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The apocalypse with the Iron Curtain cripples you in minutes.
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Third Reich version, Eiffel Tower.
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France is the most defensible country in Red Alert 2. In Red Alert 2, defense and attack are equally important. France has a very unique **, and that is the French cannon.
The French cannon made it easy for the French to deal with the enemy's attacking forces on the ground.
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I'm going to give my own answer first – France. It can be said that he is a country with super defensive capabilities, which can simply make the other side desperate to surrender. First of all, France belongs to the Allied camp, and it also has its own characteristics**, that is, giant artillery.
The advantage of the cannon is that it has long hands and enough damage when attacking, and because of the cannon, many players like to use France.
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It's really Yuri, it's not to say that the air defense capability is basically incomprehensible, don't say anything about the Kinov Sea, considering the cost, Yuri's air defense is invincible, as for the ground aspect of the mind control tower is indeed very strong, you use the grizzly rhinoceros apocalypse torrent to rush over and not necessarily be able to beat down, once the tank in the front row is controlled, it will jam the action of the rear tank, with the blessing of Yuri's wall, so it really can't rush in, someone said the prism tank, first of all, the prism is not in the air, and it is very brittle, and it is easy to deal with a few flying saucers, Besides, you don't need a flying saucer, Yuri also has a magnetoelectric tank, and the range is much farther than the prism, so if you lift your prism over and control it and throw it at the tank bunker, it will be even more difficult to shoot down. I'm afraid the only solution is the sea of remote-controlled tanks, but the remote-controlled tank is brittle, the output is low, Yuri uses tank bunkers and walls, and the loss of remote-controlled tanks will be quite large, so on the whole, Yuri's defense is the strongest, of course, regardless of the cost, there is no defense that can't be overcome, but what's the point of this?
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In this DLC, Yuri can completely press the other two factions, whether it is the faster and faster Getter cannon, or the mind control tower, these can make the enemy have no return. Especially if you put a few mind control towers on the perimeter, you basically don't need to build troops for a small fight, and the gate cannon can also provide good land and air defense, the only thing you need to worry about is what you hit and smash into your own building.
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There is a very strong place in the United States, and that is that the United States can parachute American GIs for free. Although the American GIs parachuted once or twice had little combat effectiveness, after all, a small amount of money added up. There are more American soldiers in the air, and they can form a very good combat effectiveness.
It's very good to use both offense and defense.
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Red Alert In my eyes, the United States is more defensive. I think some people will think,Real-time strategy games should be very balanced,But don't forget that this is Red Alert.,Its own balance is very controversial in the industry.,In fact, it's a very popular Internet café game that year.,But I don't think the balance is good enough.,At least in Red Alert 2 and before,It's more biased towards the organizers.,That is, the U.S. military and the allies have stronger defensive capabilities.。
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Of course, France is the strongest defense, what do you think......The range of the giant cannon is farther than that of the prism, the high-explosive bomb does not suffer from any target, the light armor and buildings of small soldiers have a bonus, and the heavy armor is a total injury, with the patriot and the prism tower, it can resist 10 times the enemy head-on, if the terrain is a little better, it can be more than 50 times, but the disadvantages are also obvious, too expensive, too power-consuming.
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Belgium was a country of the Soviet camp. Belgium is a country that has a very special and very interesting **, and that is the Belgian self-detonating truck. Self-detonating trucks are an absolute siege weapon.
This one can be killed on its own or by itself, and it will cause greater damage to the surroundings after that, and there will also be radiation residue. Create a swarm of self-detonating trucks and rush to the enemy base, and the enemy will definitely not be able to bear it.
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In the early stage, Britain and the United States were the strongest. In the early stage, it is difficult to provide a large number of tanks except for the attack with its own troops, and the sniper rifle will carry out an absolute strike, while the paratroopers can provide an absolute superiority in strength.
Medium-term France. The giant cannon can effectively solve the attack of the fast technology of the Guangling tank.
In the later stage, everyone is the same, mainly depending on the composition of your defense circle and the application of the terrain.
In the final analysis, offensive advancement is the king, there is no spy with sniper power that can't be stopped, and there is no tower that can't explode when a tank can't shoot. Not to mention the wave of strong push of the Apocalypse tank with infantry.
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The best defense is the United States, and the air pilots are bugs in the game, with air pilots in the sky and a dozen or twenty hounds on the ground. This will take the fun out of both yourself and your opponents, because a large number of pilots really can't handle it.
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RA2 The Red Army's air defense is strong, and the Allied ground defense is strong, but RA2 is difficult to form a strong air force unless it is a specific way of playing, RA3 is the same as the Soviet Union's strong air defense, and the Allied ground defense is strong, but Japan includes everything, and the Tengu and the striker can defend on both sides, and the formed troops are extremely effective regardless of the scratches of the attack or the defense of the base.
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Yuri's revenge Yuri, the glow of the republic can crack any feature**, remove all factors Theoretically, France has the strongest defense, and China is a DLC created by domestic players
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With Yuri, Yuri defends ruthlessly. Land comes and can be controlled. The anti-aircraft gate is also good, but the range is smaller.
If you have to build a lot of defense. Without Yuri, the allies are quite ruthless. Primary prism towers have a number bonus.
If you connect more, the apocalypse can be killed in seconds. The Magnetic Storm Coil is not good, it can only be strengthened by the Magnetic Explosion Infantry Charge, and the damage is a little higher if it takes a lot of charges. However, the advantage is that it can be used even when there is no electricity.
It's pure nonsense to say that the cannon is powerful. Too slow. At most, one shot from the giant cannon was fired, and our army rushed in.
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The Phantom tank in Red Alert 2 is very strong in defense, the Prism tank can be attacked and defended, and the American GIs are also very powerful when they pile up and become poop, and the overall defense is still stronger than the United States. In Yuri's version, Yuri's defense is the strongest, and no matter how many comes, the mind control car can send them all to the ** station.
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The entire Red Alert series is a riot flow, the speed of the explosion is related to the number of you build, the more tank factories, the faster the tanks come out, so there is that money to build buildings, few people pile up defense, because it is easy to be pushed off by the enemy in one breath in the later stage, which is why you can build air defense vehicles and not air defense towers. And the bunkers similar to each faction are even more chicken, and players who can play almost don't build this thing themselves except for the ones that come with the beginning. As for the kind of Kirov full screen, it's all enjoyable for the players themselves, and no one is waiting for you to come to the showdown with the player, and even if it's an agreed time, they attack each other after half an hour, and the American all-air defense vehicles and repair vehicles are mixed as long as the number is almost enough to resist the full-screen Kirov airship.
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France, put a few huge cannons, create more light and phantoms, the power plant is all surrounded by walls, and the anti-aircraft artillery is more.
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The pictures are all red police three.,In the three, I personally think the allies have the strongest defense.。 Because of these units: Athena's shield, Phantom Mist, assault destroyer's black hole armor, plus hydrofoil's interference, the core of which is the black hole armor.
Two, I haven't played it for a long time, but I feel like Yuri is very strong, and he has a mind control tower.
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Iraq, as soon as the radiation engineers are deployed, there is no grass growing in a radius of several miles.
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The European Union, China, the headquarters guard, the last bulwark.
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In the Command & Conquer version, the strongest defense is the Allied forces, specifically referring to the open shield of the Athena cannon, which can be immune to most attacks, and if it is the uprising time version, the strongest defense is the Empire, because the naval speed T3 can go out of the fortress, and this thing is really not too strong for defense.
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Yuri, I feel that Yuri's defense is the hardest, the offense is not good, and it is not good to attack on a large scale, and the control tower and the hijab cannon, as well as the mind control car, are the strongest defenses, and you want to pull Yuri's things to attack but are not coordinated.
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The official version is Yuri and France.
Mental Omega: HQ Guard, Last Bastion.
Glory of the Republic: Who else but China.
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The Rising Sun Country, with the same resources, it is impossible for the other two camps to defeat the defense of the Rising Sun Country. I think the weakest word is the Soviet army,
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The picture is red 3, defending the Soviet Union in the early stage and the United States in the later period.
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Allies: 1United States.
The overall performance of the United States is average, and the United States can drop paratroopers after building the Air Finger Section, which can be used to harass or probe the field, and novices can start playing the Allies from here.
2.United Kingdom. The British performed slightly better than the Americans, and with a sniper, he was extremely good at restraining infantry, but because of the effect on tanks and buildings, there were not many people who generally played it.
3.Korea. South Korea's Black Hawk fighter is the ace fighter of the Allied Forces, which is of course higher than ordinary fighters, and its cost remains the same so that some players can't put it down, but because the appearance rate of the fighter itself is not high, it has become an unpopular, and the intensity is not high.
4.Germany. Well, I have a showdown, Germany is really pulling across, his so-called tank killer can be said to have deceived a lot of novice players, except for playing tanks, it's basically nothing, the technology is demanding, the cost is expensive, it's weak to buildings and infantry, it's really not as good as a grizzly bear, it's not recommended.
5.France. It can be said that it is the country with the highest appearance rate of the Allied forces, France's giant artillery is not only strong in defense, but also inexpensive, plus it can be extended well to beat the enemy screaming, the Allied army is standard, and the intensity is high.
USSR: 1Soviet russia.
The magnetoelectric tank of Soviet Russia can be said to be indescribable, in fact, the magnetoelectric tank has a strong heads-up ability, and its arc can not only short-circuit the enemy's tank, but also attack across the wall, and the strength is average.
2.Cuba. Cuba's **** can tie a bomb to self-detonate on the body, blowing up itself and the surrounding units, but due to the slow moving speed, the effect will be very good with the briquette car, and the briquette car can also make the opposite side think that you are pretending to be an engineer, and the result is a self-explosion hahaha.
3.Libya.
Libya's self-detonating truck is a bit similar to ****, but ** is more powerful, but unfortunately, because the self-detonating tank moves too slowly and the inability to enter the briquette truck is a headache, but you can use the sao routine, send a few tanks, and then mix in a self-detonating truck, directly into the enemy's home, if the enemy does not notice the self-detonating truck, then his house may be blown up, the strength is good.
4.Iraq.
Iraq's radiation engineer is recognized as the most cost-effective type of ground damage in the Red Alert due to his deployment status, and he is the strongest presence in the infantry at a cost of only 600, basically killing other infantry in seconds, and the damage to tanks is not bad, for tanks like small grizzly bears, Prism tanks that do not resist beating are simply devastating blows, the Soviet Union must practice, and the intensity is high.
Yuri: 1Yuri.
Well, the only country in the most Yuri camp, its feature is mind control, his Yuri recruits are the highest firepower of all basic infantry, Yuri replicants can control the enemy's non-immune mind-controlled troops, and turn enemy troops into their own use, Yuri X is even more powerful, and on the basis of Yuri replicants, you can also control the enemy's buildings, it can be said that Yuri's disgusting degree is super high, and the intensity is high.
Summary: High intensity: France, Iraq, Yuri.
Slightly higher intensity: Great Britain, South Korea, Libya.
Average intensity: USA, Cuba, Soviet Russia.
Strength Pull Span: Germany.
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Personal summary, novices play France, games play Iraq, pretend to force show operations to play Britain and South Korea, and don't be afraid of trouble to play Yuri. Let's briefly talk about the latter, Iraqi characteristics of the radiation soldiers, generally considered to be the strongest on the surface, and the highest appearance in the game, British and Korean characteristics are snipers and Black Hawk fighters, these are not the main arms, but they have a great sense of operation, and they look high-end, but this kind of person is more suitable for playing the hero company, and it is not very suitable for the fierce battle of the Red Police, and Yuri is almost the same as Britain and South Korea, and a lot of operations are required, the difference is that the British and Korean operations have the elements of show, and Yuri can only control the battlefield by relying on the psychic troops due to the lack of direct decisive battles**, It may be strong to play well, but it must be tiring. Finally, the key to France, France should be one of the most controversial countries in the Red Alert, like the giant cannon as an artifact, don't like it to scoff at it, I and a few comrades-in-arms summarized, like the French newcomer technology in general, the cannon as the only defense in the characteristics of the country**, its range advantage makes up for the lack of range of the defense tower in the game, if the opposite side of the prism and magnetoelectricity, then the defense tower of other countries can not reach people at all, there is no power to fight back, and the giant cannon should be all uninterceptable** The longest-range one, so relying on the giant cannon as the core to build a defense is obviously the most worry-free, the novice characteristic is that it is easy to take care of one or the other, so the worry itself is the biggest advantage for newcomers, of course, the giant cannon is worry-free at the same time, it is not easy to use the giant cannon well, of course, this is another topic.
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China is the strongest in Red Alert, especially the soldiers, and it is also easy to get started and easy to play.
Red Alert 1 Red Alert 2 Radiance of the Republic Red Alert 2 Yuri's Revenge Red Alert 2 Age of Technology Red Alert 2 Soldiers Coming to the City Red Alert 3 Red Alert 3 Hour of Uprising Red Alert 3 World War Red Alert 4 Conflict World.
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Yuri was the leader of the Soviet Union's superpower forces, and later betrayed the Soviet Union.