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Priest. Turn to sacrifice. Just had a lion meeting. I'm a full 3 pages of Nandian 2, teaming up for a lack of sacrifices. The heavens are full of kneeling and begging for sacrifices.
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First Magister Question:
High-level magister, PK is pseudo-invincible at all! Shackles, Light Rain, Slowdown, Teleportation, Black Hole, alas, a lot of skills are available!
Lower Magister, that ... Forget it!
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I want to ask, what level are you, and what moves do you know! Thank you.
I, North China Netcom District 3, the sky is falling apart, and the earth is cracking, and the 31-level magic guide is not convinced?
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Uh- -I think the late stage skills of the Wizard are good.
It depends on what you focus on. I am an element. I've seen the Wizard, and I'm determined that the Wizard has to dodge and the 3-ball one.
There is also the best and highest dodge that must be learned. But you have to pay attention, in fact, as long as the magic guide fights monsters well, in fact, it will definitely not lose to the elements or other 0 0, I think those basics must be learned.
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I read the long article above.
First of all, I want to know if you take the dungeon route or the pk route This is very important If you take the dungeon route It's almost the same as the guy in front of you said Of course the ice is not lit But the gravity ball is not lit This is a gray egg hurt Skills can't simply look at the damage of a laser Laser damage is high High light rain Gravity ball is not only short cd but also its high damage of the double burst effect plus a powerful stun effect Whether it is pk or a copy must be full Brush and add points should be based on the dark system Time out to accelerate There is no need to light rain and meteorites Just choose one of these two directions Emphasis on controlling the gravity of darkness Emphasis on outputting light and rain The others are not much different from the buddies in front.
PK is different, and there are many ways to add points, and the time system is recommended to be placed in front of the shackles to be full, and then the light system and the dark system are selected, and the powerful wave must be added Gravity ball and laser After the 32 skill comes out, try to fill it up.
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Although the SP is enough after the revision of Dragon Nest. Note, however, that there is an extra allocation table on the lower left foot.
On the left is the number of points you can use for that class, and on the right is the maximum number of points you can use for that class. In other words, although SP points are sufficient, there are restrictions on professions! This table is usually obscured by everyone's speech.
So it's best to open the skill bar as soon as you go live. Good luck.
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So overtime and light out of dissatisfaction. You can only choose one of the three cultivations. (Personal light is crippled, not recommended).
If you add a point to the dark system, although it is the mainstream now. But the light system is destined to rise to become king. Now the national service is thirty-two levels, of course, the secret system is popular.
However, when the national costume is out of the forty, thousands of dark time magic guides will inevitably go to wash it. Because the shackles must be held, as soon as the light system magic skills are thrown, they are cheaper to kill in seconds. So if you have money to wash some points, you can practice the dark magic guide first, and then it's up to you whether you wash it or not.
Let's talk about the dark system plus point method.
Front: **Three, energy two.
After the class change: Dark to Meteor Shower plus one.
Then the dark skills in front of you just meet the front. And then the light system will not come out. But lasers can save lives a little. Directly to the time system, teleport three, slow down three, shackles one. Complete.
By the way, the light system, (some people say that this is called three cultivations) the dark system is only added to the black hole plus one. The light system is from the time to the dissipation, and the time system is the same as above. Some people say that there are few light skills, and they are not enough. Here I can only say that if you haven't played it, don't be blind, you will know it after you have experienced it.
If you want to change the key position, change it from six to ten, and change it to the area around the direction control key.
Let's talk about my keybinding:
One to five are Flame Bug, Laser, ** Wave, Gravity Ball, and Energy Burst.
eTeleportation, g, black hole, q, light rain, rwormhole, z, slowdown.
East China Telecom Zone 2 and one service.
Magician: Blood.
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Enough,As long as you change 6 0 to q,e,r,x,c don't put the two tricks sent.,Put it according to the length of the skill cd.,Just 10 skills.。
Bonus points!
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Dark out of the black hole (1) light out of the light rain (full) time is a shackle.
In this way, the SP must be enough to change the key position in the system settings.
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It's impossible to be full.,I originally wanted to double cultivate in the dark.,Later, I felt that the dark system was too slow to release skills.,Abused.,Later, I added a laser and light rain of the light system.。
My 32 was only out of the time shackles, and the black hole was at 2 because I wanted to go up at the beginning. Then there are only lasers and light rain in the light system.
Wait for 40 to be just enough to get the rising point. But there is no 40 skills.
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Three repairs. Strong operability.
The time system is compulsory. Flash: Slow Down Zone (Very Practical Skill) Time Stands Still (Magic Skill)Time acceleration (reduce the CD time of yourself and your teammates, and definitely hit nearby monsters, and cooperate with the element to be absolutely violent).
1. Repair the 3 series, I personally think that if the 3 series is fully cultivated, the dark system will come out to the black hole, the light system will only produce lasers and light rain, and the time will accelerate from time to time. This can also produce strong flashes and levitation. Although the ascending gravity is abandoned, I feel that the time acceleration far exceeds the ascending gravity in terms of coordination.
I've seen this kind of match the most on forums in Korea. Personally, I think this is more cost-effective. The black hole can gather monsters, the output of the boss of the light rain is high, and the control of time and auxiliary ultimates are basically there.
It's definitely efficient to work with the elements.
2, two, dark time system, this kind of matching point can only be out of one department of Yu Zheng rolling ultimate, I think it is better to accelerate the time to be a little real, the dark system will come out to the rising gravity, this kind of matching point is absolute control plus subsidy, completely cooperate with teammates. Fight the boss to give your teammates a time to speed up.,When the shackles are good, the monster will be fixed.,If the gravity is good, press the boss.,It's OK to put a wormhole if it's okay.。 Elemental is still the best class to work with.
3. Light time system: Light and time skills can be finished, but if there is time interference, there will only be 36sp strong flash and float left, and you can only choose 1 of 2, if there is no interference, there will be a strong flash and float and 36sp can be out of energy blasting or poison clouds, and you can also keep it to see your personal hobbies. This kind of matching point is that there is no black hole.,It feels like there's a lot of monsters.、It's very weak and there's often no skill to put it.,But the time acceleration with the dispersal and light rain is really sharp.,After all, the skills of the time system are still there.,This kind of basic subsidy output flow shackles can be controlled a little.。
It's still very sharp with the magic and elements of the dark system.
Personally, I prefer the three repairs, because I also play the three repairs now.
The control ability of the magic guide is strong, and if you pay attention to the output, I think it's better to play with the elements. Don't throw away the Magi's sign.
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The magic guide is now in a very awkward position, the auxiliary is not exclusive, and the output is neither high nor low.
There are four main output skills of the Wizard: Gravity Ball, Dark Temple, Poison Cloud, Summoning Meteorite, and Light Rain.
The first three individuals are recommended to be at least level 8 or above, meteorites level 5 or above, and light rain level 3 or more.
If you have level 40 now, the flame worm doesn't want it directly, the skills in the back are more powerful, and you can't put so many in the skill column.
The other is the support skills: Mystic Meditation, Deceleration Zone, Time Shackles, Time Acceleration. The acceleration points are full, the mystical meditation can only be out of the front, and the remaining two you can look at the skill upgrade instructions and add points according to your own preferences.
Finally, there are personal support skills: the two skills of flash and escape must be full, and teleportation can be level 1 or full level, depending on whether you need to use it often. Spiritual mastery and spiritual training must also be full, because the second turn version begins, the consumption of blue has changed, and most copies have become very blue-consuming, so these two must be full.
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Meteorites, gravity balls, and dark temples are full, and in today's world where the magic guide is seriously harmonious, it's still our last output, black holes, just go up front, just increase it a little higher if you like, it's not hard to hit the nest, and the acceleration is also full, the light and rain are arbitrary, and the rest of the front can be placed, giving you a little free play, brushing the picture so that you can add the number (pure handmade, mobile phone play).
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Flame bugs are not added!!
Poison Cloud, Gravity Ball, Temple, Fill Up; Meteorites and light rain choose one to fill up (full light rain is definitely more powerful than full meteorite), but if the light rain is full, the 40 will definitely not be able to come out of the meteor shower......
Are you going to go dark or light?
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··· Brother, it seems that you haven't played for half a year
1, the article has two kinds of skills and strengthening, MD skills are generally the Dark Temple, Teleportation, Gravity Ball, Enhancement is deadly, magic, health, life, ultimately, wisdom, (Wind, Iron Wall, Veil).
2,People are magic +8 or more double **,A sunset 40A wisdom,+A wisdom magic jewelry,Enchant 4 magic attacks with potential stones,Plus article bonus only 3000 4000,This also plays a big role with enchantment,The article will add a certain attribute bonus and percentage,But you can't use the same at the same time,Like 40a magic article can add 118 magic attack and 10% magic attack itself,Some articles are another additional attribute is the legendary 3 attribute article which also plays a certain role。
3,MD This profession basically doesn't matter if you repair light and darkness.,The output is not much different.,But the light skill is a non-attribute attack.,The dark system only has gravity balls and dark temples.,It's a dark attribute (it seems like this).
Poison used to be a sharp skill T3 that could spill thousands of blood (no critical hits) in the first few hundred magic attacks, but now 3000 attacks can only 5000 7000 (8000 lethal critical hits), which means that it is weakened, and it is as simple as cutting more than half!! But his hardness is very high, and the blocking monster is very sharp, especially the claws in the lair of the Qing Apocalypse, and the pk is even more powerful... And it's (Dark Damage).
3After the update, the skill will be strengthened with the skill level, the poison cloud level 1 can be sprinkled 2, level 12 can be sprinkled as if it is 5, the first hit is 1200 1400 each, and then poison 3 400 (I used to be 3000g8000 deadly).
4,(Personal sent) In fact, there are many so-called 3500 outputs, which are not as good as a 2800 fatal dark injury MD, pure magic attack 3500 fatal can not be on 4000, a meteorite, 3000 magic attack 6000 8000 deadly can hit 2w (critical hit) at any time, dark damage is not known, but it seems that 20% of the 3000 magic attacks are much stronger than those pure magic attacks.
I hate those garbage teams that have a team of 3500+ written on it.,The gods and horses don't even look at it, just see how many attacks you have.,People's 3000 magic bows are much stronger than those 3500 bows.,Just directly t people.,The entire Dragon Valley is a group of 3500+ 4000+ hand-crippled people.,Only abuse monsters.,One or two more 2500 attacks can't be shouted.,There's no technology at all.···.
There are also two quick kills coming up, and it's another update revolution, as for the content, there are a lot of contents, let's watch it on the Internet yourself
Hey, I'm done complaining, go to bed, remember to give points...
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Big sister, how long have you not played? I'm dizzy, I'm already level 40! On June 10th, open level 50 and second turn! You're out! Level 32 or so about a thousand magic attacks are normal for civilians.
I don't know much about the magician, but the time wizard is popular anyway.
I'm a 40 priest and god of war, the priest has a magic attack of 3160, mainly the main and deputy ** magic power dropout, or the lion scorpion apocalypse, on the three pieces of wisdom, the ring is attached to the magic attack, ** is attached to the magic attack, the coat of arms is all A, basically on 3000.
Oh, and it can't be lower than 8, otherwise hopefully it's unlikely to go up to 3000
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Well, let's upgrade the soy sauce now. The articles of the Demon Path I bring are health, life, wisdom, curtain, iron wall, magic, wind, and deadly. 40 I won't talk about it, and I'll turn around immediately. Personally, I think it's better to go to the queen.
There are 2 ways to do this.
The first is to wash the point, the most direct way, as 30 yuan to donate to the disaster area. >>>More
Accurate news,Specifically, my guild's transient magic guide is mysteriously pitiful to the output bonus egg.。 I specifically looked at a lot of experiments about the second turn of the magic guide and the guild mice.,It's better to turn the dark queen.,The same can be accelerated.,The skills are also good-looking.,There's also that I want to take my magic guide to pk.,So decisively turn the dark queen.,And the output of the dark magic guide is higher than the light.,This is personal experience.,I was the first to be a light magic guide.,After playing for a while, I found that there are a lot of drawbacks.,It's a fatal flaw.,The skill release can't be broken halfway.,So weigh the pros and cons.,Decided to turn the dark queen.,I hope it will help the landlord., Give me some points, I typed so many words, thank you.
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