-
..The fawn is not very meaty, he is armor. Meat with relatively high magic resistance.
Because the output of the orb is divine damage. Even if the name is changed, it's still so] so for the pioneer. Challenge.
There are also high-protection meat such as meat dragoons are more grams. In addition, the fawn is not a late stage, but a middle and early stage.
-
It's the puppy who gets the meat away, don't get me wrong
The commentary is not everything, everything is right.
-
- Isn't the legendary necromancy of the flesh? Don't say anything wrong...
-
On the top 4th floor, the deer's big is divine damage, so it's useless to resist the magic on the opposite side and the armor is high.
I think the fawn is the most restrained DPS, and the 80% attack speed reduction is very imba
-
You're stupid. All late stages are meaty. Not explained.
-
grams of what grams. There are no absolutes.
LZ joked.
-
How to restrain the Heroic Soul Blade Fawn Buster Hero.
How can the Heroic Soul Blade fawn be restrained? The Heroic Soul Blade Fawn is a cute little hero launched some time ago, and the Heroic Soul Blade Fawn is still quite powerful, and the nemesis of the Heroic Soul Blade Deer is the only hero? Let's take a look at the introduction of the Heroic Soul Blade Fawn Restraint.
Heroic Soul Blade is actually very easy to restrain the silver deer, because any ranged hero with displacement is considered the deer's nemesis. The ADC that is strong in the Heroic Soul Blade game is the nemesis of all meat.
Hope it helps, please.
-
Warlock restrains the fawn Warlock's three skills Let the fawn put a big arrow and be silent for a while And the warlock can keep opening the serve to hit the fawn Close to play There is also a restraint of the fawn is the column of the mixed man The column mixed man first C fawn hit three times, and then the e fawn has been set off in one of the three skills I know of these two Please adopt
-
Just gank with high spell damage, and the source of pain is very good for the fawn.
-
It's best to use melee heroes, 1, melee has a lot of blood, and the attack will be relatively high. Don't be afraid of him slowing down (attack speed and movement speed) 2,Melee heroes basically have a faint,The fawn is very thin in the early stage.,The fawn basically relies on slowing down and adding blood skills.,So it's recommended to make a purification.,He purified him as soon as he replenished his blood.,He didn't have any tricks 3,The fawn got up in the later stage.,Remember,You have to rely on the fawn to fight.,I don't care how much blood is.,The farther you run the fawn, the higher the damage.,Stick to him and he has no attack power (the fawn hits people basically by big.,Big CD is very short) 4.If you use long-range, mages are thin.
So it's even more important to stick to the fight, it's best to have a dragon heart, or bloodstone plus purification (reduce his speed and his state) If you have the money to bring a Macon (out of Macon his inviolability and deceleration will be wasted, or with the Black Emperor, you can overcome the inviolability and deceleration skills) Basically, that's it, the fawn is half a nurse. Pay attention to seal him, and the team battle will be seconds first. Don't let him give people blood.
-
Small, VT second company, if you jump over, it's useless, he doesn't react. If you are the shadow demon mentioned above or something, it doesn't work at all, you want to, press it, people will return you a big one, you will press it again, and people will throw it again, who do you say hurt? Zeus, right, you can't get off in seconds at the same level, one has a big blood.
No solution, highly toxic? A poison dart, one with blood, and one with a big one. Running after you.
Or Xiaoxiao, who is not afraid of him before level 10? VT more than half of the heroes are directly off in seconds.
-
The fawn's attack is from a long distance, as long as he closes the distance, his output is almost gone, and the fawn's ultimate is a divine attack, so it hurts a lot.
-
1, heroes with explosive damage, such as the ground cow jumping into the big, the deer is estimated to lie down directly, and heroes like fire girl, demon wizard, a set of skills, it is basically a second kill. A lot of demon wizards also have a big root, 2 electricity into it, and it rots directly. The sand king has a big thorn, and it can also make the deer fight on the street.
2. Teamwork, continuous restriction of skills, such as various halos, as long as there is a first move, and the later skills keep up, he doesn't even have a chance to replenish blood. 3. Induce him to open a blood return, and when the effect is almost over, go up and fight. For example, VP's second move, the less blood you have, the more painful it hurts, VP is basically out of phase shoes now, and it's hard for him to really get rid of you with his low-level deceleration, hit it, throw a poison mark into it, and if there are teammates to help you stun him again, let him roll directly.
4, if it is the early stage, the 3 skills of the fawn are useful, if the average point, then either the blood return is not high, or the attack speed is not high. There is a hero who is also very effective against the physical attack of the fawn, sven, fast enough to play money, out of an armband prosthetic leg, open the armband and roar big, 3 knives to the bottom of the blood.
-
Personally, I think that the fawn will not be able to hold up no matter how it is held. The two skills are still on the face, damn it or have to die, even if you don't die, it will be black blood, and you won't dare to show your head. The fawn should be naked, and then the sheep knife (aster can also be used), ice armor.
The large group must be obscene, like a musket in the back row of output, the key depends on the position and movement, it is very dependent on the late stage of teammates.
-
Double bracers for headwinds.
Downwind Bloodstone.
-
If you support the blood in the early stage of the path, it will basically be wasted.,The output hero doesn't require much blood.,You can use the blood essence stone in the middle stage.,But the path can't be the main force.,It's naturally a magic dragon in the late stage.。
-
I don't have a way to hold the meat. But I have a way to stand for a long time. Out of the sheep knife asters.
The ability to fight in a team battle is the way you can survive with a crispy output.
-
Pay attention to keep a distance and move, don't hold the meat of the fawn, open the distance and fly a kite, combo can't fight if you open a phase and return the blood blood will go back, there is lion on the opposite side, gods, doomsday and the like suggest a challenge.
-
Blood-supporting, such as vanguard, blood crystal. Because the fawn has the skill to regain blood, as long as it is not seconds, it is fine, so it is necessary to support more blood, and he can instantly return blood without being seconds.
-
Vanguard challenge Soul Booster, or just buy a Vitality Ball Balloon Magic Cloak.
Passive skills are in.,Physical attacks are not easy to die.,It's magic damage that's relatively empty.,So it's recommended to challenge the turban.。
-
Challenge, vanguard, a staff are good, there is 1 skill, it is difficult to die, but afraid of spell outbreaks, for spell outbursts to support the upper limit of blood volume and magic resistance, first buy a cloak will increase the magic resistance by 10%, along with the blood essence, dragon heart of course can also, positioned in a control plus meat mage, before and in the middle of the fight, the ability in the late stage is average.
-
Pioneer challenges the prosthetic leg dragon heart, the key is the speed of the equipment, the faster you equip it, the meat. When the late stage gets up, the deer can't get up ......
-
Now this version of the blood essence stone is completely useless =、= The power growth of the fawn was originally a cup There is a pioneer in the early stage It's enough to have a Lincoln in the later stage Use her to summon three centaurs to push the tower and no one is invincible Hehe.
-
The fawn has the skill to support the blood. But I really haven't used it, I can try to make a Macon, it's very good.
-
Basically, many thick-skinned power heroes are restrained, and I think the best Tusk Seafolk can turn into a snowball and roll in front of the fawn to kill her, and once it gets close to the fawn, the fawn panics. (Of course, the premise is that you don't get into the range of other people's gank).
or centaurs, fishman guards are good, and there is a lot of blood; Or maybe it's a minotaur in a ravine, rushing ahead to block the road.
If you choose a hero with a ranged attack and the spell is not sure to cripple the opponent in time, then fight again when you are close, otherwise you will suffer.
In addition, those who were killed by the fawn were deserters, but she was afraid of the warriors.
-
The fawn is a crispy skin, as long as the hero with strong one-time explosive ability is close, the recovery and deceleration of the fawn will not work. Lion, lina, these can be seconds.
-
In the early stage, I went around the fight, first out of the hidden knife, and then out of the big root, the general hero must make money much faster than the single point of the road, as long as you avoid death, you don't have to be afraid that the equipment can't keep up, the path is not broken if it doesn't break out, the red staff is an excellent deer killing**, even if she is forced to change blood for a red red cane, she will be sent home directly, but be careful that she comes out of the astrage, and she must exchange blood early.
Happy heads-up!
-
Fawn is afraid of high bursts with control (e.g. Ryan Fire Maiden Pain). Killing him in seconds is useless. Hope it helps.
-
In the early stage, you need a high-damage magic system, an assassin with stealth skills in the middle stage, and an assassin with melee skills in the later stage!
-
The heroes who cut into the high explosion of the French system from a long distance are very good at the deer: such as the fire cat and the blue cat. The French Outbreak Stream is also very restrained by the fawn.
-
Heroes with strong French bursts such as Lion, Lina, or Pat Bear can also be used.
-
ug and he close to fight fawn big useless ug thick and he to a a a kill him.
-
High Burst Control Lion Fire Girl Source of Chaos Xiao Y is better if you have forbidden demons, and Fairy Dragons are also fine.
-
The fawn is so brittle, anyone can kill her when the blood is added.
Galen's silence is Ruiwen's hard wound The silent Ruiwen has no output at all for Galen who is driving w And the level 6 Galen burst is very powerful It will not be inferior to Ruiwen Galen's consumption is also far above Ruiwen. >>>More
The little fish-man can come hard. Because W's Critical Injury effect can restrain the Crow's R's ability to regenerate health. After that, the skill is very good to break w >>>More
A lot of heroes' ultimates can be interrupted. For example, Carter's Q or Da can be interrupted, and there are many heroes, so I won't go into details. The EQ of the Great Prince of Doom can also be interrupted.
Many, wandering, fox. Cassadine, Scarecrow, even if the vampire goes to the middle lane, it is easy to hit the little fishman, as soon as the little fishman jumps over, the vampire w runs away, dodging his output, and the vampire's ranged skills can hit the small fishman, as long as you can look at the situation and move well, the vampire can easily crush the little fishman.
Glory of Kings The Middle East Emperor and Zhang Liang can restrain Shangguan Wan'er, because the Eastern Emperor and Zhang Liang are both controlled, and they can control Shangguan Wan'er.