning e-sports itself means that there is a better school, but it belongs to the team, but it is generally said that you have to have a good foundation from the wild road. If the foundation is not good, I am not familiar with it, you usually just join the team and play by yourself.
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Summary. Hello dear<>
Learning esports is promising, but it's also very difficult. Many students dream of becoming professional e-sports players and showing their demeanor in front of the camera against tens of millions of netizens, but it is very rare to study and train for two years to become qualified and even outstanding e-sports athletes, and e-sports athletes not only need to rely on their personal talent, ability and personal psychological quality, but also age is very important.
Is there a future in learning esports?
Is there a future in learning esports?
Hello dear<>
Learning esports is promising, but it's also very difficult. Many students dream of becoming professional e-sports players, and they can show their own style in response to tens of millions of netizens under the camera, but it is very rare to study and train for two years to become a qualified or even outstanding e-sports athlete.
Employment direction of e-sports majors: 1. Being a professional e-sports player is an employment direction for e-sports graduates, for e-sports players, games have long been not just a way of leisure and entertainment that everyone understands, but a means to earn a living. However, e-sports has very high requirements for logical thinking, talent, and harmony, and may have restrictions on the age limit.
2. E-sports graduates can do game plan planning and interior design, which is also a good employment direction, and now everyone is very stressed in work and life, and sometimes they need to play games and sell dates to relax themselves, so the profession of game plan planning and interior designer is very good.
3. Friends who often play e-sports should understand the position of game commentator, which is also an employment party for e-sports majors.
Which school is better to learn esports? Ask for recommendations.
Hello dear<>
E-sports universities include: Communication University of China, Yanling Shanghai Theater Academy, Shanghai University of Sport, Tianjin University of Sport, Sichuan Film and Television University, Nanjing University of Media and Communication, Beijing Geely University, Nanchang Institute of Technology, Jiahua College of Beijing Technology and Business University, Beijing Jade Bird Ciwei E-sports College, etc.
E-sports is not just about playing games, and not everyone can become a professional player, so learning e-sports requires consideration of multi-faceted development, and there are many things to learn, such as commentary, scene design, publicity design, event planning, etc.
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