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I haven't played the priest, but I personally think that the ** priest divine system is very powerful, and the group shield is against the sky. Go to the dungeon must have a holy priest!
Dark Pastor was not impressed. Dark herds are rarely formed, unless they are in teams of 25 people.
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I didn't say it so exaggerated to the point that it was very difficult.
By the way, on the 1st floor, your so-called group shield against the sky, are you sure it is the Holy Shepherd??
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The key is that dot enjoys the rapidity.,This is a big buff.,Dark herd's aoe is very strong.,Its own endurance.、Survival and team buff ability are quite strong.,It's not hard.。
**Not to mention,I feel**technique is very important,It's not the same as DPS,DPS planing to fight the boss is different and then add it,Assuming that just looking at the stake's technique is basically the same profession and the same talent are basically the same,But**Skill coordination is quite changeable,**No**cycle,But the output has an output cycle,This is the difference,As long as you play more,Play more,**Good technique will definitely be more +,Personal feeling in addition to milk riding this brainless**, The rest of the blood-adding professions** abilities are all differences in the talent of the technique, the profession, and the equipment.
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It's not the end of MS, especially in PVE, ** is still NB, AM's support ability is weakened but AOE skills are added. So it can only be said that it does not rise or fall, but it will increase the output of AM in an all-round way, for example, the instantaneous dot enjoys the bonus of extreme speed.
**There will be a short period of empty blue, but with the improvement of equipment, it will basically disappear.
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1.If the flower of the task upgrade is of course a dark herd, there will be a return to the blue after killing the monster. And the dissipation of the dark herd can also return to blue.
The damage of the Dark Pastoral will be relatively high compared to the Disciplined Pastor, except of course for the relative poor equipment. WLK's Dark Shepherd leveling is very fast, much faster than mages and warlocks, do elite tasks and change the precept herd, you can definitely consume elite monsters, and the equipment before 80 can just be worn with the task reward.
2.If someone has a long-term stable copy upgrade, it is recommended to use the precepts, whether it is a single plus or a group shelf, it is more balanced, and it will not be rushed because the single addition milk is not available.
3.As for the post-80 wasteland, it depends on what kind of priest your guild lacks, if the guild is less**, it will never let you secretly herd, and the output of WLK in the early stage of dark herding will definitely not be higher than that of mages, thieves, and other professions, except if you use your own methods. It is recommended that the landlord still feel at ease to make a little milk, as for the sacred or precept issues, if it is only for the sake of soaring **, it is still sacred, and the sacred milk will not be ignored no matter how bad it is.
If in order to improve the team** (immortal), it is better to use the precepts, and I feel that the precepts are **, how to add lubricants, how comfortable. And personally, I think that if the precepts are used well, there is basically no problem with adding t alone.
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Version: Dark Pastoral Pvp:
Darkherd pve:
Divine Pastor pve:
Precepts pvp:
The above are a few of the talents I have studied, but now this version is very deformed, and I feel very good about the M80 PVP in TF
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Upgrade - Shadow talent.
Quest - Divine Talent.
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All three are fine.
The best thing you find when you play the taifu is Dark Shepherd + Precepts.
Under the precepts, the quest is fault-tolerant and monomer** quite powerful.
Dark Pasture is the first in the efficiency of damage and monster fighting, and there is AOE in the later stage, and the copy is also fast.
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The leveling is definitely a dark herd talent, and the dps is high!
The post-80s generation opened up the wasteland with divine pastoral talent and dark pastoral talent!
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Dark herd must be learned when leveling up to 80 It depends on the situation When it comes to it, it's still more Fei Lan Meditation is still out (Huan Mu) If you brush it alone, I think it's okay to open WLK or play precept herding.
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Shadow and Discipline, when the equipment is relatively poor, AM's DPS is very strong, especially the AOE ability, basically no need to drink water, everyone likes it. Shenmu ** is too Fei Lan, it is better to use it if you want to do ** or precepts. When it comes to leveling up, the most important thing you need is to reduce your rest time.
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Leveling Discipline + Shadow.
80 Holy + Precepts or Precepts + Shadow or Shadow + Holy.
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Fight is also known as PVP (Battlefield Arena) precepts of Dark Shepherd.
Blood, also known as pve (the next copy), the priestly precept.
PVE: Divine Pastor].
The current divine talents are bloated and terrifying, and people with different techniques can have different ways to add points, and the trade-offs for talents such as Prayer of Despair, Inspiration, Divine Wrath and Spell Barrier, and Divine Favor in this set of talents can be adjusted according to their habitual techniques.
The Holy Priest's Trick can basically be divided into Critical Rapid Stream or Recovery Stream
1.Resume the flow.
After the ring and healing out of the surge, it is thrown quickly, and the rest of the time it is lost, and the team is bleeding badly. The advantage is that the skills are basically instantaneous, and the excess ** is less, which is very convenient to use in battles that require running;
The disadvantage is that the explosiveness is slightly weaker, the recovery consumption is slightly more, and in many cases the recovery gives the feeling of insecurity, and the recovery of a mature team can easily be overloaded (although the excess recovery will not jump).
2.Fast streaming.
Ring and healing outside the time with a quick whack-a-mole, the team sheds blood with a stack of good luck ** prayers. The advantage is that you have good luck at any time, explosive power, and strong emergency ability;
The disadvantage is that both speed and prayer need to be read, the running position is not flexible enough, and there are higher requirements for rapidity.
Strictly speaking,Skills are dead,People are alive,It's not recommended to stick to these two techniques according to the recovery of the fierce brush or press the fast fierce brush,The two techniques correspond to different kinds of boss battles,To quote a certain master's words:Big loss reading fast,Small loss throw recovery,If you lose blood,Speed will be connected to read。 Good luck for longevity, healing about prediction, ae on prayer, effective by ring herding.
Brush t to read strongly, that is a high-level live, although the prediction is important, the prevention is more high-end, the healing shield is restored, and finally the pre-reading. The first type:
Give up potency; Recovery is also not fully intensified.
Give up potency; The recovery is not fully strengthened, and only 1 point of qualitative change is pointed. The reason why it is said to be the 1 point of qualitative change is because recovering after clicking it can trigger the surge of holy light, and the surge of holy light can also stack good luck.
I think the priest should choose which one to strengthen, restoration? Prayers? Potency?
As for the unity of body and mind,Actually, this version can not be ordered.,But I personally like mobility.,I think the most important attribute of the game is mobility.。。 But if you don't point these 2 points, I don't know where to throw them, so I probably strengthen and restore there.
In addition, you can put 2 points wholeheartedly into the ** buff. The second:
Intensify recovery and group therapy, abandon GH
The third type: the point about the potency, taking into account the group supplement and GH.
You can also put the 2-point recovery of the first layer into inspiration.
It is also possible to add 1 of the 3-point ** buff to the recovery buff (that recovery can trigger a surge of light).
PVP: Dark Pastoral].
Type 1: Deep Shadows.
Anti-dispelling is really not added. Shadow affinity and that 15% of the blue feel like there is no mental diversion (cancel that fainting, a little depressed).
The one who brushes the pain is tortured and feels that pvp is really unnecessary to add.
The second type: anti-dispelling.
Protect the DOT and stabilize the output.
Precept m1, fighting.
2. The next copy (that is, add blood.)
Expectation (*.)
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Pre-reading bar problem,I haven't played for a long time.,I don't know if the lack of blue is still serious after the equipment is now equipped.,ms compared to other** to consume blue,** The amount wants to go up,Blue control is also a door technology。 As for the problem of adding blood to read the strip, it's a rhythm, and it's definitely too late to add it when the blood is dropped.
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Familiarize yourself with the boss's skills and pre-read** in advance. Generally, the priest just gives the tank a shield and recovers, keeps the buff on the tank constant, and uses rings and healing introductions.
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I can't check much, and the priest has multiple heavenly powers.
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In terms of PVE**.
Priests and shamans are still the mainstream.
However, the Great Ring of the Divine Shepherd was slightly weakened, which directly led to a decrease in the amount of ** and at the same time caused the precept's ability to replenish the group to be close to pale.
Milk virtue can still rely on wild growth to assist the group to make up.
In terms of single brushing, milk virtue is very powerful because of the nourishment learned (a skill similar to the second touch, and there is a bonus to the hot target) plus the previous big touch and three flowers healing rejuvenation.
And the precepts were nerfed for 2 seconds after the penance was nerfed, and the ability to support ** was still strong, and it joined the ranks of the mainstream** It is said that the precepts were weakened in later versions because ** was too strong.
Every profession has its own strengths and weaknesses.
There are no strong classes, only strong players.
Dig deeper into which one to use, and if you use it well, any profession is very powerful.
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Pastors and milk are indispensable.
The priest was very helpful for the team to lose blood on a large scale.
Milk has a lot of love for stabilizing the total number of teams.
The four famous supplements have their own characteristics, and they all have their own team positions, and there is no need to fight for winning or losing.
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The group supplement may still be more powerful than the milk virtue, but the priest's technique is a little better, and it can still be compared to the dairy pastor I have been playing for a long time I am deeply touched Compared with the equipment of SW Other professions are inferior to the priest, only the milk virtue is more powerful.
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Upper armor piercing to repair the wounding poison Other equipment problems.
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On the poison that continues to lose blood and the poison that reduces the effect of **, bleeds flow. Sneak attack, kidney attack you lose.
Shadow Dance left him with half blood and strangled his throat.
Basic process: (I play priest in Taiwan's uniform, 22 thieves often beat me like this, it's very uncomfortable) Throat Twisting - Cutting - (Chiseling + Kicking + Breaking Skills, pay attention to saving energy) He is afraid of the cloak, don't give him the opportunity to read penance, half blood, shadow dance - Throat Twisting. The bloodletting flow is very inexplicable.
This skill is for priests with 1100 tenacity or more.
If you let him read 3 penances, the odds of winning are much smaller.
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I don't play JJC very much, I'm a battle thief, mostly pve, it's just a wild encounter ms direct sneak attack + killing feast ms directly lying down tough not easy to fight.
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Upstairs, I want to remind you ......
Supplemental riding is indeed a must, and it is indeed very brainless, but only with the brush.
As a 6300gs high-end priest, my 25ICC** amount of stabilized pressure with the same equipment of the shaman, slightly higher than the recovery of Germany, when the pressure of the group brush is small, you can also see the amount of supplemental riding, to the queen and other high group brush pressure king, the basic amount of supplemental riding is smaller than any regimental brush.
Playing priest techniques and glyphs correctly, take the first is 100%, I am now a second a big prayer brush full of a team + glyph lasting effect in 6 seconds to last back to 3000 4000, recovery 5000 or so a jump, the ring is about 6000 more, the team is in danger with the holy eulogy is almost equal to 6 seconds 12 times of holy healing intelligence automatically add the least HP within 40 yards, do you think the priest ** is the worst? The priest is just not like the xd brainless whole group hot occasional nourishment, unlike the shaman who has no brains from beginning to end.
The priest's mana is relatively tight, so the recovery, healing prayer must be thrown to the right target at the right time, the ring technique must be fast and accurate, and the instant quick treatment is lost to ensure that the big prayer can be sent at the right time, and the superiority of the group brush priest is very clear to all those who have been the head of the group.
In addition, my 6000gs dark herding suit can also be maintained in the first group in our regiment, and the strong DOT class is very advantageous in the ICC's general high-mobility battles.
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There should be no problem with the stone It just depends on what your equipment is Technique is very important to control the blue For example, when you are bloodthirsty or heroic, put the Shadow Demon + singing, so that the efficiency of returning to the blue is very high. Of course, it would be better to have solace or ICC old SP.
I don't know what it means to be a priest or a precept. The words of the precept pastoral inscription are shield inscriptions. Quick** glyphs and penance glyphs.
The words of the pvp precept The talent points out the prayer of despair, puts a shield on himself, and drives it away as soon as possible, and the pain suppresses half of the blood and can almost be lost, and then throws energy to himself and infuses the blue of the other party's nurse. That's it o(= =)o
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0 0 floor is mainly to explain the specific problems.
Is it the output or **. Is it a copy or a pvp. If only this is the title. I could write a book.
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What questions about the wlk version of ms, please indicate to the landlord, so that the landlord can answer.
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Hello lz,I'm just from playing God M.,I don't know if I'm right.,But you can do a reference The spirit of ms has a direct relationship with back to the blue.,As ms,You're not the center.,Your role in the team is to assist.**,To put it simply,It's to give first aid to injured players when they're reading the other** reading strips.
So when the pressure is not too high, you can paddle to save the blue, and when the pressure is high, you have to concentrate on the output.
There's also the problem of haste, my ms haste is more than 400,**No pressure at all,Most of MS** are instantaneous,Don't go to pile up the rush,The speed is high,The blue will be less,Especially the god m,With the help of the ring plus the talent of the surging of holy light,The talent of triggering good luck after the instantaneous fast,These are all haste,According to what I said, ms is the heap of spirit,And then there is the magic injury,I 5500gs no buff3000+ magic injury,And then the ms back to the blue means is very many,Dark demons、Singing Coupled with the defeat (it doesn't matter if you don't have it, after all, you're not rich, hehe) will hardly be empty
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