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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
Among the training institutions in the field of "3D modeling", [Wang's Education] is the leader in China, and it does not join the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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Yes, the difference is the difference between two-dimensional and three-dimensional, that is, the difference between plane and three-dimensional
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The answer is a resounding yes.
3D modelers must be familiar with the structure of the modeled object, the most common is the anatomy of the human structure, which is also a common sense and basic skill with a good art foundation. Even if there is a reference diagram, it is impossible for a novice who does not understand the structure of the human body to make a vivid model.
In addition, it is also necessary to have an understanding of materials, color composition relationships, proportional relationships, density relationships, structural generalizations, etc., which are all basic knowledge that needs to be learned through painting.
If it is a hand-drawn 3D model, the number of faces of the model is very small, and basically you can only rely on textures to express the details. The painting of this kind of model texture requires good painting skills.
To make a next-generation game model, it is more necessary to have the modeling ability of a sculptor and the aesthetic cognition of plane composition. As for how to set up lighting and textures, how to match colors in the space, you need to have a systematic aesthetic understanding of art in order to be competent in the work, and these qualities need to be learned through many years of painting.
Therefore, when we learn game 3D modeling in [Perfect Art Point], we first have to take a one-month preparatory class to learn the art basics of PS painting and the basics of 3DMAX software, and then enter the 6-month 3D modeling course, and then conduct a month of practical training. When colleagues are in their majors, homework and weekend homework are also basic training in art. How solid your foundation in art is determines how far you can go in this industry.
I wish you all the best of luck in realizing your dream of game art!!
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Animation is one of the most crucial parts of 3D production. While a good model can do a good job of giving an image of an object, without animation, the model is just a static shape. Animation can make the model more vivid and expressive, making it better to convey the story and emotion.
Animation involves more skills and knowledge. While modeling requires skill and knowledge to create accurate geometry, animation requires more skill and knowledge to control motion, adjust the timeline, and other techniques in motion and codemaking, which requires more expertise and experience.
Animation is a relatively long process that requires more time and effort. While modeling takes time to create accurate geometry, animation is a more complex and time-consuming process. Animators spend a lot of time on animation, including designing and arranging keyframes, animating curves, adjusting the timeline, and rendering.
So, although both modeling and animation are very important roles in 3D production, animators often require more skills and knowledge and take more time to complete their work.
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One is because motion capture is more expensive than low-end animators. The second is because motion capture needs to be tinkered, which makes it more expensive than animators. The third is because the motion capture is a posture elimination action, not animation, not all film and television works are applicable, it can be used in realistic film and television works, but if it is an animation, from the perspective of animation performance, it cannot meet the requirements of animation fiction.
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Yes, different modeling directions have different requirements for art skills, and not all of them need to draw well, mainly art knowledge and aesthetic ability.
For example, in the direction of architectural interior, it is necessary to understand the common sense of art such as color composition and the relationship between light and shadow;
However, if you want to make a character model, you need to understand the proportion of human body structure, bones, muscles and other art knowledge;
For example, the original painting position in CG animation production is mainly based on painting, and strong art skills are necessary skills.
There are two types of game modeling: 3D low-poly hand-drawn and next-generation high-poly. The former relies on models for three points and textures for seven points, so you need to have basic art skills to draw textures.
The latter relies on models for seven points and texture for three points, and the comprehensive and powerful functions of the software greatly reduce our requirements for art skills when modeling.
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This is the effect of rendering an interior design 3D model**.
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Let me answer your questions one by one.
1. Do I need art foundation for game 3D modeling? You can try.
Games are both an art and a technology, especially 3D game art, which is mainly divided into modeling and textures. Art foundation is mainly related to textures, GA's suggestion is: art foundation is very important, and it is of course better to have art foundation to learn 3D.
But sticker painting is not the same as painting. Students who do not have a foundation in art should pay more attention to observing life and improve their artistic accomplishment and aesthetic ability, such as color, light and shadow, details, etc. Judging from the actual situation of GA graduates, some students who do not have any art foundation can also become very good 3D art designers through hard work.
2. Will there be pressure if you don't have an art foundation? Yes. Because of this, you need to work harder than your classmates who have a foundation in art. PS is the main tool for drawing textures, so you have to learn the basic functions when it comes to game development.
There is a special area on the LOHAS Game People Forum that talks about 3DMAX basic modeling and PS texture drawing, you can go and see it.
3. What is the prospect and how much salary can be?
The overall outlook for the gaming industry is good. The salary of 3D is generally in big cities, and the newcomers are generally about 3000, and the good ones can reach more than 4000. After two or three years in the industry, it usually doubles.
After three years, look at the ability of a good person, the company and the individual have opportunities, and the good ones can be 120,000. Game companies are generally in high-level positions, mainly depending on the project dividends, and the salary is secondary.
4. It is not convenient for us to evaluate the school you mentioned.
GA has a 3D game art basic course, which is completely free, and you can apply to try it.
Whether you can learn it or not, you still have to wait until you try it to find out.
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There is a direct relationship between good drawing skills and a must for a high-level 3D modeler. Artistic aesthetics and art skills are the core competitiveness of 3D modelers. I default to the ability to paint at a commercial level, not to scribble randomly.
3D modelers must be familiar with the structure of the modeled object, the more common is the human anatomy, which is also a common sense and basic skill with a good art foundation. Otherwise, even if there is a reference diagram, it is impossible for a novice who does not understand the structure of the human body to make a vivid model. In addition, it is also necessary to have an understanding of the material, the relationship between the color and the skin, the relationship between the proportions, the relationship between the sparse and the dense, the structure of the generalization, etc., which are all basic knowledge that needs to be learned through painting.
If it's a 3D model from an early game (which is also common today), the model has a small number of faces, and basically only relies on textures to represent the details. The texture painting system of this model requires good painting skills.
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