KOF Kagura s punches and kicks are extremely strong, how to ensure defense?

Updated on Game 2024-05-04
22 answers
  1. Anonymous users2024-02-09

    97 Kagura Control Skills There are 2 main ones.

    The first heavy punch, although it looks ordinary, is fast, has a wide range, and can be controlled in front of the air.

    Lack of control behind you. Depending on the situation, it can be used appropriately with small jumps, super heavy strikes, and heavy punches, and if used well, it can be comparable to the control of Goro Daimon's light feet.

    The second is the skill of the light punch in the reverse half circle, and you have to control the opponent when the opponent has no big skill Remember that you must use the light punch, and the skill used by the heavy punch is to go out of the body.

    It's a big threat to yourself, and it's too big a loophole, and for a master, if you dare to punch hard, at least you're half dead. The light punch is the shadow, and the chance of hitting you is very small, and if you hit him this time, you can use it once, and you can add an additional attack, which is 2 hits. Of course, you need to have a good sense of distance with this skill.

    Kyo If you want to use his words well, first of all, you have to learn to use the right half circle skill of light punch and heavy punch I remember it is called wild bite.

    I haven't played it in n years. This skill is used well, and it can be used to block an enemy's attack and counterattack, and it is a very disgusting magic skill when used well. And a god-level Jing won't jump with a heavy kick, he will pull down a little heavy punch, and the fight will be reversed, and after the hit, 99% can't be prevented, and then you can use your continuous skills as you like.

    If Jing wants to even superkill in actual combat, he must learn to play lightly with his feet, take light punches, and catch the superkill without style.

    Yagami, this character is too popular, as long as you are a fan of the King of Fighters, I believe that there is no one who will not use him, and I don't want to say anything more about him. This character uses too many people, and there are too many people who can beat him, Yagami is generally the starter, how big is the gap between a person and his opponent, as long as they all use Yagami to fight the first battle, it is almost a winner.

    Unless you have the confidence that the two people behind you have a better operation than Yagami If not, the opponent's Yagami has more than half blood after killing your Yagami That person has no operational mistakes You have seven or eight layers of people who may not be able to see his third person...

  2. Anonymous users2024-02-08

    Kagura 5A containment is good, and long-distance 5D can also be used.

    There are several ways for opponents to jump on the spot:

    1. Hit the opponent with a heavy punch to jump, and he was knocked down as soon as he jumped.

    2, Thang Long. The size of the dragon depends on the distance and the opponent's attack style. The small dragon is in the air, and the missed move is small.

    It is suitable for jumping high and long distances. The big dragon has an invincible time, but the flaws are also big. It is suitable to hit the opponent who jumps very close to you, and there is a relatively strong attack judgment.

    For example, JD such as the gate and the big pig can be.

    3. JC to space. c Send early, jump to press the opponent or the air first, but it depends on the distance.

    4. Defense. If you don't rush to deal with it, you can honestly guard against it. Attack from the new organization.

    However, Kagura's suppression is greater than containment, and Kagura has to press the opponent to fight, and the crazy attack can give full play to the advantages of high attack and high defense.

  3. Anonymous users2024-02-07

    The move is a floating cloud, and the experience comes from actual combat, and you will understand if you take a tour of 97 enlightenment and challenge the masters of various factions.

  4. Anonymous users2024-02-06

    Kagura?? That,,This name is a strange elephant in the Inuyasha,,It's cooler to use a big snake,, Fist is shining in the sun,, Fist,,Black Tiger digs out the heart,,It's very powerful,,,It's no problem to brush all these two tricks.。

    Choose my answer, thank you!

  5. Anonymous users2024-02-05

    1048268661 I QQ add me Let's play online I teach you.

  6. Anonymous users2024-02-04

    Kagura, strong in defense to take the offense, very energy consumption.

    So you have to turn the attack first, try to use yin tricks and him slowly Wait for her to make a move, even her when you make a mistake, Kagura's next punch is very good to defend, so don't jump too quickly when attacking, you have to be optimistic about the opportunity, and you can't jump too high, you must jump small, so you can trick him into making a move. When you are close, you have to grind her with small skills, As for her nirvana When you are angry, try to roll forward, don't block hard, you can also grid her, the most important thing is to organize the attack, don't go out because the blood volume is too far apart, you must have a good psychological quality, the King of Fighters is playing psychologically, remember this.

  7. Anonymous users2024-02-03

    Kagura Phantom Containment! Punch down air defense! It's good to play more, ls so much nonsense!

  8. Anonymous users2024-02-02

    Version edge suppression: JC2AA624AA-3C624CC - depending on the opponent's reaction, choose CD anti or 2C grab or 3C624A C to continue to suppress.

  9. Anonymous users2024-02-01

    Grass: Multiple choices: The ground is mainly ordinary throwing and light legs, and the two options in the air are only reverse and forward attacks.

    Suppression: Aerial suppression mainly includes overweight and heavy punches, and ground suppression is still the sticky containment of the lower light leg to break the defense: When the opponent is close to the breaking value, it is more meaningful to catch the opponent's panicked action than to break the defense

    The aerial snatch is mainly light leg and heavy punch, and the ground close-quarters standing heavy punch and lower light leg eyeball: there are mainly lower light legs + standing heavy punches.

    Tactic: Hooligan in close quarters.

    Yagami: Multiple Choices: Small Jump Lily Fold and Forward Jump Attack, Wind Cutting and Lower Light Leg and Heavy Punch, Reverse: Jump Lily Fold or Heavy Jump Punch.

    Suppression: Heavy punches and sticky pins with light attacks.

    Grab moves: light legs under the ground, a sunflower in the middle distance of the ground, light legs in the air eye: main light leg + light punch.

    Tactics: You can attack lightly and play hooligans at close range, and use wave tactics from a long distance.

  10. Anonymous users2024-01-31

    Kagura's perfect judgment of c and the ultra-short recruitment speed of the doppelganger create 97 The strongest woman is completely superior to other characters, it's not easy to play her well, it takes a long time to hone to know how strong she is, here can only be given a little reference: beginner's entry: master her doppelganger, use it where you want to stop (recruitment distance) where you want to stop Intermediate level:

    Use the judgment of the doppelganger and the lower c to suppress, use the upper c to the air (less use) The small rising dragon has no flaws, multi-use, the big ascending dragon is perfect in the air, and the whole process is invincible Expert: The fist and foot kung fu is used very well, the pre-reading ability is strong, and the doppelganger is used to the point of fire (deception, temptation, etc.) But if it is to suppress the opponent with the real body pressure, the judgment is stronger than the fake body 97 is the basic skill, so if the basic skill is not good, then it....

  11. Anonymous users2024-01-30

    Kagura and Yagami are called the Ninety-Seven Twin Gods!! It can be seen that Kagura is very powerful! I'm not too powerful.,But I still have some insights.,After all, my main force is Kagura.,Yagami.,Daim!

    Kagura is weak in short grabbing, so it is not recommended to jump short grab! If you have to grab the short, small jump C, big jump D or CD, depending on the timing! There are many with Kagura or with shadows, the exchange of real and fake bodies, and the blows of far and near!

    Plus 5a 2c, it's really powerful Continuous skills 8D+2C+2626D 2B+2A+2626D As long as 2626D hits the opponent, you can add four heavy attacks, and the blood is considerable! It's not easy to force the opponent in the alley, it still depends on the opponent's technique! What's more, the opponent has stars, and it is impossible to force it!

    8d+2a+2c+624aa+66c+624aa and the like, which can make it difficult for the opponent to come out

  12. Anonymous users2024-01-29

    Kagura Chizuru first tells you a good move, that is, when you make a big move, you go down and down the front leg when you use a doppelganger to fight, your own can be controlled by yourself and then hit with light legs or light punches, if you hit it, it's almost no different from death, and then when you fight with someone, you use your doppelganger to fight, so as to avoid being attacked, and from time to time a real body goes over to hit him a few times before coming back, Mary I will be light feet to catch heavy punches is easier to catch, heavy punches just hit the back of the back, and then you can pick up the front foot.

    If you're in the corner, you can grab him with another front foot and that's it!

  13. Anonymous users2024-01-28

    You'd better watch more videos of Wu Zhihui!

  14. Anonymous users2024-01-27

    You're talking about Kagura's appearance. It's easy!

    4 stands for the after;2 stands for the following;6 represents the former;8 stands for up (jump).A is a light punch, B is a light leg, C is a heavy punch, and D is a heavy leg).

    Kagura's moves are below.

    +aorc↙aorborcord

    ↘aorc+aorborcord

    ↙aorc↓bord

    Dude is so satisfied?

  15. Anonymous users2024-01-26

    There is no b d this move, it should be b d, and using a c is a shadow, a c and a c are different, and kagura is super strong after practice.

  16. Anonymous users2024-01-25

    Oh, there is also a king of fighters called Kagura.,I didn't know about the puppet for a long time.。

  17. Anonymous users2024-01-24

    You're talking about Kagura, but if you play 97 to a certain level, you'll find that the master is no longer relying on one or two moves to duel. The master is mainly good distance control and good dot control. For example, a novice, the distance control is not good, and he can't beat others if he wants to, and he has a stun time after making a move, and he happens to be beaten by others.

    If the dot control is not good, if it is high, it will be knocked down by the rising dragon, or hit by the combo launched by 2a or 2b, and the master's dot control is low, and the ascending dragon will either protect it or hit it.

    Therefore, there are no high moves, only masters. In fact, there are only a few moves, but everyone's level is different. If two people of the same level play, Kagura does have an advantage, her advantage is that she is quick to accumulate qi, fast in body, fast in breaking defense, and hard in fists and feet.

    If you want to contain it, you must choose a good character, of course, you must use "two gods and three beasts", of which the first is Yagami and Kagura, followed by Chen Guohan, Yamazaki, and Monkey.

    However, the three beasts are more difficult to practice, so it is easier to choose Yagami and Kagura.

    The above is about two people with the same level, in general, you still have to play more with the masters, don't care too much about the moves, mainly the distance and the height of the dots. Don't forget that Xiao Feng of Tianlong Babu used the most entry-level Taizu Long Fist to win against all the masters. There is no distinction between high and low, and it is the level that is divided into high and low.

  18. Anonymous users2024-01-23

    Terry, Mary, light-legged seal; Yagami attacks at a fast pace to suppress; Vertebral fist chong, super ball bullet sealing pinch.

    Kagura and Yagami are both top-level characters in 97, and if you use it well, there are no characters who can especially restrain her, hehe.

    Terry and Mary's light legs are fast and long, and they are very restrained from Kagura's phantoms.

    Yagami and Kagura are facing each other, and if they are at the same level, it depends on whether they can suppress each other first. Yagami to Kagura,Long-distance slow hook hand to hit Kagura's greetings are more useful.,But the opportunity is rare.,Kagura won't hit people too far.,It's generally suppressed with 2C>624A C at a medium distance of maintaining 1-2 positions.,Yagami dark hook hand can only be used once in a while.,Hehe.。

    If Kagura is not in a defensive state and is not suppressed, Yagami should jump less, and Kagura has a strong judgment on the air, and a tenjin principle can take the lead in suppressing Yagami.

    Yagami's 2b>2a> light sunflower three stages are easier to use against Kagura.

    Finally, I want to mention that Kagura and Yagami are both top characters in 97, and if they are used well, there are no characters who can particularly restrain these two beasts, and in the end, it depends on the operation level and battle awareness of both sides.

  19. Anonymous users2024-01-22

    Kagura The strongest female martial artist in the legend, she is a little too strong in 97, if the opponent's Kagura is god-level or very powerful, then there is no good way to deal with it, and Huihui's Kagura makes many masters feel sad.

    Kagura is known as a second-tier scavenger, which is that if you don't use the top five against her, it will be difficult to fight.

    It's better to hit her with Yagami anyway. Keep a good distance from Kagura, not too far, Kagura's strongest containment and continuity are all forward and backward light punches, this move needs to grasp the distance, Kagura she is not far from you, too close to you, otherwise she will not be able to use this move. But don't be in a position range, Kagura's standing heavy punch or squatting heavy punch, judging too strong, use Yagami's heavy feet to keep a good distance from Kagura, if you are far away, jump heavy feet in the past, and jump heavy feet when you are close Move back a little, once Kagura is free, jump over Xiao Feng, use Yagami's small sunflower, the speed is fast, plus the light punch point, Kagura is contained, and it is not powerful.

  20. Anonymous users2024-01-21

    Kagura has a weakness, she likes to stand and doesn't want to defend, so you fight close to her and squat and kick her. Try it.

  21. Anonymous users2024-01-20

    There are no characters that are not easy to use, only to tell you which are the mainstream characters now.

    Yagami, Kusakikyo, Kagura, the fat man with a latte ball in taekwondo, the monkey,

  22. Anonymous users2024-01-19

    Kagura Chizuru squats B, A+ inside the pot of the live Rai no Lai no Array ( B or D) 25hits

    Jump D + Standing C + Inside Pot Live Lai Zhi Array ( B or D) 23Hits Jump D + Standing C + Divine Speed Greeting ( Any Key) + Tianrui (Any Key in the Divine Speed Greeting Speech ) 4HITS

    When the opponent is in a corner, jump D + stand C + Greeting of Speed (any key) + 100 words: The Principle of the Gods (C) 4hits

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