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Bull Head and Pat Bear are selected with a high probability of losing.
Because of 3v4, each of your teammates is single, if the opponent is really too busy to replenish the troops, I don't say anything, but conventionally speaking, you have to be a hero who will not be pressed at least so hard to divide the experience. If it's better, you have to be able to suppress 1 person on the opposite side, or 1v2 without falling behind.
First of all, Dota is considering a 5v5 game, his balance will definitely change in 3v4, those key skills of long cd were originally in 5v5, it is a loss to kill someone alone, but 3v4, kill 1 person, the opposite attack will be delayed, wait until you cd back, so this kind of hero has more advantages when there are fewer people.
The hero of TK is a good hero, but the disadvantage is that the mid-term flying shoes are a vacuum period, and they may not be able to block the opposite boost and gank, but if you have an advantage in strength, this disadvantage period can also be used as an advantage period.
There is a two-headed dragon on the opposite side.,This is a very powerful hero.,Aoe,Control,Burst is very sufficient.,Self-growth is also very good.,The only drawback is that the ability to cooperate with the second man is relatively poor.,But don't consider the perfect combo of the game.,This hero is very strong.。 Just imagine, the 4 heroes on the opposite side also have 3 strong suppressive singles, and 1 hero wanders to get the bottle, you will be very embarrassed. This is where you should pay attention to the line in the early stage.
Okay, not much to say, it's only 10 points- -I recommend that the landlord's lineup must have a deer, absorbing damage, output, and suppressing heroes who are very good. Then there must be someone who can control the opponent's formation and ensure that the fawn will not be rushed up and beaten around, and can only be consumed by pulling away distance. So the 3 heroes I finally thought of were the elven dragon puck, the captain kunkka, and the fawn ** are all good, and the single training level increase is also very helpful.
The only drawback is the position of the 3 heroes.,The consciousness requirements are a little high.,I don't know what level the landlord is.。
It suddenly occurred to me that there is still a problem with this lineup, novices like to play a bunch of equipment before fighting, but if this lineup can't make up the knife very smoothly, or the opponent is making up the knife very smoothly, you all have to try to entangle with them, and you can't let the opposite side play the equipment. Because your lineup doesn't have an advantage when the gods are outraging each other.
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In my opinion, 3v4,The line of soldiers is the most critical one.,It's okay to take tk.,But you don't need to take so many heroes with the line.,3v4 has to have your own rhythm.,And the corpse king is a very rhythmic hero If you are very uncomfortable by gank.,The corpse king is basically useless.,Don't take it if you only have any pats.。。。 Speaking of the cow, the outburst of the cow is good, and the control is enough, but the fragile physical fitness and weak online ability are not enough for him to have good equipment support. Therefore, in the process of 3v4, more consideration should be given to the problem of the line, and there is a certain ability to press the line, so as not to suffer a loss.
So I think it's good to take tk+pom+wl (puck is also good). Of course, the core of this lineup is to mend, Tiger must have a sense of rhythm, gank and containment in the early and middle stages are the key, let WL go to solo 2 people, repair as a carrier, quickly equip to save the world, and when a god decorates and makes up for the debut, the game is basically done.
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The broodmother spider + corpse king push the line is not good, and it is easy to be targeted. For example, if someone else chooses an old cow, they can restrain this lineup... The first set of pat bears I think it's better to change to the axe king. It can attract hatred and go around. That's it..
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3 to 4 is an advantage in strength, just play casually, it depends on strength, not the lineup. Let's go out of the late stage.,Abuse and play.。 Don't be naïve to push the line or something, if you fail, it's over, they are definitely not masters, they must not push yours, use the late stage.
But you have to use that kind of thing in the early stage. TK is a good thing. Moon riding, dragoons, and even muskets can be used, yes.
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Pushing the line is definitely not going to work, it is recommended that 2fs + dps live 2 control + dps, because if there is a numerical advantage on the opposite side of the push line, you should use your economic advantage to develop the later stage.
If the strength is just that you are high, they are not much, you can, Lao Niu + ug + corpse king nec + dp + late stage Dragon 7 is not recommended.
tk 3v4 is of little use.
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Two controls, one dps, or you want to boost with spiders and beastmasters, there is a small strong to prevent others from harassing you, and you can also harass others.
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It depends on the specific configuration of the home! In fact, 3 pseudo-queens with gank ability can be played! Tiger Girl and Fengxing and the like.
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As long as there is control + clearance + output, it's OK
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To put it mildly, this lineup is very different. However, it is acceptable to say that it is a class 5v5.
If you want to play a push line, Xiao Y and the Death Prophet can only start at level 6, and it is recommended that Xiao Y be replaced by the broodmother spider to take the middle lane, and the Death Prophet will take the advantage path, which is the lower lane for the guard. The combination of the Dead Rider Axe Warlock has been a long time ago, and it should be done on a disadvantaged path, because that line is easy to get stuck, and the demolition of the tower before 6j mainly relied on the output of small soldiers. What you should pay attention to is whether the other party will use heroes like VP and poison to restrain heroes like Axe King.
But I don't think you think you think about it so much if you're a big class.
This kind of lineup is about playing rhythm and momentum. Although it's not a mainstream lineup, it's okay to play well.
For those who don't look at the mainstream lineup, they immediately reject some new ideas. It means that newcomers cannot be stifled, and newcomers can only lead to version innovation by constantly innovating, but they must also be appropriately combined with the current version of the environment. Look
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The idea is that it is okay, and the 3 roads are all pushed, but it is too difficult to implement. If you can't fight on the other side, you can end the battle quickly, but if you can fight on the other side, maybe you can successfully push down the outer tower of the 3rd lane, but then you will fight more and more hard.
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Definitely not. It's not mainstream. At least one or two late stages. This lineup is not half a year later. Deadrider and Warlock are replaced by a Witch Doctor. Turn the Axe King into a Water Man.
Play a single core, and you can choose the popular line on the road.
Dual-core on the road with a big Naga.
Mid lane small y is OK. Plus a control vs, sven, enigma, ice girl, and more.
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Anyway, it's been many years since the Guard Axe King walked down...
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Take a look at the ehome video, look at the lineup, and then look at what you think, at first glance, it's a newcomer playing, the lineup is too watery!!
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If you hit a passerby then you can try ... Don't try to demolish the black store. If it's a black store, there will be no less dizziness and group control.
First of all, regardless of your lower road, 2 people are dizzy and wander around, and grab your upper and middle roads. . . You get off the road to the Axe King a little money.,It's estimated that 3 people won't be able to eat much experience if they share the experience.。。。 It won't be economical to tear down 2 towers...
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Then you have to look at the opponent's lineup, if you can play, it should be okay.
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Damn, that's right. What if the handicap is done?
At present, the most popular ones are poisonous dogs and bats, these two line tyrants, solo has no solution. wr is not bad either. Position 45 can choose ES or CM, VS, and Poison.
Usually when we play, we will wr, cm (or es vs) bat am. wr disadvantaged road, bat in es bao am . After playing the advantage, it is generally a double game to bring up the rhythm.
The lineup is not fixed, you mainly have to choose a person with strong solo ability and can suppress the solo in the opponent. Then the dominant lane plays the advantage, at least to ensure the development of C. The inferior road can be ignored for the time being, it is originally a martyr's road.
It is best to go to the middle lane to help the solo position play a greater advantage.
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Don't know if it's fun or a game? Guild Civil War CW? Or is it an external pick-up? Regular competitions?
The first set: gods, a big tree or a necromancy (the second brother doesn't know how), skeletons, tiny, poisonous dogs.
The second set: Water Man, Blue Cat, Elven Dragon, Bone Law, Corpse King or Ice Girl (more elegant).
I really can't think of anything else.
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It's rare to encounter such a lineup.。。。 RD mode.
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VS, Blue Fat, Chaos, Sand King, Sven Five-Person Tour, Chaos Late Hit.
Uh, don't scold me, it's the Dark Ranger who wants me to say that DPS is better. The control skills are very good, and it's very good to control and contain the enemy's melee heroes in the later stage, plus his aura is helpful to my troops, it's up to you to use it, I used the ranger to abuse a werewolf last time! The ranger has butterflies, golden hoop sticks, cannons, prosthetic legs, Satan, and if he is crushed very badly, he will take out the edge of Lothar as soon as possible! >>>More
In fact.. Didn't you find out that Lao Niu and Xiaolu are heroes who have a great demand for blue?? Especially the old cow blue is very few, The enemy jumps over and gives you two knives to cut the blue.,No blue, this control skill is JB useful?? >>>More
SK's laning ability isn't very strong. If you can change it, it's best to change it. If you have to sk go. >>>More
It should be seen that the latter wins, and the electric soul warlocks can kill people and demolish the tower. The bounty is too fragile and may kill a lot in the later stages, but it is not enough to change the situation. The Warlock will tear down the tower.
Use the electric soul without brains The attack frequency is fast A floor let him make up for it himself The early long-range attack can also press the opponent The movement speed is also fast The output is still very considerable in the later stage, and I started to play and chose the electric soul .