-
This should be the player's signature skill Scramble to score points.
-
When your teammates shoot, you accelerate forward and hold down the shot button, and you get the timing right, because this generation is not fun to dunk.
-
Summary. The dunk requires the player to see where the ball lands during the game, and then accelerate and shoot.
Hello, I am a cooperative lawyer who consulted, I have received your question, and the current consultation person is more than Haha Please wait for 2 minutes, I am helping you solve the problem.
There are various ways to play in the game, such as league mode and street mode, where players can not only play as players, but also as team managers for player trading.
The dunk requires the player to see where the ball lands during the game, and then accelerate and shoot.
It is to operate the player to rush to the basket, and then predict the direction of the basketball to pop up and press the rebound button to scramble.
2k20's dunk operation banquet Qiqing is actually similar to rushing to grab a rebound, but usually after a teammate throws the ball, it is the operator who rushes to the basket, and then predicts the direction of the basketball popping up and presses the rebound button to scramble.
However, what is needed is to predict the direction of the basketball pop-up, sprint in advance in the direction of the basketball and the basket, and directly press the acceleration and throwing wheel basket buttons at the right time to rush the letter, and when the conditions are met, there will be a supplementary dunk action.
Carry forward the silver hail of social justice, highlight the value of legal Zen, and maintain personal dignity, I am very happy to serve you, and if you have any questions, please come to the platform for consultation I wish you all the best! Have fun! He Bo accompanyed.
-
In addition to the empty connection in NBA2K Online, the most dazzling thing is the supplementary button. All kinds of aerial ballets, allowing players to play games at the same time, is a visual feast to enjoy. With the release of various highlights of the deduction, players are becoming more and more enthusiastic about the deduction, not only to ensure the score, but most importantly, to be cool enough.
So, how do you make up for it in NBA2K Online? Let's introduce you to the NBA2K Online deduction skills.
Turn on step-by-step reading mode.
How it works: 01First of all, let's talk about the button of the button in NBA2K Online, in fact, the button of the button is very simple, that is, the accelerator key shift + the shooting button D. It is not difficult to make up the dunk, but the difficulty lies in the judgment of the landing point of the ball and the grasp of the timing of the dunk. Now NBA2K Online has added a new hint on the landing point of the ball, which undoubtedly greatly reduces the difficulty of players to make up the dunk, but it is worth noting that the landing point of the dunk ball is not the landing point of the ball displayed on the court, and the route of the ball needs to be judged in advance.
Among the five positions in NBA2K Online, the most suitable role for making up for the buckle is personally believed to be SF is the first choice, the height condition allows, and compared to PF and C, it is flexible enough and has a strong ability to punch the version. If it's an interior player's dunk, it usually becomes a rebound. Only SF, speed, dunk, and bounce are all satisfied.
Only when the outside line rushes to the basket is pressed the accelerator button shift + shoot button D can the dunk be realized. The premise is to be able to judge the path of the ball well, and ensure that it is a half-volley to jump to ensure the success rate of the dunk. It doesn't work if you jump early or late.
If you jump early, you can't catch the ball, and if you jump late, the height is not enough after receiving the ball, so it becomes a supplementary basket. It is also worth noting that there can be no defenders on the road strength of the board, otherwise it will not be able to rush up, and of course it will not be able to jump.
02 A few key points of the deduction: 1Suitable Occupation:
Bounce Speed Dunk 2The right timing: the time to take off and the undefended player to grab the house 3
Appropriate judgment: not only to see the landing point, but also to look at the judgment of the ball from the basket to the landing point 4The most important point:
A pitcher with an iron strike is needed
-
When the ball is thrown, we need to press the acceleration and shooting buttons.
Be careful not to wait until the ball has touched the basketball hoop before pressing.
Deductions are generally predetermined, so players need to press them in advance.
Generally, as long as the direction is right, it will be deducted.
However, if it is a mid-range deduction, it will be stuck by the computer 6 times out of 10!
-
First of all, let's talk about the most suitable role for the buckle, I personally think SF is the absolute first choice.
Because SF's ability to rush and grab rebounds is unquestionable.
The buttons for dunks and baskets are the same, and the default buttons for acceleration + shooting are shift+d
If you want to use an inside player to make up for the dunk, I can only say that it is very difficult. It's usually a make-up basket.
Only SF, there's speed, there's a dunk, there's a bounce.
When you're standing under the basket and press acceleration + shooting, there's no doubt that it's definitely a stop-up basket.
Only when you press acceleration + shooting when you rush to the basket on the outside can you achieve a domineering dunk.
The premise is that you must have a strong sense of rushing to rebound and be able to accurately judge where the ball will land.
Then take off on the way down the ball, making sure it's in a half-volley position to make sure your dunk is successful.
You can't jump early or late, you can't catch the ball early, you can't make up for anything, and when it's late, the time will pass, and it will become a basket.
More importantly, you want to make sure that there are no defenders stuck in your rush lane. Otherwise, you won't be able to rush in.
Therefore, this requires you to practice many times, find that point, grasp that point, and then it is a shocking deduction!
In general, the following points are included:
The right profession - there is speed, there is a dunk, there is a bounce.
The right timing – the time to take off and whether there are defenders in front of you.
Proper judgment - accurately determine where the ball will land.
This answer comes from playing more games.
-
You need to judge where the ball will land in advance, and you must get the ball if you want to make a basket or dunk.
2How to turn a dunk into a dunk? It's all about timing!
It is worth noting that the supplementary basket is the moment when waiting for the ball to fall on the spot and press the acceleration to shoot, while the supplementary dunk is just the opposite. Rebounds need to have a strong sense of rushing to grab rebounds, that is, if you want to make 100% of the rebounds, you must rush in while judging the correct landing point of the ball, jump from a mid-air position (too close to the basket will only make a rebound), so that the whole person just receives the ball bouncing from the basket in the process of flying.
-
Rush over and press d is a teammate to shoot and feel the ball fall down the hand quickly rush over and press d
-
Acceleration and shooting are pressed together, the main thing is to have the right timing.
-
If you want to make up the deduction successfully, you should pay attention to the following points:
1.Timing of dunking: Generally speaking, it is to press acceleration d after the basketball knocks the frame, but some players can press the ball when the ball is in the air under the premise of high dunk ability.
2.It is necessary to choose a good buckle line; Otherwise, it still can't be deducted. All kinds are blocked =. =3.You can also choose to make up the buckle in place.
2K14 Air Connection:
First of all, if you want to connect empty, you must first set the relevant control keys, enter the NBA2K home page, press and hold the upper left button ESC in the upper left corner of the keyboard, and a selection frame will appear. >>>More
Hello friends, I'm also playing NBA2K14 myself, and the modifier I use in the game is. >>>More
If the phone opens the software and there is a flashback, forced shutdown, etc., it is recommended: >>>More
Are you playing career mode? These five players you can see to your liking.
This actually depends on your own preferences, Durant's shooting arc is medium, it looks beautiful, and it is also the most common and common, novices use this shooting posture to get used to the probability of shooting greatly improved, and the way to shoot is also the highest when you let go and release it perfectly. Ray Allen's shooting arc is relatively low, but it does not affect the shooting into the basket, Ray Allen's shooting posture is a small jam that will have seconds before jumping to the highest point, it can be seen that during that period of time, let go can be released perfectly. For people who have played 2k many times, Ray Allen is relatively simple, and Durant also has a lot of people who like to use it, so which posture is easy to use depends on your own opinion (I personally think Jordan's posture is the most comfortable and how to break).