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I'm also from Shandong, if you are interested in this industry, you should go to the south or Beijing, Shandong animation started later than these places. But there are prospects, but generally incomes are low....Although the income in the south is more than doubled, the threshold is relatively high, I have said no less than 20 times about MAX and MAYA, there is nothing to say, I can only say, MAX is a classic, but Maya is a trend. That's why Autodesk acquired Maya...There is a lot of room for development, max but it can't be ignored, architectural roaming is the most widely used, movie 2012, those buildings are done by max.
Personally, I think Maya will be even stronger.
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3DMAX games.
Maya Films.
In fact, the important thing is that what you master outside of the software is only, even if it is a professional training institution, the software is only trained for one month, and the other nearly a year is spent learning animation skills, not to mention a high-end teaching institution like AM.
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Have you visited the master now? If not, I have a good school here to recommend you, it is an animation school in Shenzhen, this school is run in the country, teachers, and hardware measures in all aspects are good. Worth recommending.
This school is a national ** base digital animation school. Inquiries**: 4000-343-353 0755-82636193
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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
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There is a lot of potential for market operation.
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Ask for an article about 1500 words about Maya's future development trend, thank you! You call this exploitation, this is called giving points? It's really not okay to have no money. Ten points are also called.
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Personally, I think Maya can be roughly divided into four parts: modeling, rigging, animation, and rendering (and probably including special effects).
Model: You have to have some hand-drawn skills, and the modeling is at least accurate; As for the work, there are many people who will use a lot of software to assist Maya modeling, a model is very high, but the threshold is also very high, and now there are more and more training classes to learn models.
Binding: At least Maya programming in Mel and Python; In terms of work, at present, there is a shortage of people in the binding area, and the salary of a good binding teacher is good.
Animation: three points of hand-drawing skills, three points of performance ability, three points of observation, and the rest is to practice day and night; Animation is all about doing practice to improve your ability, and the time will be very long, it can be divided into three stages: early, middle, and late. 1-2 years of practice and project production management in the initial stage, 3-5 years in the middle stage, and 6-no upper limit in the later stage.
Of course, it also depends on talent, and salary is also linked to ability.
Rendering: Aesthetic requirements must be passed, and the direction of color and light source should be understood; And you also have to know some post-compositing software (Nuke, AE, etc.), as for the special effects, some companies are also included in the rendering, of course, there are also positions that do special effects alone, but then don't rely on Maya alone, but use software such as Houdini.
Summary: The development of Maya is good from the perspective of the industry, but no matter what part of Maya is made, it is not fast, as long as the technology reaches the salary; Personal experience, hope to criticize, hope to make up for hope, thank you.
If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP). >>>More
Let's take a look at the two simplest methods: Expressions and Keyframes. >>>More
First, select the object or character in the scene to be baked, edit-->keys--> click Bake simulation (click the entry to modify each property) to bake the animation, and each frame on the timeline is displayed with red keyframes, indicating that the baking is successful.
If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP). >>>More
If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP). >>>More