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As far as you are concerned, as long as there is a blue profession, it is affected by intelligence For the blue profession, intelligence is the most priority attribute in front of various attributes, and ** profession does not have too many effective means (skills) to return to the blue, and can only increase the speed of returning to the blue through the accumulation of the attribute of spirit The difference between a spiritual value of about 1000 and about 2000 is very obvious. The same is to play a copy of the same teammates Spirit 1000**Relying on conservation, I basically dare not overdose**. The spirit of 2000 doesn't even have to think about consumption.
MS** is divided into precepts and sacred, and the means of returning to the blue of the precepts are more than the sacred, which can be more focused on the intellectual, and the sacred is more focused on the spirit. Personally, I think that the precepts have several attributes (Intelligence, Spirit, Mastery, Crit, Haste), Divine (Intelligence, Spirit, Mastery, Crit = Haste).
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If you look at the colorful gems on your head, is it because of the different colors of the gems inserted in your shoes, which leads to the activation of the colorful gems on your head, so that there is a different blue limit.
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In addition to the high intelligence of the pastor, he should pile up the spirit. Otherwise, you won't be able to fight a protracted war, you see, this is the difference in spirit, I like to pile up spirits, not much. Ha ha.
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The front should be used by the dark herd to add hits.
The equipment in the back plus the spiritual pastoral use.
The precept endurance lies in the intellect.
The endurance of the priest lies in the spirit.
Neither of your two equipment is suitable for the precepts, to put it bluntly.
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I haven't played ms for a long time.,85 years ago, when I didn't change the talent tree, there was a talent that was strong in spirit.,At that time, other professions didn't add strong.。 Now that the talent tree has changed, I don't know if this talent still exists, what has become of it, isn't the Fa Qiang now just intellectual? How about reverse thinking.
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The spiritual attributes of small virtues and pastors have the greatest influence.
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Intelligence and the speed of returning to the blue have nothing to do with half a dime.
The spirit has something to do with the 5th time to return to the blue.
In particular, the pastoral spirit plays a great role.
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The precepts of the shepherd 5 times are greater than the spirit.
The spirit of the priest is greater than 5 times.
The gain of intelligence lies in the fact that the team has a battery buff (such as AM's aftertouch heart burst) and its return to blue I estimate that 5 intelligence is equal to 1mp5 = spirit The gain of intelligence is not large.
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Because the spirit of this version is greatly weakened, and there is no spiritual addition injury in the talent of the precept pastor, the spirit has little influence on the precept herd, and the return to the blue of the precept herd mainly relies on breaking the shield to return to the blue, so pile up the intelligence There are also five rounds of piling up the blue of the precept pastor, mainly these two.
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Well, a few people upstairs said no...
I would like to say.. Version. Intelligence increases by 5 seconds back to blue.。。。
Back to the blue formula. 5 seconds back to blue = 5 * spirit * square root of intelligence.
It can be seen that the intelligence is added back to the blue, only because of the relationship between the "square roots", so the effect is not as significant as the spirit.
In addition, the increase in the upper limit of intelligence is also conducive to the use of the team's percentage mana recovery buff.
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Requires the talent of divine to divine focus, and the precept needs to point out the meditative intelligence plus blue plus critical hits and enjoy the blessing of the king.
Critical hits trigger Holy Focus and regeneration is increased by 50%.
I used to look at NGA, and there was an essence post that said that the attributes were in the middle. Law Injury" Intelligence "Rush" Spirit "Crit", but this is not to let you blindly pile xx. Attribute balance is the most important.
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wow back to blue 3 kinds.
1.Equipped's 5 seconds return to blue.
2.The spirit is back to blue.
3 talents support back to blue.
Intelligence is the upper limit of + Blue.
How much blue is kept in the casting, that's talent + out, such as the MS shadow system's diversion is the correct solution, and the friend said that the blue formula is also correct, but it doesn't seem to say it all.。。。
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Intelligence does not return to blue without casting, but it has something to do with casting blue.
At 460 Intelligence, 1 spirit equals 5 times 1 blue in the non-cast state Equals 5 times blue in the cast state Can you understand this?
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Spirits without a priest increase the rate of regeneration in non-cast states.
Intelligence increases magic cap.
The attribute of returning to xx blue every 5 seconds on the equipment belongs to the return to blue in battle.
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Back to the blue relies on the spirit It doesn't seem to have anything to do with intelligence Intelligence can only determine the length of your blue bar, which is the highest ceiling, if I'm not mistaken, there is no such thing as intelligence in the talent.
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Intelligence increases the upper limit of blue.,But it has nothing to do with returning to blue.,MS talent doesn't seem to have an item to increase intelligence back to blue (at least I remember that there are no precepts.,Shen Mu doesn't know) The spirit is added back to blue.
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The current version of the intelligence has affected back to blue, but it doesn't have a great mental effect. However, if it is a precept pastor, it is supported by talent, and the mana recovery effect of intelligence is stronger than that of spirit. That is to say, the shepherd of God must be spiritual, and the shepherd of the precept must be intellectual.
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It's all up to you.
When I was a novice, all the equipment was which one to use quickly for blue.
That is, the spirit.
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Not only is there a problem with the blue formula, too high intelligence will benefit from the "recovery" skill (the recovery I am talking about is the one that recovers mana per second) Of course, the priest with high intelligence has a reason with QS You can improve your own critical hit Plus in this era of national recovery It is not a good choice to bring intelligence But the intelligence is high enough The spirit will naturally not be improved The landlord still weighs it himself.
To add, Intelligence has an effect on all sorts of percentage blue spells, including Shadow Fiend, Mana Tide, and Future Anthem of Hope.
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If you don't add it, Intelligence + Blue + Spell Critical Hit.
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If you don't add back blue, it's the spirit.
Thank you
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Spirit back to blue (XMP 2s) and XMP back to blue 5s. Shape a model of a priest: "Meditation 3 3", 3 pieces of excellence, 75mp 2s, 50mp 5s.
In the case of no casting, within 1 minute, the total amount of spirit blue YMP = 75MP * (60s 2s) = 2250MP;
XMP: 5 seconds: total amount of blue return zmp = 50 MP * (60 s 5 seconds) = 600 MP.
If the spell is kept in the cast state, within 1 minute, the total amount of spirit blue YMP = 75MP * (60s 2s) * 30% = 675MP
XMP: 5 seconds: total amount of blue return zmp = 50 MP * (60 s 5 seconds) = 600 MP.
Judging from the results, in either case, the total amount of spiritual blue return is always greater than the total amount of XMP 5s blue return. And only if the meditation talent and 3 excellence are present at the same time, the spiritual return will be better than the XMP 5s back to the blue.
Base: Mana regenerated every 2 seconds = 4+13 spirit
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The first floor is a good one, it's worth learning! My ms pursues high ** effect, high spirit and high return blue! Suitable for the needs of big FBs!
A little intelligence plus 10 mana!
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"High ** effect, high spirit and high return to blue" is only possible if you are well equipped, but I don't know what your standard is, usually high ** effect, spirit and back to blue will be less.
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Hello landlord I'm a priest player.
Spirit can usually be understood as the speed of returning to the blue, which is a very popular understanding, the higher the spirit, the faster the return to the blue. Spirits are defined as two cases for the priest himself: the priest spirit of the precept talent is only added back to the blue speed; And there is a must-have talent in the Divine Shepherd, and the talent named "Spirit Guidance" will increase the strength of the spell proportionally if there is a spirit in the equipment or its own attributes.
Intelligence usually refers to the addition of the upper limit of the blue bar and the proportional bonus to the critical hit of the spell, which means that when you add intelligence, you will also increase the amount of blue and the critical strike chance.
Haste is generally of little use to the priest This has something to do with the shepherd's technique, the shepherd rarely uses spells that require cast time, such as fast, but this spell is very commonly used in the precept talent dungeon, haste is to shorten the cast time, so that you need to cast time or need to guide the time of the spell can be released more quickly, in individual cases you will also feel the effect of haste on the public CD (such as receiving the influence of shamanic bloodthirsty skills).
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First of all, you said that the spirit is that Garan is wrong, because the intellect is Garan plus explosion. The spirit is to add back to the blue speed, and the haste is to speed up the casting speed... and the indirect watchtower lord pondered carefully.
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The spirit of the blue priest has a divine gift, and the spirit also adds to the injury.
Intelligence, Mana, Critical Spells.
Haste Reduces cast speed and spell public cd
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The spirit is back to the blue.
Intelligence increases the magic cap. In terms of returning to the blue, both the spirit and the intellect will have an impact on the return to the blue, but the spiritual influence is large. And also.. Impact attacks.
Haste increases the cast speed, in other words, it shortens the read, and at the same time, haste has an effect on the public CD, which is a second for MS, up to 1 second.
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The spirit is to add back to the blue speed.,Intelligence is to add mana and spell crit rate (but relying on intelligence to add crit rate can't add much),Rush is to speed up the speed of spellcasting and reading bar.,After answering,There are questions to talk about.,I wish you a happy game.。
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The priest's spirit is added to the speed of 5 seconds to return to blue, and the talent can also point out that the spirit is strong, the intelligence is blue, and the haste is to increase your spell casting speed.
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The spirit is added to the speed of mana. Intelligence is blue. Haste reduces skill CD and increases skill release speed.
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First of all, in addition to the 5-second rule, it is 2 seconds to return once.
Second, look at some talents and item effects within the 5-second rule.
Later, BLZ modified the blue-back formula, and now the spiritual blue-back formula is the same for all professions, that is.
Non-cast 5 seconds back to blue = (Spirit * Intelligence
Intelligence means the square root of intelligence, which is a fixed coefficient, which is a coefficient of 70 levels, and the fixed coefficient is different for different levels.
If you have a talent that allows you to keep your cast blues (e.g. 30% of the Priest's Blueback talent), then multiply that by that percentage (e.g. the Priest is multiplied by 30%)
I want to remind you here that if you are MS, you basically still rely on the spirit to return to the blue, and the spirit in the human MS talent is increased by 5%, and the later the effect is reflected, the more obvious it is.
A good MS is not only based on your blue ceiling and ** amount, but also on long-lasting battery life. The boss in the large FB won't let you have a tube of blue enough, and without a strong spirit back to the blue as a guarantee of long-lasting endurance, you rely on that super mana potion to drink? That's impossible.
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1.When the priest is outside the 5-second rule, the blue return from the spirit is: (Spirit x+.)
Here the denominator x below the spirit is influenced by intelligence.
The effect of intelligence on the return of the spirit is logarithmic. When you are below 300 intelligence, your spirit will decrease, and vice versa.
The formula of intelligence versus back to blue is a more complex quadratic formula, you can use the panel to look at it directly, and it is very troublesome to calculate it yourself.
2.In combat and non-combat situations, the gap is more significant. To put it simply, the battle back to the blue is the 5 seconds back to the blue, and the non-battle back to the blue is the return to the blue provided by the spirit, and the general spirit back to the blue will be much higher, so MS must master the 5S rule.
3.I don't know what you mean by this, the influence of the spirit on ** depends on the spiritual guidance in the divine talent, but this kind of thing can't be quantified as **, because everyone's mastery of the 5-second rule is different.
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The plugin automatically calculates that you don't have to. Your talent plus points will affect your mental and intellectual effects Because when the spirit returns to blue, the spirit also provides ** effect So it is not clear Priest's words It depends on what equipment level you are in If you just reach 70 1300 or so** is OK Pay attention to the spirit The biggest advantage of MS is the spirit of the Super NB 1400 effect The ms of the spirit of the pile does not have to sit on the floor in the whole process in KLZ It is conceivable. Have you ever seen a milk D or milk sa or QS that doesn't drink water?
Either they are addicted to orchid the whole time, so you pastor is too intellectually minded, and you should pay attention to your blue! Hover over the character interface for a while, and a dialog box will appear in the Blue Back column showing your combat and non-combat Blue Returns, what does it matter...
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I recommend you go up and have a look.
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I'm also playing MS is also SW basic graduation,At the time, I and most ms first took an unusual route--- crit flow,At that time, my highest attribute of full buff was 1500 law strong,1150 back to blue,265 haste,28% explode,Under the premise of no brain ring,Basically, a ring can brush out a smooth hair fast**,And the DPS of the graduation team of the sunwell is not a problem,It doesn't involve the problem of battery life。
Now my blue return attribute has dropped to 750+, but the explosion has become a maximum of 33% due to the team's influence.
Finally, let's talk about my opinion on MS in this version.,The original crit flow is not very prominent in terms of PVE.,My personal opinion is to pile up as fast as possible in the case of holding about 25% of the holy explosion machine.,And the current shadow demon back to blue effect is much better than the original.,Plus the blue effect of the punishment ride am and the big blue.,If it's all counted before the blue sky, the boss hasn't fallen.,That's the problem of your DPS.。
As for the 5-second rule, it can still be used, but it's not very useful anymore, because after all, the return to blue has been weakened.
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