DOTA Morph Elf, what is the God Costume?

Updated on Game 2024-05-20
20 answers
  1. Anonymous users2024-02-11

    Flying shoes. Satan, Ice Eyes, Butterflies, Cannons, Golden Hoop Sticks. If there are many mages, put the golden hoop stick and flower the black and yellow staff.

    Lincoln is no longer popular, and there will be no shortage of demons with the support of Ice Eye in the later stage, but it can also be out. The cannon can also be exchanged for a clone axe, but the current water man clone axe is not as strong as before, and the butterfly can also be exchanged for the ethereal spirit knife. That's pretty much it. Beg.

  2. Anonymous users2024-02-10

    Flying Shoes, Ice Eyes, Satan, Ethereal Blade, Phantom Axe, Butterfly.

    This one should be the strongest.

  3. Anonymous users2024-02-09

    The current version of the water man still needs to be developed by this hero in all three measurements.

    Flying shoes, a must have in the back.

    Lincoln, everyone knows that the water man wants to come out of this, protect himself and hold up three measurements.

    Ice eyes, sticky people must have people, support three measurements.

    Doppelganger, do not explain.

    Butterfly or Cannon, increases DPS

    Satan, crazy bloodsucking ...

  4. Anonymous users2024-02-08

    Butterfly. Phantom Axe. The Black Emperor's Scepter.

    Ice Eye. Trekking shoes. Lincoln's ball.

    Ethereal Blade. The Phantom Axe gives you more stats that allow you to stay on the battlefield for a long time, and it also adds two mirrors with decent DPS. If the opponent has a lot of instant kills or control skills, then black and yellow (bkb) is a good choice.

    The Ethereal Spirit Knife is also a good choice, and Lincoln and Ice Eye are good equipment to increase the attributes of the Water Man. Beg.

  5. Anonymous users2024-02-07

    Doppelganger, Satan, Butterfly, Iceeye, Lincoln, Flying Shoes.

  6. Anonymous users2024-02-06

    Prosthetic legs or flying shoes, ethereal knives, doppelgangers, butterflies, satans, ice eyes.

  7. Anonymous users2024-02-05

    Doppelganger: Satan, Butterfly, Iceeye, Cannon, Flying Shoes.

  8. Anonymous users2024-02-04

    Standard outfit, flying shoes BKB doppelganger ice-eyed butterfly Satan.

  9. Anonymous users2024-02-03

    Lincoln, doppelganger axe, ethereal knife, cannon, dragon core, flying shoes.

  10. Anonymous users2024-02-02

    Flying Shoes, Ice Eye, Thunder Hammer, Ethereal Blade, Clone, Satan.

  11. Anonymous users2024-02-01

    Morphling Classic plus points: 1515121222443334355555555

    Wave form: The soul skill of the morph elf, a skill that combines flickering, aoe and one, no matter which way to add points, it is priority to be filled.

    Variant Attack: A second-priority Nuke skill, but due to the early water man's magic is very tight, it is usually considered to be refilled after 2 yellow dots.

    Attribute Conversion: The latter passive comes with 2 points of agility and strength, and the priority level is higher, and with the doppelganger axe, the DPS of the water man can be increased by a notch.

    Copy: As a big move, the early role is not very large, and the initial loading time of the flying shoes is generally in the middle of the day.

    Offensive Water Man Plus Points: 1212121243344454555555555

    Compared with the previous method of adding points, the aggression and explosiveness are stronger, and the disadvantage is that the water man who supports the yellow point is a little more brittle and less magic in the early middle and early stages.

    Gear purchase routines.

    Outfit: 1 Sacrifice, 1 Blue Potion, 2 Agility Loafers, 1 Iron Branch, 1 Small Purification Potion.

    Due to the fact that the water man generally has multiple ties in the early stage, it is necessary to go out with two loafers to facilitate the early stage of mending the knife and ordering people, and then quickly synthesize the lacing Eating and drinking in the early stage is a must.

    Mid-core pack:

    2 There are spirit straps, long-distance walking shoes, and phantom axes.

    After the idea, the water man rose strongly, and the equipment was mainly based on attribute equipment, and it was generally a farm idea that took into account the gank to dps.

    There is basically no controversy about the core with 2 to 3 lacing to raise the measurements. Flying shoes with ultimate can better participate in gank and improve the efficiency of money farming. Since the water man's force sensitivity conversion changes the basic attributes of the water man, which can be inherited by the illusion created by the clone axe, and the water man can copy his own illusion, the increase in the dps ability of the water man by the doppelganger axe is very huge, and it is the first major piece without dispute.

    Footwear selection. 90% flying shoes, 10% prosthetic legs. Since the early stage of the water man mainly relies on skill output, plus the strength that can lead to agility, the attack speed provided by the prosthetic leg is not particularly needed. Flying shoes with ultimate can be a good gank and all kinds of money.

    Late Divine Outfit: Wandering Shoes, Phantom Axe, Demon Dragon Heart, Butterfly, Cannon, Lost Blade.

    As Min Ying's water man, the physical output ability in the later stage is outstanding, and the clone with the ultimate has strengthened the output and survivability very well, while the dragon heart is smoother than the butterfly synthesis, and the three skills can be used to switch to agility at the same time as increasing life If the game continues to drag on, the output provided by the butterfly and the 30% miss are the next better choices, and it is also a good choice to consider scattering if you lack the skill of retaining people.

  12. Anonymous users2024-01-31

    In the early stage, the magic wand prosthetic legs, in the middle stage, look at what heroes on the opposite side, there will be a Lincoln if there is more point control on the opposite side, and if there is not much to dominate the doppelganger or double knife, in the later stage, the butterfly cannon ice eye Satan Lincoln flying shoes, and more attribute conversion.

  13. Anonymous users2024-01-30

    The equipment of the hero of the water man is varied a lot, depending on the situation on the battlefield, so it is the same as upstairs--

  14. Anonymous users2024-01-29

    The hero positioning of the water man is the main c, all kinds of belts, all kinds of money, a 175 +2 armor guardian ring in the early stage, three branches, and supplies, go out and decisively go out of a temple It's OK, generally don't use w, w is a god-level murderer. If someone guarantees you in the early stage, you will develop very well, and if there is no one, it will be obscene! You are generally only on the side, and you always have TP on your body in the middle of the game, and then there are all kinds of line clearance, and if you don't have to, you don't have to play together, your money is critical.

    Outfits, clones, bloodsucking, black and yellow are indispensable, and you can also come out of Lincoln, the Void Spirit Knife. This outbreak is very violent.,Water people are actually very ordinary.,Playing money.,The main thing is to see if you'll make reasonable use of your every big drink and every TP.,The real essence is the use of W.,These have to have quite a lot of actual combat.,You understand.。

  15. Anonymous users2024-01-28

    Double lacing, flying shoes, doppelganger axe, butterfly, ice eye + domination or dissipation, dragon heart.

  16. Anonymous users2024-01-27

    At the beginning, it is recommended to eat and drink with double socks and double branches.

    Crafting the Poor Ghost Shield on the side.

    Shoes fly with the wind, shoes fly against the wind, prosthetic legs.

    And then the doppelganger. Ice-eyed butterflies.

    The dragon heart skill is the main 1 auxiliary 2, and there is a big point after the 1 and 2 are full.

    The remaining dots are yellow.

    Convert the property to the point where the tower is finally pushed.

  17. Anonymous users2024-01-26

    Two agility shoes in the early stage, then prosthetic legs, Lincoln, black and yellow, ice eyes, butterflies, and dominate these few equipment.

  18. Anonymous users2024-01-25

    Beginning: Prosthetic leg, magic wand, frenulade, magic bottle Medium: Prosthetic leg. Scattered or double knife or Lincoln or doppelganger.

    After: False Legs, Double Blades, Satan, Clone Axe, Hu Die, Ice Eye Add points: Add a little turn attribute, and then wave and impact to the point, and then the ultimate move after they are full.

  19. Anonymous users2024-01-24

    It's good to scatter, it's very useful, and I'm thinking that if I combine it with a phantom axe, it's better. After all, it should be good for heroes with low HP, Phantoms. Personally, I think it would be good if you had the money to put together an ice eye, after all, the Extreme Feather Ball is a good thing for variants.

    As for adding some mold wheels, it should be full early, chasing, escaping, and replenishing troops are very useful; E is also good.,You don't have to be full of conversions first.,The ultimate is also full.,The above pure tung cherry is a reference.,It's not applied in actual combat.。

  20. Anonymous users2024-01-23

    30 is not the best choice, but it must be true, and you can experience it in the actual combat area.

    30 strong, there is no nonsense.

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