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You look at the skills of each profession, some of them have attribute effects Like the mage's queen is a dark attack priest is generally a light attack and elements are divided into water and fire, and the general attribute attack is stacked to about 50% If it's too low, it's better not to pile up, of course, the premise is that the attack also has to keep up, and it's generally an attack and a critical blow plus an attribute attack If you have money, you can pile it up in the end.
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Because at present, only the previous version of the lion **is dark**,Other attributes**No,Heap attribute attack first**If there are attributes.**There are also moves with attributes.,Like mages and so on.。
The current dark, light, and so on**are not attributes**,It's just that there is a chance to trigger additional attribute attacks, such as how many attribute attacks are attached to an attack.。
LZ is detailed enough.
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Attribute attacks are a direct bonus to damage, and the following is my personal understanding:
For example, the basic damage of the skill is a fixed number of 5w (without any bonus), if you have 10% of the dark attack (other attribute attacks), then you can also add 5000, so the attribute attack bonus damage is very direct, and it is also the advantage of the attribute profession, and the difference between the panel attack is that the panel attack must go through the system formula, and the difference in skills is also different on the damage, some people say that Dragon Nest.
The panel attack is very similar to the armor of Dota.,There's a certain amount of truth to this.,Anyone who has played stand-alone Warcraft knows that about armor.,The value of the panel is not proportional to its fundamental value.。 In other words, the higher the armor, the smaller the damage reduction will grow, and the panel attacks in Dragon Nest are similar, otherwise it is easy to break the balance of the game. There is no precise formula to limit the development of attribute attack, because it is difficult to stack more than 100% of the attribute attack itself, and the value of attribute attack is also parasitic on the basis of the restricted panel attack and the damage that can be extracted by the silver smile.
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Light: Rice key.
Add damage. Dark:
Skeleton. Add damage. Fire: Fire.
Add damage. Ice (water): Water droplets.
Add damage to the lack of a car.
For example: You are 100 physical attackers.
50% light attack.
The monster's defense is 0
Your attack hits the monster is.
The rice key adds damage, then the fiber rise is 150 volts.
For example: You are 100 magic attack.
50% water attack.
The monster's defense is 0
Your attack hits the monster is.
Water droplets plus damage, that's 150 points.
For example: You are 100 magic attack.
50% Dark Attack.
The monster's defense is 0
Your attack hits the monster is.
Water droplets add damage.
That's 100 points.
The corresponding attribute attack should correspond to the corresponding attribute attack, and if you are a pile of water attack, use more water skills and less fire.
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