-
This is prone to bugs. The current tower defense mechanic is that the health regeneration effect is only canceled when the creeps start attacking the tower (i.e., the restriction of attaching an attack tower to the creep causes the tower to lose its regeneration effect, similar to the liquid fire of the two-headed dragon). However, there is still a lag delay of a few seconds in the actual effect of this effect.
The reason for this is that hero attacks do not cancel their health regeneration mechanic at first, but when the creep and hero are active at the same time, the system judgment will partially fail until there is a turn where only the creep attacks. And it's also the reason why the two-headed dragon can avoid the health regeneration effect with the help of liquid fire (just hit once, and then the tower will lose blood).
If you choose the range judgment, then it is a big problem for unit selection. At the very least, this involves a lot of model resets, and it's cumbersome to add stuff. In addition, the invincibility effect is very easy to cause bugs.,Invincibility means you can't attack.,Then the creep is actually a displacement judgment just walking instead of attacking.,So if the hero makes an attack action before the creep enters the range.,It's hard to say what happens after the invincibility and the cancellation of the judgment contradict each other.。
The worst thing is to be invincible forever, and the game is completely over. Especially like SS and DP, as long as the skills are put down, it is likely to cause a lot of trouble. And there's also the interaction with the tower defense rune mechanic, who knows what will happen?
-
It's not against stealing the tower.,It's to increase the difficulty for the person who steals the tower.,Everyone opposes stealing the tower because they think it's a bit of a scoundrel.,But this also needs equipment as a basis.,To put it bluntly, it's money.,So although I don't steal the tower, I don't think there's anything bad about stealing the tower.,After all, it's allowed in the game.,Otherwise, it will make the tower invincible like you said.。
Upstairs, Dota isn't Blizzard's official map.
-
1st Floor Blizzard has nothing to do with Dota Blizzard once wanted to buy the rights to if's dota but was rejected by if.
If you turn invincible, there will be a lot of trouble, if you have done the map of war3, you will know And like the one above said, the solid fire of the two-headed dragon can be launched against the tower, and there is a skill called ninjutsu, which can slow down the tower in advance, and kill the tower over the tower, but the building becomes invincible, and it may appear in Dota 2.
-
Because it will give rise to the flow of blocking soldiers and break the line, affecting the game process.
Think about it, you finally led the line to the bottom of the tower, and as soon as others stopped the soldiers behind, the tower would be invincible without the line line, and how could you advance.
Now the Dota version is speeding up the process.,Won't let the invincible.,But there's a mode that's invincible.,Generally don't use it.,It's only used when playing IMBA diagrams.。
-
Some matches allow stealing towers. And if the broken road has already gone to the high ground, it is not a stealing tower to demolish another high ground. In order to make Dota more enjoyable, IF has been working on modifications to speed up the pace of the game.
But it's really a fire to really encounter a tower stealer. Don't picture, don't hang, play harmoniously, purify the dota environment, start from me. Also, I wish the landlord a happy game.
-
You'll have to report this to Blizzard, but I still support your claim.
-
In fact ... It's the tower stealer side that wins... But emotionally and morally, the party that did not steal has won ...
Actually, this kind of thing is quite common... But you can't say that others are bad ... Stealing the tower, although it is an act of Laipi, but in the final analysis, why steal?
It is the desire and pursuit of victory ... Although winning a game of dota doesn't prove anything... But that's the spirit of Dota ...
If you don't want to win by playing Dota... There's nothing to fight anymore... In regular competitions ...
It's really helpless to be stolen... Based on emotional factors, I still prefer the one who doesn't steal the tower, and I hope you can be satisfied
Wallet (and cash) anti-theft.
1.Don't put your wallet (and cash) in the back pocket of your pants; >>>More
The first 3, S-shaped irregular running, can avoid being worn to a certain extent, of course, the other party predicts the direction you are going to wear you will still be hit, or you can keep a good distance outside his range, which is safe. >>>More
It's a laugh if stealing a tower is a tactic, you don't know that many games have rules: stealing towers happens, reload 10 players into the last storage point and start again, regular matches are recorded after every team battle and tower pushing, it seems to be recorded every 10 minutes, if the time is not mistaken...Last time, I was 6 gods pretending to be ants, and I stole the tower on the other side and won, are you comfortable? This is clearly said to be humiliating, can't fight and then open, this kind of behavior don't you think is embarrassing the face of the Chinese, and what is the difference between opening the whole picture T people? >>>More
Under normal circumstances, if you must choose a play style that has stealing attack power in the early stage, skill 3 must be maintained at level 2 to ensure that you can stick to people and steal; And the trick of pumping attack power is only level 2 at most in the early stage, because to some extent, it can already support the output ability (if it is connected, it is generally at least 2 seconds, and there are 28 attack power at level 2, and when you cooperate with your own attack power in gank, you can output if the 1 skill level is enough; On the contrary, if the level is too high and drags down 1 skill level, it is useless to be pulled away). It is the main 1 skill (level 3-4, depending on personal use) from beginning to end. And relatively you can give up level 6 to learn the ultimate, and postpone it to level 7-9 to learn again (after all, the ultimate judgment is rubbish, and a small soldier is basically a scum skill.) >>>More
Of course, according to the game, the outer tower and the middle tower can be broken at will, that is, they can be defeated without a troop line, while the highland tower can only be fought if there is a line of its own troops (your own minions attack the high ground); Once your hero is on the enemy's high and low but goes down to the high and low, then you can only go up to the enemy's highland tower if your own line attacks the enemy's high ground again next time, and once your hero has attacked the high ground through the above normal methods, you can also go to the highland tower on another road;