Why can t the third queen of Dota take the Guards Heights?

Updated on Game 2024-05-13
58 answers
  1. Anonymous users2024-02-10

    The guards have control, you basically don't control it, they kill them one by one, even if they get up later, they will be a death....There is also a team battle, they have a big control on their side, but you don't have it on your side, it's not good for you, and the fight is tangled because your side is up in the late stage, their captain is big, and you can destroy the team, but there is a cd so it has not been able to fight.

  2. Anonymous users2024-02-09

    What are you, and there are more entanglements: the head is ahead by more than 10 people, but after more than 30 minutes, he was directly cut off by the opposite side.

    The reason is not surprising: there are two points:

    1. Stand still. The congenital low circumference can't stand, it's too simple to deal with the skeleton shooter and the hidden thorn, and the blade armor + vanguard shield is finished;

    2. Output. Do you have an output for team fights? Actually, no.

    Haimin's three skills have restrained you physical output heroes, and coupled with your lack of control, you may not even have BKB. But even if you have BKB, you are powerless, you can't stand. Team battles can't be beaten 5v5, and even 5v4 can't be done.

    Summarize the reasons for the loss of your lineup: untenable, no output.

    If you want to be able to stand: the blood volume is high, and you have to control it;

    If you want to have output: only if you can stand up can you have output, only when you have BKB can you stand in the face of control, and you have to rely on your teammates to control others to have output.

  3. Anonymous users2024-02-08

    Your rear is crispy Comparing meat on the opposite side can offset some of the equipment advantages Even the most brittle water man has 1000 yards of escape skills and ultimate, and the most important thing Control There are naturally advantages in opposing control of many positional battles Even if there is a black and yellow one, I believe that many of your attacks will be ruined on the all-round ultimate, and the law is only a small If you are in the room above level 7 in Haofang (although the situation of this lineup is extremely low there, there is generally someone A who is selected in this way) 1 hour on your side as long as there is 1 way left unbroken Even if the opposite tower is not lost, there is no reason to lose, if you go to the high ground, there are small skeletons, hidden thorns and small catches to death, almighty or captain, and they are basically over if they don't have money to buy them alive, and this lineup can be broken all the way to push the main building directly.

  4. Anonymous users2024-02-07

    If you put the fog on the thorns, you can get on it, and if you don't put it well, it will be over.

  5. Anonymous users2024-02-06

    Dota requires the cooperation of the team.,How are you cooperating?,It's not that one person is awesome, you're awesome.。

  6. Anonymous users2024-02-05

    The last high ground is often difficult to capture when the difference between the two sides is not large, there is a tower with a high attack, the attack is lost a lot, and the hero's ordinary attack is wasted a lot.

    I think morale is very important in it, your family has no meat shield and no big control, everyone is afraid to go up, even if you go up a bunch of crispy skins The first thing that comes to mind is to escape, especially the small skeletons, it would be better if the small skeletons were replaced by centaurs or tides. In addition, if they don't come out, you should go and fight Roshan, and if someone has a resurrection shield, he will be emboldened and dare to rush.

    Personally, I think it's much easier to have a master butcher in the high ground, and pull out the opponent's main control hand xxoo, and it's a piece of cake to attack the high ground. Highland heroes are more dense, and a dryland sacred cow jumps over first and puts everything out that should be released, which will also be much easier to fight.

  7. Anonymous users2024-02-04

    They have a little more control, and they have an all-around teamfight advantage that is better than yours.

  8. Anonymous users2024-02-03

    It's amazing It's been an hour, and it's basically all dressed up in the later stage, and there is a mobile tank that you ride on the moon, and you can't attack it?

    The water man is just a pseudo-late stage, and he can't compare to you at all than DPS, huh?

    Without the opposing lineup, it is difficult to analyze.

    In fact, you have so many late stages, you can have a dps out of the sheep knife, out of the sheep knife, and the god costume is also a floating cloud

  9. Anonymous users2024-02-02

    You 3 people must be able to pretend, you are 4 people in the late stage, and the little late stage is not bad, it doesn't make sense.

  10. Anonymous users2024-02-01

    Your family doesn't have a big control.,Besides, it's hard to deal with the water people.。。。

  11. Anonymous users2024-01-31

    Wild monsters are refreshed every minute on the hour.,It's 0 seconds.,If there's no hero in the wild area.,Wild monsters,Creeps,Corpses,Eyes,It will be refreshed.,You can attack the wild monster between 51-53 seconds.,And then run out of the wild area.,When it's refreshed in 0 seconds.,There will be a new wild monster coming out.,Pay attention to the time.,And then the hero doesn't run too fast.,The wild monster will go back after losing its vision.,There are generally dragon knights.,The hero of the moon maiden knight will come out of the dominant helmet., Summoning a wild monster with more blood such as a beast to pull the wild, do not delay the hero to brush up money and eat experience, and other jungler heroes can pull a wave of wilderness to improve efficiency because they do not have the skills of collective clearing (many ancient magic exemptions, to use physical clearing skills, the ejection of the moon rider, and the transformation of the dragon knight after learning the second level of the dragon knight at level 11) can pull a wave of fields to improve efficiency.

  12. Anonymous users2024-01-30

    There are two ways.

    The first way: use the helm of domination to dominate a wild monster with thick blood (both big horses and big bears), at 50 seconds per minute, a wild monster or a wild monster can be lured, and then pull the creature you dominate to 2 towers (you don't have to be 2 towers to pull away from the monster farming point), and so on After the wild monster goes back, it will be two groups of wild monsters, and so on Theoretically, you can pull it infinitely and wait for the equipment to stand in the middle of a few trees opposite the wild monster and slowly drop it A lot of experience and money (don't be careful to be shot to death by the monster).

    The second is to pull your own minions to fight the ancient wild (this ancient wild that I know about the natural disaster, so that the guards have not tried it, because it is not commonly used, the premise is that the wild point monster is a flying dragon, and the way to pull is the same as the wild point that pulls the advantageous lane, and the time has not been calculated).

    It's usually the first way it works.

  13. Anonymous users2024-01-29

    Haven't tried it, it's very creative, you can try it. Generally, it is a little baby to pull every 2 minutes in the later stage, and when the equipment is almost there, you can collect a thousand, and you have a lot of experience. There are also those who pull the wave of small wild monsters closest to home, anyway, all kinds of creative, hehehe!

    Added: The heroes said that the 53 seconds to pull the field, the specific point depends on the situation, at first it is okay to pull, if you pull more, for example, there is a wave to be a little earlier. Otherwise, by the end of the minute, some of the monsters will still be there, and they won't spawn the monsters.

    And it seems to be brushing monsters every 2 minutes! I'm not sure, though.

  14. Anonymous users2024-01-28

    At about 53 seconds, pull the mob out of the place where he stood when he was stationary, be careful to pull out the shadow area, if there is a corpse or vision in the area where the mob is spawned, you will not be able to pull out the second wave of creeps, and the time will be refreshed once a minute.

  15. Anonymous users2024-01-27

    No, only natural disasters can lure the soldiers of the Praetorian Guard to the Ancient Wilderness.

  16. Anonymous users2024-01-26

    Out of the domination,Use the summoned bb to pull,

  17. Anonymous users2024-01-25

    That's not the dragon knight or the little black out of the domination of the ancient wilderness. Dragoon level 2 big and small black level forgot.

  18. Anonymous users2024-01-24

    Domination Rano Stream online tutorials are quite numerous.

  19. Anonymous users2024-01-23

    Who told you about the wild noll there to pull?

  20. Anonymous users2024-01-22

    Alchemy just stood below and released a cloud of mist.

  21. Anonymous users2024-01-21

    Soldiers don't go directly to the Guards Heights. There is a clearing in the woods on the right side of the second tower of Konoe Lower Road, and three trees grow in a triangle on the field, so you can eat the one on the left. The premise is that if the guards are stuck, and if they don't encounter the Scourge creeps in time, the Scourge creeps will cross the Guards Tower.

    You can try it with a sacred cow to close the road.

  22. Anonymous users2024-01-20

    After the map rework, 1 tree obviously won't be anymore.

    Remember, it seems like 1 tree has been cleared.

  23. Anonymous users2024-01-19

    Some terrain is okay, some are not. It is possible to see the highland of the river under the Konoe River.

    The terrain next to the Upper Guard Tower is not good. will be ejected out of the terrain、

  24. Anonymous users2024-01-18

    The current pull is changed to a fixed-point trajectory, which does not ignore the terrain, gets stuck in impassable places, or slides along obstacles to the target point

    No brothers, no dota, seeking like-minded friends, I am 11 platform 30 levels.

  25. Anonymous users2024-01-17

    I really can't.,If you can, it hurts to be on the egg.。。。 Fixed.

  26. Anonymous users2024-01-16

    It's true that it doesn't work now, the bug has been fixed.

  27. Anonymous users2024-01-15

    Now that it has changed, pulling people does not ignore the terrain, and pulling people is not immediately pulled.

    It turned out that there was no traction trajectory.

  28. Anonymous users2024-01-14

    I'm going to put together the answers from the people downstairs -- this version doesn't work, the previous version of the line.

  29. Anonymous users2024-01-13

    I don't know if I can do it, but DS is not recommended to jump knives, push and push, wind fights, ice armor, sheep knives and the like can be out, as well as a fight, dragon heart,

  30. Anonymous users2024-01-12

    11 platforms also dare to come out and say? Now there is really everyone who has it.

    It's okay to be decisive.

  31. Anonymous users2024-01-11

    Yes, the rules of the game are absolutely allowed, and it is not counted as stealing towers...

  32. Anonymous users2024-01-10

    Of course, this can, you don't need to push the towers on both sides, you can directly dismantle the big book.

  33. Anonymous users2024-01-09

    Yes, obviously, it's not a tower stealer. Do you think there is any difference between me demolishing the base camp and demolishing all the buildings in his house! And it's okay when you're playing.

  34. Anonymous users2024-01-08

    Communication is too important to open the black, and you can't cooperate without communication, so you can only say that you are not professional in the black.

  35. Anonymous users2024-01-07

    Being forced to defend the high ground is definitely a helpless choice when you can't beat a frontal team battle.

    The benefits of the highlands: one is that there are towers to help the group output, the second is that the high slope has the advantage of high slope vision, and the third is that the opposite ranged hero has a loss rate when playing low and high slope.

    Rushing down and playing in front of the high ground is a waste of these three advantages, plus it can't beat the opposite side head-on, so this is an unwise choice.

  36. Anonymous users2024-01-06

    In my humble opinion, guarding the high ground is to let the attack power of the tower also be used as an output, and if you really can't win, the speed of retreat can also keep up, after all, there is still a tower inside, unless the other party is too bullish, otherwise you don't dare to chase and kill casually, so you can reduce **.

    You said that it's okay for you to go out and take the initiative, but this depends on the hero and cooperation, if none of you can suppress each other, or the difference in strength is too much, then forget it, go to death?

  37. Anonymous users2024-01-05

    Team game, you suddenly get on, no one knows, no communication, they default to wait for them to come up and then play, you go down by yourself, you all have problems.

    Of course scolding is not good, just be harmonious, don't get tangled, kid

  38. Anonymous users2024-01-04

    But equipment is also very important, sometimes it depends on the timing of skills, such as combos, and don't be dizzy. I don't think it's easy to say if you complain about this, and it's not easy to turn around if the equipment is too bad. It's not bad, it's a matter of consciousness, and my teammates haven't kept up with it.

  39. Anonymous users2024-01-03

    I'm going to have to be in command alone. Someone pushing you high ground means that the team and individual outfits are better than all of you. In fact, it depends on the actual situation.

  40. Anonymous users2024-01-02

    This sums up well. Learn next.

  41. Anonymous users2024-01-01

    It mainly depends on the coordination and the lineup!! In the highlands, there is mainly a tower this firepower output, so generally do not go down to the high ground. If you have a chance to be wiped out, you should be decisive...

  42. Anonymous users2023-12-31

    In fact, if you lose a game, someone has to blame for it, and you are unlucky, or you really have a problem.

  43. Anonymous users2023-12-30

    There are visions, there are T attacks, and some hero skills need to be put close (ranged).

  44. Anonymous users2023-12-29

    It's not a foul because you didn't go down the high ground.

  45. Anonymous users2023-12-28

    It's very formal.,Warcraft Dota professional commentary Garfield salt.。 As long as a soldier is on the high ground, he can attack the building at will, which is the official rule of the game.

  46. Anonymous users2023-12-27

    It's not stealing.

    When the line has passed the Highland Tower, and your own barracks have been broken, you can directly dismantle the Highland Towers and Barracks on the upper and lower roads.

  47. Anonymous users2023-12-26

    First of all, it doesn't count as a foul.

    Secondly, there should be no formal dota** to illustrate this problem, this is what the convention is commonly called.

  48. Anonymous users2023-12-25

    Not counted. As long as the hero follows the soldiers to the high ground. Even if the soldier dies, as long as the hero does not go down to the high ground, he can continue to dismantle it, and it is no problem to change the road, what kind of celebrity do you say, **Say, I'm too lazy to look for it.

    EOG2009 I played with CHN, and they were a wave in the middle. The highlands changed the road and demolished the three Ruths.

  49. Anonymous users2023-12-24

    The rules for stealing towers are.

    When there is a non-allied hero unit on the high ground, it is possible to attack the tower on the road and the hero of the building with no attack power, and the hero does not have to go down the high ground.

    However, if the enemy's tower is not broken, it must go down to the tower when there are no units on your side.

  50. Anonymous users2023-12-23

    Moreseizer is right, but these are the rules in some tournaments, not completely decided, maybe today this is a stealing tower, tomorrow it will not be counted, look at icefrog's modifications to the map and the rules made by the tournament party.

    Regular dota** feels like there are 2 in China.

    1 is the Super Player Dota version.

    The other is Sharp Games.

  51. Anonymous users2023-12-22

    It's not a noob question.

  52. Anonymous users2023-12-21

    No, the rule now is that as long as the troops are on the high ground, they can fight on the high ground casually.

  53. Anonymous users2023-12-20

    Not counted. According to Dota's design, as long as you hit the tower and the tower doesn't heal, it's not stealing the tower.

  54. Anonymous users2023-12-19

    If you play more, you'll know.

  55. Anonymous users2023-12-18

    If you have already broken the tower and barracks in the middle of the opponent's lane, the other side should come out to resist or dismantle you. This is your transfer up or down the transfer to dismantle the opponent's tower, then of course you can dismantle.

  56. Anonymous users2023-12-17

    As long as your own soldiers go to other people's high ground, and then your hero goes up and doesn't come down, then it doesn't count as stealing the tower, and you can directly take someone else's 3-way barracks.

    If you want a celebrity. You take a look at the game channel Lao Yang is very enthusiastic and will often explain some small rules and skills and the like...

  57. Anonymous users2023-12-16

    I'm telling you, there's no such thing as stealing towers in Dota right now, you can win whatever you want.

    Because now the tower will automatically return 50% of the health when fighting the tower without soldiers, and it can manually defeat the tower.

    Some people say that you steal the tower because he's stupid x he can't steal it, it's nothing to steal the tower, it's not a foul at all, all regular dota games don't steal the tower, he deserves not to take it back to the city, steal him!

  58. Anonymous users2023-12-15

    As far as the current rules of the game are concerned, the demolition of 1 tower and 2 towers crossing the line can no longer be judged as stealing towers. 3 towers cannot be fought until your lanes go up, and when any of your lanes attack the high ground, 3 towers in 3 lanes can be attacked directly.

    The above decisions are generally the rules of the competition, and the following are the unwritten rules of the general battle platform:

    The so-called stealing tower is to cross the line and attack the tower when your own creeps (your own creeps refer to computer AI soldiers or artillery carriages, summoned by the skill Necronomicon do not count) before reaching (your creeps can see the tower in their field of vision and can be regarded as reaching).

    Battle platform (such as QQ, Haofang, etc.) generally default to 9 towers are not allowed to steal. The following are not counted as stealing towers:

    1 When your hero goes to the high ground with the creeps, the creeps are completely destroyed, and the hero can continue to attack the tower, but as long as they retreat from the high ground, they must wait for the next wave of creeps to go to the high ground.

    2 The opponent's tower has less HP than 10% (it can't be denied) before it can be defeated, but even if the HP of the highland tower is less than 10%, it cannot be stolen (Attached: Level 1 tower HP is 1300, Level 2 Tower 3 HP is 1600).

    3. When the highland tower, barracks and mage house on a certain road on the opponent's high ground are all destroyed, and the creeps go to the high ground, the hero can attack any building on the high ground, but the outer tower is still not stealable at this time.

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