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The speed of the tank is related to the type of tank you have, the speed of the general light tank is faster than the medium tank, the medium tank is faster than the heavy tank, like the representative of the light tank is the 502 Lori Leopard T21 T71 131 132 and so on, the medium tank F series top medium tank XX can reach 64 miles at the fastest, the TD speed of the F series is also faster than the TD speed of other series, the same F series artillery is also the fastest in the same category, the S series artillery 261 is considered an alternative, M series TD T49 Hellcat These few run fast, If you want speed, you have to find your position! For the same car, the difference between the engine and the whiteboard is very big, and at the same time, the No. 10 gasoline in the supply can add 5% horsepower and damage the engine! Hope it helps!
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There are some tanks that are inherently slow, such as heavy tanks.
If it's the same type of tank, then you just haven't upgraded the engine.
The engine was upgraded, and the tank was installed after buying.
Also your tank members have to practice proficiency but 100
Then your tank will start speeding up.
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And the proficiency of your crew members also affects the speed of your vehicle! There are some accessories that can also be used to assist your vehicle! For example, "ventilation" accessories, look! ~
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First of all, there are different types of tanks: heavy tanks, self-propelled anti-tank (TD), and artillery are not particularly fast (of course, there are exceptions, but most of them are relatively slow), medium tanks, light tanks are relatively much faster, and each tank can develop a tracked engine to enhance horsepower, if it is just coming up, or there is nothing to develop a tank (tabula), it will naturally not run fast.
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In general, Tier 1 cars move very slowly. First of all, you have to fight, earn money and experience, and there is a research button in the garage, click on it to upgrade your engine and other accessories, so that the performance of your tank will be greatly improved. Some cars are inherently slow, and there is no way around it.
If you have any questions, keep asking, I'm for you.
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LZ did you see that experience in the top right corner of the game? ,Well, there's a research and development button below,LZ can develop a new engine and tracks so that the tank can be faster,By the way,LZ needs to pay attention to whether their experience and silver coins are enough,(Develop a good track,Engine,Need to be assembled on the car,There is an assembly under the interface,LZ look for it yourself,Can't find M I)
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The speed of different tanks is naturally different, and the light tank and the medium tank are mainly reconnaissance and walking, and the speed is naturally faster; Artillery heavy tanks and the like are mainly firepower, and with a relatively bulky body, the speed is very slow.
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Study the tracks and engines, and then buy some accessories and members to learn some skills, some cars are inherently fast, like the BT-2, T-50 and the like, you can see from the tech tree that things are known for speed, which focus on firepower and protection.
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Brother looks like a novice who doesn't have R&D equipment. Please enter the garage and look at the upper right corner of the tank, there are two big words of research and development! Then click in, light it up with experience (press the left button) and then press the right button (click install).
OK and so on, the tank is equipped, and when you have enough experience, you can light up the tank of the next level, understand?
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It depends on what type you're driving.
Generally speaking, you just look at the engine horsepower and top speed.
Both light and medium tanks are more maneuverable.
Heavy is slower.
Anti-tank with heavy weight.
Self-propelled guns maneuver in general.
But... This is World of Tanks, and there are always a few strange maneuvers that either go against the sky or resemble the speed of a snail.
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The mobility of the tank is actually related to the engine level and the driver's ability, the more advanced the engine is installed, the better, and the higher the driver's proficiency, the better.
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The A-20 is the fastest simply than the maximum speed.
Each tank in World of Tanks has its own maximum speed, which is currently fixed and cannot be increased regardless of equipment.
And how to make the tank give full play to its maximum speed is to look at the tank equipment.
The suspension affects the steering speed of the tank, and the higher the steering speed value, the faster the turn and the less speed loss when turning. Another hidden attribute of the suspension is its ability to adapt to various terrains, but this data is only known to the developer, and there is no way to verify it in the game.
The engine affects the tank's ability to accelerate, and the more horsepower the engine has, the faster the tank's speed increases, and the easier it is to reach its maximum speed. However, it is not only the engine that affects the acceleration ability, but also the weight of the tank itself.
The turret affects the rotation speed of the turret and is not directly related to the movement speed of the tank itself.
Machine gun? You're talking about a cannon that can fire continuously? Those guns with a caliber of 20mm fired in bursts like this. But they are so powerful that they will not be phased out in a long time.
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The machine gun is only available in German tanks, or light tanks, light tanks and light tanks run the fastest, but they can't move when they encounter high-level cars, and if they want to play fast, it is recommended to play the Soviet Union's IS Ultimate, and his speed is the fastest, and the accessories that affect the speed are the same as the engine and the suspension device, and the speed can't get up without rising.
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Light tanks are the fastest and the maximum speed is determined.
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According to the official website of World of Tanks, the suspension system of the tank affects the maximum speed and cornering speed of the tank, while the engine affects the acceleration ability.
Different tanks have different guns, and you can go to the research interface of the current tank to study, which requires experience to be studied. Once the research is complete, left-click to purchase and equip.
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First of all, very fast tanks, most of them may be light tanks, research and development engines can also increase speed, and a little shells can also increase speed, just bring enough, at the beginning it is recommended that you even T1 Cunningham, this speed is the fastest, MS-1 is very slow, up to 20km per hour, the test car is also very slow, and the T1 Cunningham developed in the later period The T-30 attack power is the highest, and the 900 cannon is the most powerful, and this speed is not slow. Let's take a look at Germany, the Rat is the most powerful tank, but this tank has thick armor, walks very slowly, and does not have high attack power, the Soviet IS-7 has a balanced speed and attack, it is recommended to use the United States is M system to study, and there is no machine gun in the World of Tanks.
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The engine is just speeding up... See how much the maximum speed of the vehicle reaches... As for the machine gun. Let's be honest. There was no machine gun in the later stage...
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I don't know if LZ is asking to hit a moving target or to hit a target in the process of moving...
1. Hit the moving target: you must learn to measure in advance (you can ask if you don't understand this), you can see the trajectory of the shell when you shoot it, be familiar with the ballistic flight time of the gun you use, judge the trajectory of the enemy's tank, and you can do it in advance! This can be beneficial to combat reconnaissance!
There is a premise for the lead amount, you must keep the enemy within your shooting angle range (this is especially important for TD), the heavy tank has a turret, a small turn will not have much effect, and the face circle must be reduced to the minimum hit time! You need to grasp this yourself, there is no secret, it depends on the ability to comprehend...
2. Hit the target while moving: If it is a medium and long distance, it is not advocated, if you want to hit the target, then stop and wait to shrink the circle, not to mention that others will hit you, you must take risks if you want to hit others, and you do not stop There is also a risk of being advanced by the enemy! If you want to escape,Then you can move and shoot.,It's up to you to RP if you don't hit.。。。
There's no way to grasp this! If you are going around the opponent at close range, you can shoot while moving, and if it is difficult for the opponent's turret to hit you (in the opposite direction to you), you can stop and hit the weak point, and move immediately after the fight to prevent being hit (the opponent's turret is about to turn around)!
In short, the distance is far away, and the mobile shooting is not only inaccurate, but also easy to expose yourself! So if the distance is long, give up mobile shooting!
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Move? The first case: if the other party moves you and you don't move, you will be measured in advance.
You can control that degree by yourself. The second case: you move the other person without moving.
That guy's field battle is a matter of luck. When the city road is flat, I hit it as close as possible. The probability of hitting at a distance of 3-4 body lengths does not exceed 35%, in the third case:
You both move, luck! It's pure luck ...
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If you play more games, you just feel it, and if you can't do it, you stop playing.
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The addition of vertical stability, which is only 20% accurate, does not mean that it is completely accurate.
There is a rule of mobile strikes, it is better to move the strikes on straight roads, and it is best if there are roads in the game, so that the vehicle will not encounter uneven roads while moving, which is conducive to mobile shooting.
Moving shooting is no different from shooting at normal moments, the only thing worth considering is the amount of advance against the enemy, and the amount of reduction in the direction of one's own movement, which mainly depends on feeling. If on a straight road, the 8-level medium tank, equipped with a vertical stability, generally has 7 to 8 percent of the certainty of moving and shooting at a distance of about 50m, and less than half of the certainty of shooting to a target of about 100m. If it is an uneven road surface, I am afraid that even a distance of 20m will not guarantee more than half of the hit rate.
The heavy tank is equipped with a stable vertical, and the obvious hit rate will be higher than that of the medium, the reason is actually relatively simple, the medium tank runs slowly and the body is large, and it is more stable than the middle tank.
In the game, when I shoot at the opponent while moving, I try to choose a smooth road surface and then fire, and generally do not open auxiliary aiming, and shoot directly from a third-person perspective, so that the hit rate can be slightly higher.
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With such a professionalism, Sherman definitely doesn't have the ability to attack on the move.
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Generally speaking, the maximum off-road speed is 40 to 50 km/h, and the maximum road speed is about 60 70 km/h, of course, there are some differences depending on the model and terrain. (The lower limit is to stop or reverse the gear?) ,Normal between 0 and the upper limit,These are not performance indicators,As you open it,Only the upper limit is listed in the mobility performance index)
The German Leopard-2 tank topped the list with the maximum speed on the road.
72 km/h, off-road maximum speed 55 km/h, 0-32 km/h acceleration time 7 seconds, maximum road range 550 km/h;
The American M1A1 "Abrams" is second, highway.
The maximum speed is kilometers per hour, and the maximum speed of off-roading.
km/h, 0-32kmh acceleration time.
7 seconds, the maximum distance on the road is 465 kilometers;
The British "Challenger"-2 tank is said to be the fastest in the world.
The slowest and fastest on the road among the new main battle tanks.
59 km/h, off-road maximum speed 40 km/h, road max 450 km.
Data on the maneuverability of the Russian T80 main battle tank.
Maximum speed on the road: 75kmh fuel load.
1000l in the car
Exterior 400L
Maximum road trip.
600km with additional fuel tanks
400km without additional fuel tanks
Wading depth (unprepared).
Dive depth: 60% grade
Slope 40%.
Climb vertical wall heights.
Maneuverability performance parameters of the Chinese MBT2000 main battle tank.
Maximum speed 65 km/h.
The maximum average cross-country speed is 45 km/h.
Maximum stroke 450 dry meters.
The maximum grade is 31 degrees.
The maximum roll slope is 22 degrees.
The more the trench is wider.
Over the vertical wall height meters.
Wading depth.
Dive capacity (depth, dive distance).
5 meters 600 meters.
Acceleration capacity 0 32 km h 10 sec.
Data on the maneuverability of the American M1 tank (M1 Basic).
Highway maximum speed.
Average off-road speed.
Fuel reserves. The maximum distance covered by road is 498km
Wading depth. Unprepared, prepared.
Gradeability 60%.
Climb vertical wall heights.
The minimum turning radius of the trench width is in situ.
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The speed of the tank mainly depends on the engine, suspension, weight, and purpose used by the tank1. Engine: A high-power engine can improve the thrust-to-weight ratio of the tank and obtain faster speed2. Suspension: The use of different suspension systems can cause different effects, such as the BT7 light tank using the Christie suspension system can travel at a speed of more than 72 kilometers, even exceeding the level of many modern main battle tanks, and can still travel without tracks.
3. Weight: This is very intuitive, the heavier it is, the more powerful the engine is needed 4. Purpose: Tanks for different purposes have different speed requirements, the speed of the British Matilda infantry support tank is only 21 kilometers, and the speed of the M18 tank destroyer, which is mainly used to hunt enemy vehicles, is 81 kilometers per hour.
Therefore, the speed of the tank is affected by all aspects, from slow to kilometers and as fast as kilometers, depending on what type of tank it is.
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The maximum speed of the highway speed: the domestic 96a is 60, 99 is 68, the driver of the parade tank car said, the data generally given by foreign countries is about the same number, remember that the highest is the French Leclerc has 70 off-road generally within 40, fast not only people can't stand it, the tank itself is also difficult to aim, and now the tank is required to hit the target that is also in a state of motion between the march, so that its own speed can not be too fast.
All cars are wrecked!? Pass. I already have.
I each of them mainly recommend the lion and t34 hunting tiger 88 and is6 I dare not compliment that it has just come out now There is a bit of an advantage in the income division, and when other new tanks appear in the future, it will be eliminated, like the current 59 The difference is only big from before, and now after multiple versions, the income is good in playing money, and the defense output indicators are OK, I think it is Lion and T34 I have more than 600 lion games, basically deducting maintenance ammunition for each game, you can earn more than 4W, is6 Mah It feels like it's not much different from is3, and it's defense, It's not as good as rumored, so if you want to buy a gold coin car and earn silver coins, in addition to **69, the first recommendation is the Lion and T34
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