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The online survival mode is all scum except for fun.
The control like a paper airplane, the scum-like feel, the sound effect is hard to hear and explode, the unscientific fighter data, the fighter ** error problem, the soundtrack is neither serious nor explosive, and the protagonist doesn't understand who it is, only to find that the protagonist doesn't seem to say a word all the way!
The generation is even more boring, always letting you control a fighter to fight air-to-ground combat [this is not ***, not an attack aircraft, nor a bomber, always use a fighter to play a rough ground game, I feel that the whole process is: 40% air combat, 60% to the ground].
So only the online survival mode is fun.
I feel bored in solo and fun in survival mode.
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It's best to play 1 first, and it will take some time to get into the game and play part 2. Part 2 is richer in content.,Newly added survival mode, etc.,The operability is a little more difficult than 1.,The plane also added a new guided bomb.,In general, it's much richer than 1.。 It's not just the plot.,But there's something in the picture that's not as good as 1.。
The following are the problems that may be encountered when entering the Eagle Strike Sky 2,Don't mess around with the login interface for the first time you play, otherwise you will have to log in to play in the future,XP systemIf you can't continue the game, the plot always jumps out in the middle of the plot, then change the compatibility of the game to windows98,It's best to restore the registry before entering the game。 Part 2 requires an internet connection to play. I spent a lot of time playing the game.
It is recommended to go and play quickly, this is **Ace air combat is also good.
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The arrow keys represent (up), pull up, fly up (down), push down, dive (left), and the first-person view is counterclockwise tumbling.
The third-person view, i.e. pressing the left ctrl, is built to fly to the left.
Right) The first-person view is a clockwise tumble.
The third-person view is to press the left ctrl to build a right turn to fly.
Q is the left translation flight (that is, the translation in CS, of course, it is not as exaggerated as in CS) E is the right translation flight.
A is changed to ** D to lock on to the target F said that the popular point is that when you are locked by the enemy missile, the point will save the day.
W is accelerator acceleration S is brake, that is, the engine stops for a short time (this key is very useful, and the skill action depends on him, and I will talk about it later).
c is to switch the main angle of view outside the fuselage and inside the cabin There is also a level (I don't know what it's called, it's the one with an angle prompt).
The left CTRL is to transform into a third-person perspective (this perspective is recommended for close combat), and the left alt is used to assist in the design of the path (mostly used to hit ground targets, that is, the target is blocked by a building or something, and cannot be directly hit by a missile, use this to build a follow-up path provided by the system to complete the altitude of the aircraft, dive, and then complete the target).
The most important ones are the spacebar, missile launch button, and left shift cannon key.
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There is no other platform for battles, only through official servers and player-built battles.
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X is the driving mode (for the sake of reality, it is best to choose the cockpit mode). Q and E are left and right translation, W accelerates, S decelerates, the mouse moves left and right to roll over, forward moves is the head of the machine is pressed down, and the rear move is to pull up the machine head. A is to select the missile type, D is to switch and select the target, F is to launch a drag bomb (used to attract missiles to save lives), air combat space is to launch missiles, and landing gear is to retract the landing gear.
The left mouse button is also a missile launch, and the right mouse button is a cannon fire.
Flight control is to use QE + mouse movement: for example, you can move the mouse left when you turn to the left, and then pull up the nose of the mouse after the mouse. Of course, it takes a lot of flying to get used to it.
When you're aiming at a target (such as cannon aiming and runway landing), you can fine-tune the direction by turning sharply and then adding QE panning.
Take off: R start the engine (there will be a prompt when playing), then press W to drive forward out of the hangar, turn with QE, and when you run to the middle of the runway, you can accelerate forward, and then look at the speed mirror on the left while accelerating, and accelerate to the point when the number changes from red to green, you can pull the nose up a little after the mouse, and the plane is coming. On the right is the height.
Landing: Turn in circles in the air until you are aligned with the runway, and then slow down (note, you can keep slowing down until you are close to stalling but don't really stall, then let go of the S button, press it again when the speed rises, anyway, let the plane get close to the red value and don't exceed it), the nose of the aircraft slowly presses down, so that the plane descends to almost close to the ground when approaching the runway, and then press the space bar to lower the landing gear (the deceleration at this time should be pressed all the time), when the landing gear is put down, the screen has a horizontal balance line half of the red line, and the top half is green, Just keep that line a little higher than the red one, and then the plane will land naturally. Stop slowly.
Air Combat: Choose a good target, choose the right missile (air combat generally uses heat hunting), control the aircraft to bite the enemy plane, keep the enemy plane in the visual range in front of you, when flying to the radar range, it will automatically lock (a red box covers the enemy plane), and then launch the missile until it hits.
I'm sorry to tell you that I can't play basically.,I've used your graphics card.,The lowest resolution of the special effects is still a little card.,I recommend you get a GTX660TI.
I'm playing 1 and 2 directly with high configuration, so I don't know what level of hardware running 2 is not smooth. >>>More
I was also busy working there for a long time, and in the end I used low-flying, using the first-person to launch radar-guided missiles, and then changing the third-person lens to turn to avoid the missile, and basically did not get hit Don't use hand-guided missiles
Absolutely true!! In addition to character names and a couple of subplots.
It's fun. I've been playing for over a year....Then I stopped playing when I was busy studying. Pauper players can also play well. War of Nations....Gang wars ......There are a lot of them.