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Piercing: Ignores enemy resistance.
For example: The only things you can wear directly with the fixed method in lol are mage shoes, ghost masks, and if you wear mage shoes with 20 points, if the enemy has 30 points of magic resistance, then you use magic damage skills to hit the enemy, which is equivalent to the enemy only having 10 points of magic resistance.
There is also equipment that ignores the enemy's magic resistance.
For example, Void Fight ignores 40% of the enemy's magic resistance, but if you have equipment with fixed resistance, such as shoes, the magic resistance reduction is calculated as follows: the enemy's magic resistance is minus your fixed magic wear and then 40% of the Void Battle's magic resistance.
Special reminder: There is a difference between adding fixed spell penetration and reducing the enemy's magic resistance equipment, even if your spell penetration exceeds the enemy's magic resistance, the enemy's magic resistance can only be equivalent to 0, but the equipment that reduces the magic resistance can definitely reduce the enemy's magic resistance to negative, so that the enemy will take more damage.
For example, the enemy's base magic resistance is 10.
A hair wears shoes and a fixed hair wears 20, and an abyss scepter fixes the magic reduction resistance 20
Skill base damage is 100 points.
Only equipped with hair and shoes, the skill damage is still 100 (the enemy's magic resistance is equivalent to 0).
Only the Abyss Scepter is equipped, and the skill damage is 120 (the enemy magic resistance is negative).
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Spell piercing refers to spell penetration, ignoring the enemy's magic resistance.
An example of the calculation method is as follows:
The only version of the thing that is directly added to the fixed method in lol is the mage power shoes, the ghost mask, and the mage shoes plus 20 points of magic resistance, if the enemy has 30 points of magic resistance, then the player uses magic damage skills to hit the enemy, which is equivalent to the enemy only has 10 points of magic resistance.
There are also equipment that ignores the enemy's magic resistance.
For example, Void Fight ignores 40% of the enemy's magic resistance, but if the player has equipment that is worn with a fixed method, such as shoes, the magic resistance reduction is calculated by subtracting the enemy's magic resistance from the player's fixed method and then calculating 40% of the Void Battle's magic resistance.
Special reminder: There is a difference between adding fixed spell penetration and reducing the enemy's magic resistance, even if the player's spell penetration exceeds the enemy's magic resistance, the enemy's magic resistance can only be equivalent to 0, but the equipment that reduces the magic resistance can reduce the enemy's magic resistance to negative, so that the enemy takes more damage.
For example, the enemy's base magic resistance is 10.
A method wears shoes to fix the hair and wear 20, and an abyss scepter fixes the magic reduction resistance 20
Skill base damage is 100 points.
Only equipped with hair and shoes, the skill damage is still 100 (the enemy's magic resistance is equivalent to 0).
Only the Abyss Scepter is equipped, and the skill damage is 120 (the enemy magic resistance is negative).
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Magic Piercing Priority: Percentage Magic Resistance Reduction Fixed Magic Resistance Reduction Fixed Magic Resistance Penetration Percentage Magic Resistance Penetration.
According to your question, after breaking the defense, it is (100-30)*(1-50%)=35
Like like"Abyssal Staff"It's the second priority"Wear shoes"It's the third priority.
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150-40=110 Calculate the actual magic resistance after penetration.
110 (110+100) = 52% reduction in spell damage.
500*(1-52%)=240 Actual damage dealt by the skill.
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The law is only used by people who have anti-law equipment. For example, if he has a magic resistance of 100, for example, he will reduce the magic damage by 40%, then if your magic attack is 100 points, it will be 100-100*40%=60 damage.
If it's 5%, then it's 100-100*(40%-5%) = 65 damage.
Faqiang and Fa Wear are not the same concept.
Mana strength directly strengthens spell attacks.
If the opponent's magic defense is 0, then add 1 mana = 1 damage, then you have a little more mana, and you will do a little more damage.
But because he doesn't have the Dharma defense, then your Dharma Piercing is equal to invalid.
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The law wear is that after the other party has a demon resistance outfit in the later stage, the law wear will play a certain role. In the early days, when there is no magic resistance, the magic resistance is not as effective as magic damage.
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This ratio is related to heroes! It's all different!
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This doesn't seem to be calculated.,Hair piercing is equivalent to reducing resistance to the method.,Law strength is to increase damage.,The two are basically the same.。
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There are too many French anti-installations! When you play the game, click on the defense class where you buy equipment, there is a magic resistance bar inside, and there are a lot of magic resistance outfits in it! I only know 3 types of law dressing, one is a shoe, one is a law wear stick, and the other is a piece of equipment that is a combination of ruby and law book (name forgot).
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The best thing to resist is the force of nature There are many other things to buy depending on the situation Hair wear There is a 70 small stick 2000 **Considerable, it is best to buy the killing cap first is 140 law strong and then wear it Otherwise, it doesn't hurt to beat people If it's good, choose me.
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The best thing about the law is the power of nature.
There are plenty of other options to buy depending on the situation.
There's a 70 little stick for 2000
**Considerable, it's best to buy first.
The killing cap is 140 strong.
Wear it again. Otherwise, it doesn't hurt to hit someone.
If so, choose me.
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