FIND MAYA ANIMATION POST PRODUCTION STEPS

Updated on anime 2024-03-24
4 answers
  1. Anonymous users2024-02-07

    If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).

    Among the training institutions in the field of "animation production technology", [Wang's Education] is the leader in China, and it has not joined the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.

  2. Anonymous users2024-02-06

    topose

    2.Prepare buffers.

    3. Frame rubbing. 4 lip expressions.

    5. Add details and draw arcs.

    Basic steps for animation.

  3. Anonymous users2024-02-05

    First of all, in the early stage, you must plan, write the script, design the characters, and draw the storyboard.

    Entering the laughing period, the first thing to do is modeling, including modeling, UV development, and mapping mapping.

    Then there is animation, including model rigging and tuning animation.

    Then there's the rendering: bleed light settings, material conditions, and layered rendering.

    Finally, there is the post-talk shouting: adding special effects, compositing after screen processing.

    If you have a shot that you want to make an effect in Maya, the steps to create the effect will be before the actual rendering.

  4. Anonymous users2024-02-04

    Friends who have just come into contact with Maya feel confused. I don't know how to do it, so let's learn how to operate Maya together.

    First of all, after we open Maya, we can use the mouse wheel to zoom in or out of the window; Use Alt+Left Mouse Button to rotate the view; You can use the alt+ scroll wheel to move the window, of course, you need to press this to move it. Well, that's how the window works.

    Then, we talk about modeling, which takes a long time to complete. The more you practice modeling, the more familiar you become. There is no shortcut, of course, you need to learn wiring when modeling, and this is also slowly studied.

    However, many models are adjusted from the preset model, for example, if you create a new square, you can adjust the segmentation first, then refine, adjust the structure, and then add and delete lines, a series of problems, all of which need to be perfected in practice. In short, modeling is about practice makes perfect.

    Let's take the animation part, the animation generally needs to be the key frame of the property is to move, rotate, scale. This is one of the more common animations. However, there are also deeper animations, which require rigging to complete.

    For example, in skeletal animation, the character is the first to go, and after binding the bones, you still need to brush the weight, and finally you can make the key frame. Emote animations are more complex by using fusion to morph more. The requirement of fusion deformation is that the points, lines, and surfaces should be consistent, that is, the position of the moving points should be adjusted on the basis of the original, so it will be more complicated.

    There are also some mechanical animations that require more complex rigging, and if the rigging is not done well, the animation will be more difficult to do, and some will not be able to complete the animation directly.

    The material can be animated at the same time as the animation, as the animation does not affect the material. Once a model is made, it can be handed over to both the material group and the animation group. The material is mainly to develop the UV and adjust the properties of the work.

    The work of the exhibition UV is also a relatively detailed work, and if you are in a hurry, it is not good to exhibit. The properties of the material itself are also very important, such as the strong reflection of metal, the translucency of glass, and so on. The quality of the material directly affects the final rendering, and if the material is not well adjusted, then the whole film is basically wasted.

    At the end of the day, it's all about rendering. When everything is done, it is handed over to the rendering team, and the rendering is also more time-consuming. It can take days to render a frame. Rendering also needs to be divided into shadow layers, depth of field, color layers, and other layers.

    In short, the whole process of Maya, every single one is important. Not only Maya, but also every 3D software has the same general process. If you want to make a good work, you have to put in more effort.

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