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Play the M series, take the T30 route, not the T95 route, why?
First, let's talk about the advantages of T30 first:
1. Because only the TD of the T30 route can turn the turret, an anti-tank gun that cannot turn the turret can be completely abused by any low-level tank that is sparse enough
2. Higher maneuverability, the maximum speed of the T30 reaches 35, which is only 2 points lower than the fastest 704 in the anti-tank gun, with the speed there is a security guarantee, without speed even the blood of the mouse tank 2800 will be blown up by the artillery instantly.
3. The super-hard head is matched with a huge elevation angle, and the front of the T30's head reaches more than 270 armor, if you only show your head to hit the other party, the other party has nothing to do. And because of the extremely high pitch angle, you can almost only show your head to hit enemies at any angle.
Second, let's talk about the shortcomings of T95.
1. T95 does not have a turret, so you must turn the body to change the aiming direction, and you will die if you are close to any garbage vehicle above level 5 without the help of your teammates.
2. The only advantage of T95 is the 300+ armor on the front, but the only advantage is that the front also has a weakness, that is, the observation port under or above the gun shield, which is easy to penetrate by those who can fight.
At the highest speed, after the T95 is lit, no matter how god-level the movement is, it will not be able to escape the bombardment of any junk artillery.
4. T95 will be disconnected. After it breaks, it can't move its body, so it can't attack enemies other than the front, and it's left to be slaughtered by others.
Third, let's talk about the specific way of the T30 route.
At level 6, it is mainly based on black guns, and the armor of the anti-tank gun of this route is extremely low during this period, and the three maintenance armors are 13 when the M18 Hellcat at level 6 is at level, which can be said to be no lower, and the amount of blood is huge, basically 2 guns must be hung. However, the TD speed of this period is very fast, of which the maximum speed of M18 reaches 72, which is not easy to hit, and the power penetration accuracy is very good, so when level 1 to 6 is mainly to play black guns, the longest-distance output in the second line is mainly the effect!
Level T25 2, the vehicle's armor has been improved a lot, the body is designed for a streamlined shape, it is easier to ricochet, the power and penetration depth are also good, and the amount of blood has also increased significantly, so you can step forward in time to fight with enemy vehicles. However, since this is a transition vehicle, the survivability has not yet risen to the T30 level, and it cannot be exposed to the first line for a long time, so it is recommended to travel between the first line and the second line.
Class T28 prototype, the front of the vehicle is already quite hard, and the front armor is close to T30! Due to the poor mobility, you can choose to defend the road alone, face the enemy head-on, and the firepower is very fierce, and the 3 guns can be taken away from the same level of heavy tank. Remember, as long as you face the enemy, there is nothing you can do with them except for not drawing against a level 10 heavy tank.
4. T30, the overall improvement of the level 8 T28 prototype, the way to play is to show your head and bombard, look for cover, and only let the other party see your turret with a hundred bombs, and your average damage has reached 700+.
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The landlord is new to World of Tanks, right? If you are a recreational player, you can consider starting T30 95 is not recommended to start Because now T95's resistance to artillery has been reduced a lot, in the past, T95 was blown up by artillery for a long time without losing blood, and then T95 has no mobility at all, and the wild house has been sold by teammates for a long time, and the territory of the wing is not wanted.
The American TD is characterized by the low speed of the 8 and 9 levels of TD, and the T30 fuel tank is a dozen lighter turrets, and the turret speed is as slow as the rat turret, and the resistance to artillery is one penny higher than that of French cars. The speed is 30+ downhill and not within 30 downhill, and the steering is also very slow.
The above mentioned the shortcomings of the top American TD T30 T95. T30 has a bit of 3 points, 1His anti-tank guns are very powerful, and their penetrating power is good, but they are slow to reload.
2.The American iron head, the T30 that can play is very good, and the anti-tank gun has a good shooting elevation angle.
The upgrade route of the American T30 is recommended to start from level 2 TDT18 to level 5 Wolverine, jump to level 6 Hellcat, and then slowly go to T30. American anti-tank guns are not output on the top line, but are hidden in the second line of yin guns
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The armor of the T95 is
The T95's cannon is 155mm, has a rate of fire in seconds, penetrates 345, and deals 950 damage
The speed of the T95 is 12 13
T95 has 1700 HP
T95 is a high-play vehicle, this cargo can sweep the battlefield and crush everything with super armor and super high penetration, but at the same time, because the speed is too slow, it is easy to be targeted by artillery, so you must pay attention to not leaving alone, try to take the route of artillery dead ends.
T30 due to the revision,So the speed and blood volume have been reduced,Strictly speaking, T30 and T95 heads-up,No matter how far or near are defeated T95。
Because the body of the T30 is worn by the T95 casually, and the gun of the T95 is on the armor of the 305 in the front face, which means that the T95 can completely defend against the enemy's attack no matter who the gun is fighting against, and the armor of the 305 and the penetration depth of the 345 can be used to bombard ==
So, don't say that I'd rather play T30 than T95, T95 is the real sense of the TD car, some people say that the pit is just that he can't play.
Another: The American TD is more special, either with a turret, or with high armor, or with a high rate of fire and a high running speed.
In short, the American TD is a very special TD, and playing well is a god.
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In July, French anti-tank and French self-propelled guns were released. The approximate update time is July 12th. The specific time is subject to the official one.
American anti-tanks do not do much. I suggest you practice 110 well. At least I play 110 and it feels good.
The defense is not bad either. Filling blocks. Good penetration.
But only if you get trapped. If you want to play territory or company matches. There must be a few tanks.
The IS7 and 110, as well as the Cha Polyester 25T and the Soviet 261 self-propelled guns, are now the mainstream tanks of wing or territorial warfare. T92 is basically sputtered. Hit rates are not guaranteed.
Anti-tank is pure shredding is entertainment. It is not recommended to practice these things. Those are recreational cars.
The field room plays.
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To be honest, it is not recommended that you play American td The Soviet Union's German ones are stronger than it T95 13 speed Special pit T30 That body is a person who can wear Level 8 T28 and the prototype The speed is slow The face of the prototype is okay The turret is a crispy T28 is as slow as the T95 It's not generally slow There is no chance to counterattack if you are approached Level 7 is relatively more like the top speed of the T25AT 55 Faster than 59 The M18 and M36 at level 6 are also very fast M18 is more like the top speed of the light tank 70 Level 5 T49 and M10 T49 can be played as a light tank M10 hides Yin people Don't talk about level 5 and below, it doesn't matter, it will rise up quickly.
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t95?That turtle shell? Why in July, the American system is TD double line.
There are turrets on the first line, there are no on the first line, except for Wolverines and Jacksons. T95 maximum speed 13It's very dependent on the map.
The existence of the 8th line of the gods of Xicheng. Prokhorovka feed the artillery. Want to know the experience to go and play more, there is there.
Log in to the game to upgrade the route and see it.
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It's out of the French type of TD artillery route The American system has been updated for the time being, and the British tank route is also coming out soon.
It's cool to buy an American gold coin T34 when TD is used.
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I think anti-tank is mainly about firepower and armor, after all, the main thing is to shoot black guns, and you can't outrun 54 tanks in maneuver.
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The t95 ribbon phenomenon must have a downhill speed, but it is 10+ The front face is difficult to penetrate The machine power is poor The firepower is no less than 704 The front face defense is very good, you must squat well, and you will die if you are pasted.
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I think the T30 is a good place to start
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To play TD, it is recommended to play D or S and there is an F to be played
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The T28 and T95 are all slower and have strong firepower.
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M series anti-tank is very difficult to rise, basically not recommended.
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My combat power is 1390, and I will tell you a little bit, there is a big difference between the American medium and heavy at the moment.
At present, the two lines of the American heavy tank are relatively recognized as the conscience line, and the final stage of the E5 line has excellent guns, excellent frontal armor, and excellent mobility, and there are no cars that have been evaluated as pits in the whole line except for the T32. T57 is a mixed line, and in the end it has a pretty good firepower output capability, and there are no too pitty cars on the whole line, at least they have passed, but it is just a little bit of a light tank.
At present, the American Zhongtan is a more recognized pit line, not that the car is not good, T20 to Barton are good cars, the problem is to the 10th level of M48A1, compared with other 10-level cars slightly worse, and the 9-level Barton is indeed weakened quite miserable, Pershing and T20 also have to be in the hands of people who can use it to exert their power, the American medium is not suitable for novice players to use the vehicle.
Conclusion: American heavy is the choice of many players, American medium may have been played by some people in the past, and at present, it is probably someone who has a personal preference for American medium still remains.
Pure originality, hope.
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Now the heavy tanks of the American system are very good from level 7 T29 onwards, and they are easier to practice than medium-sized ones.
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The current version of the MT of the M series has no advantages, so it is recommended not to practice, and you can consider taking the HT line.
At present, HT also has 2 lines, one of which is newly opened, the line is doped with LT and MT, the 10-level car T57 is still very good, of course, it is this version, I don't know if the next version will be changed, the magazine car, harder than the 50B of the F series!
The old line is to take the police car T110E5, this car is good, when it first came out, it was super bullish, and then it should be weak, but the defense and rate of fire and maneuver can be well taken into account, it is easy to get started!
Level 5, level 6 M6, and level 8 T32 on the line are all pits, and it's good to pass it.
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Heavy Tan Line The American system is not as mobile as the Soviet system and the French system, so it is not good to do their work (I mean below level 9) The blood of the ninth level of Patton is thin Only the tenth level of the middle tank is very good The technical requirements of the new middle tank line are too high It is not recommended for novices to play And there are few people who play.
The reason why the heavy tank is because the American heavy tank has characteristics Their heads are generally very hard As long as the body is protected, it is very invincible Top Bull The card position is very strong It is a very good heavy tank The firepower is also very powerful A few cars that are relatively poor are the five-level T1 The sixth-level M6 The eighth-level T32 (should.
For this goods firepower is not good) Everything else is very hopeful.
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The Su Medium Tan can be said to be the strongest line in the game, and each vehicle in the R&D line has mobility and speed higher than that of tanks of the same level, and the fire defense is also very significantly improved after level 5.
The main role of light vehicles and medium vehicles in the early stage of the medium-tank line is to use high mobility, maximize life preservation and reconnaissance, indicate targets for their own artillery and help the main force determine the direction of attack. In the middle and late stages, the strengthening of the firepower and defense of the Zhongtan line makes the Zhongtan have a huge advantage in the cluster charge advancement, and it is recommended that the middle and late stages of the cluster advance and cover each other can obtain good combat results.
At the level of the BT-7, the BT-7 does not have any kind of cannon that has the power to penetrate the KV's armor, and it is normal for you to not be able to beat the KV, and the KV is considered the boss in a room of your level.
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BT7 and A20 are both used for reconnaissance, reconnaissance can also earn money and earn experience, and by the T-34 you can hit KV. The Soviet nine-level Zhongtan T54 is known as the urban management, and the comprehensive performance is very good.
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BT7 does not move to play KV, the same level car KV is the big brother, the early medium is the pathfinder car, level 6 onwards is good, the medium car is suitable for wolf pack tactics It is recommended that you find two people to play in a team. Soviet medium is still good, many people play.
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54 44 are all very good cars, the main thing is reconnaissance Lighting Cluster Charge You are now BT7 can't beat KV Sure 3 level car can beat 5 level 5 car Isn't it against the sky.
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People are so heavy that you can penetrate lightly, how can you be embarrassed.
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Each department has its own characteristics, the Soviet system has high DPM, the German system has high precision, and the American system is relatively average.
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I only use the S system, the reload speed is fast, the circle shrinks quickly, and I can fight the bayonet, but the disadvantage is that the range is too close. But the Su-26 is bizarre, with a 360 ° rotating turret.
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Each has its own characteristics, the E4 of the American system is going to be greatly cut, forget about this, the E3 is a thick armor heavy artillery with low mobility, and this is for pushing the line. The 268 of the Soviet system is a high mobility, low armor and high firepower, a black gun type player, and the 263 armored mobility are good, the firepower is also okay, and the playing style is more changeable. The German E100 suddenly belongs to the heavy armor and high firepower, it may be difficult to push the line, it is generally stuck, the E100 transport vehicle has six consecutive shots, high rate of fire, high explosion, high precision, black guns in the early stage, and the late stage of the head, this is the most powerful TD in recent times
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The entire line of the D series is TD, and there is a large room for choice.
I've 100 rabbits D series of TD have been used, to introduce you to a few, hunting three, sudden early money god car, you have to use, it is recommended not to sell, iv Tan Jian, is a car with a super high concealment coefficient, but the power is slightly insufficient, look at how you use a lot of people say pits, but I played an infinite number of warriors, 53 win rate, Cheetah is a strengthened version of IV In addition to the decline in maneuver and concealment index, everything else has improved, but I don't think this car has the previous numbers, Ferdinand, you moved Level 8 room can push a line of the front of the front is almost incomprehensible, god-like existence, believe that Brother Nan has eternal life, and you will find that due to the problem of room division, Brother Nan's ability will be much better than that of Tiger Hunting Bull, if there is no top cannon, it is scrap iron Nan, the top TD before Tiger Hunting, this car is easy to hit high damage, the rate of fire is deep and the power is deep, it is a very bt maneuver and silver coin ability is a big difference, and the basic 400m is easy to light up after the grass fire, but it is really comfortable to use, basically every game can have 2000+The output, I am at most about 5000 at a time, 100 bursts, it is the top car now, the maneuver is about half of the tiger hunting, you move the T95 enhanced version, the front is very good, the power is huge, there is no concealment at all, it is basically to fight above 500m, and it is the meat on the board of the artillery when it is lit. When fighting in the streets, his deterrent power is immense. Okay, after the introduction, I personally prefer Santu IV Tan Annihilation Nange and Tiger Hunting.
I each of them mainly recommend the lion and t34 hunting tiger 88 and is6 I dare not compliment that it has just come out now There is a bit of an advantage in the income division, and when other new tanks appear in the future, it will be eliminated, like the current 59 The difference is only big from before, and now after multiple versions, the income is good in playing money, and the defense output indicators are OK, I think it is Lion and T34 I have more than 600 lion games, basically deducting maintenance ammunition for each game, you can earn more than 4W, is6 Mah It feels like it's not much different from is3, and it's defense, It's not as good as rumored, so if you want to buy a gold coin car and earn silver coins, in addition to **69, the first recommendation is the Lion and T34
Buy an M8A1 for money, play well minus the money for repairing shells, you can earn more than 10,000, and you have to +50% income -20% repair car, and you won't encounter 59
KV3 is definitely out, but KV is very good to play money, stay, and then on the trade-off between artillery and 85, the artillery itself is for money, it's good to use enough, so it is recommended to upgrade su152, the real resistance should be IS, but it costs a lot of money to upgrade the route, and the IS follow-up vehicles are not popular, it depends on how you choose.
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