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The game is a combination of program and art, and you can learn how to model graphics for the game.
Learn 3DMAX.
When it comes to employment, all walks of life are pretty much the same. Your future depends on how well you learn and how well you do.
You can't just ask.
First of all, you don't know anything about the game production process or the game.
It only stays at the understanding of the picture.
3DMAX is only used for game modeling, and ordinary graphic painting is just drawing textures and designing original sketches. In the end, it all needs to be drawn by a computer. The basics of drawing only affect your experience when drawing, such as the proportions of people, the coloring of clothes, etc.
Whether there is or not is actually not a big problem.
But even if you learn 3DMAX, you can't make games, you can only model. Everything has to be implemented in conjunction with the program, otherwise it will be dead.
Then analyze your problems one by one.
1."If you learn how to draw and then learn how to make a 3D game. ”
Drawing has nothing to do with learning 3D game making. It only plays an auxiliary role in the production of game screens.
2."Can you learn 3DMAX on your own? If you learn how to make images on a computer, don't you want to learn how to draw? ”
3DMAX is just a modeling software, and there are other drawing software to learn, such as PS, which are all needed in the game graphics production process. You can borrow online materials for self-study.
3."Is it possible to make a game purely on a computer? ”
Yes. Unless there are other non-computer development platforms, tools.
4.What I want to ask is is there a future for my idea? Is it good to be employed?
Whether your ideas have a future or not, for those of us who don't know you, can't be casual. Employment depends on the situation, including the company you are hiring and your personal ability.
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Learning 3DMAX does not necessarily have a painting foundation, but learning to make animation or game scenes or characters, then you definitely need an art foundation, and now game production is mainly achieved by computers, but a large number of hand-drawn sketches are also needed in the early stage of game design, that is, character settings and scene settings in the game. On the basis of finalization, the effect of the finished product is achieved through 3DMAX and other software.
3DMAX is estimated to be very difficult if you learn by yourself, if everyone can learn by themselves, then those training institutions will not have to live, learning to draw is to be able to make the complete thing you want when applying the software.
Your idea is promising, now animation, games and film and television post-production and other related industries are very good industries, of course, there is a price to pay for learning, the tuition fee is higher than that of other majors, and you also need to be able to endure hardships and persevere.
Finally, I wish you a good combination of interest and career!
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Sorry you have too many questions.
I can only do game art for you to divide into concept design and 3D production.
In fact, if you want to enter the industry, you don't necessarily need to know too much software, you need a solid foundation.
In fact, you need to do both of these with drawing skills, and if you draw with a full score of 100.
It takes 60 minutes to design a concept and 25 points to do 3D.
I'm just going to mean that, and that's the cut-off for entry.
If you don't have the conditions, you can also look for information on the Internet.
If you're starting from scratch and want to get started.
Concept designer takes two years.
3D takes a year.
Of course, I'm talking about time in terms of not less than ten hours a day.
Measure for yourself what you should do......
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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
Among the training institutions in the field of "3D modeling", [Wang's Education] is the leader in China, and it does not join the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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Yes, it's good that you have such an idea, you have to start from the basics, otherwise it will be difficult to learn!! You can go to the IT training network to see that there are professional teachers and masters, why don't you ask them for advice, it will be helpful to you.
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Whimsical That's what I learned In high school, I spent art for 3 years and I was finally admitted to college Now I can't even make a stickman move Don't laugh Just a freshman There are still 3 years to struggle Learn I'll teach you Ha.
Special note: It is impossible to make a 3D game for a single player, with animation design, characters, scenes, proctoring... Haven't heard of this ?? Let's come to our school and learn animation design together.
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The tutorial for making 3D paintings is as follows:
Prepare materials: pencils, paper, rulers, etc.
1. Use a pencil and ruler to draw a square grid on A4 paper, ten horizontal and vertical, and the size of the grid depends on the size of the paper.
2. Use the letters A to Z, 26 points in the grid to determine the corresponding position, don't be too troublesome.
3. Use colored pencils to outline the outline of the pattern, in order to ensure that the final painting has a three-dimensional effect, it must be drawn in strict accordance with the position of the grid.
4. After the pattern is outlined, you can wipe off the grid, be careful not to wipe off the outline line just drawn, be careful to wipe the brigade, and the approximate shape will come out.
5. Start coloring according to the artwork, first draw the dark part, trace the dark part first, then transition to the light color, and finally add the background color.
6. The top is lightly shadowed to make the picture look more three-dimensional, and there is no need to shadow the surrounding area.
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Here's how to make a 3D painting:
1. Use a pencil and ruler to draw a square grid on A4 paper, ten squares horizontally and vertically, and the size of the grid depends on what you like.
2. Use the letters A--Z26 points to determine the corresponding position in the grid, and follow my mark, don't be too troublesome.
3. Use a brown colored pencil to outline the outline of the pattern, in order to ensure that the final donkey has a three-dimensional effect, it must be drawn in strict accordance with the position of the grid. Understand the principle of three-dimensional painting, naturally understand the reason for such a painting, the principle we have written in detail in the article before.
4. You can wipe off the grid, be careful not to wipe off the outline line just drawn, be careful to wipe it, it is all the fruits of labor, take your time, don't worry. The approximate type is also out, and you can see that we are drawing a donkey.
5. Start coloring according to the artwork, draw the dark part first, trace the dark part first, and you only need to follow my steps for all the coloring.
6. The transition of the donkey and the horn to the light color is to follow the place where we just darkened, and slowly become lighter.
7. Add the color of the background and finish coloring.
8. The top is lightly marked with a shadow to make the picture look more three-dimensional, and there is no need to play shadows around it, just follow the light.
9. Appreciate it from a different angle and complete it.
About 3D painting
3D three-dimensional painting, also known as "three-dimensional three-dimensional painting, panoramic painting, full noisy sedan scene painting, three-dimensional painting, raster three-dimensional painting, etc.", there are many kinds, according to different materials are divided into PP, PET, PS, PMMA, PVC, PE, etc. 3D painting is divided into 3D street painting, 3D wall painting, 3D floor painting, 3D panorama painting and so on.
Street 3D painting refers to some very creative painters drawing on the street or flat ground, but these pictures are very three-dimensional from a certain angle, just like the three-dimensional real thing, which is very amazing. This type of painting has been around since the 16th century, when Italian Renaissance iconographers created stunning frescoes to show the interior walls of luxury villas.
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Hello, ga answers for you! Loose cavity.
The concept of game production is relatively broad, because game production is specifically divided into game art, game program, and game planning.
1. Game Procedure:
Similar to software engineers, they need to be proficient in at least one programming language, such as C, C++, FlashAs3, PHP, etc. Their main job is to write programs**, which requires a certain level of logical thinking ability, mathematical ability.
If you want to become a programmer, you can start by learning a programming language.
2. Game Art:
The graphics in the game are all made by game artists, and are subdivided into: game original paintings, 3D game model textures (divided into 3D scenes and 3D characters), game animations, game special effects, level art, etc. If you want to learn game art, you must have aesthetic ability, and if you have deep drawing skills, it is better.
In addition, you also need to learn 3dmax, ps, zbrush and other software, these three software are the most commonly used to do the art of the punch shirt game.
3. Game Planning:
Game planning mainly formulates the rules and gameplay of the game, such as world view, plot, dialogue, tasks, values, career settings, dungeon design, gang system, etc. If you want to learn planning, you need to have a high level of comprehensive quality, communication skills, comprehension skills, logical thinking skills, etc. In addition, you need to play more games and analyze the game from a design perspective.
Planning requires a wide range of skills that vary depending on the specific project and specific responsibilities.
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Hm.。。 It's like going upstairs. It's a lot of work.
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