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Hold down Ctrl and then press S to give a backward boost After that, space+sspace+s ghost jump initially requires a practice process The main point of ghost jump is the rhythm It is recommended that you practice in the underground research institute A little feeling will go to the actual combat Don't let people t But there have been a lot of hangs recently For novices There are a lot of inconveniences After the basic ghost jump is proficient, you can try the long-distance ghost jump Of course, the basic ghost jump must be proficient But don't always show the long-distance ghost jump It's very simple On the original basis Just press s for a longer time to adjust the perspective to the front After this ghost jump is proficient, the technique can basically kill the top three bandits, but to become a big master, you have to find the rhythm to practice the longest-distance ghost jump This ghost jump distance can jump to about 3 meters What is the specific is not easy to say, it is very floating, you may find that you suddenly jump far away when you use a long-distance ghost jump, that is the longest-distance ghost jump, the most important thing about this ghost jump is the rhythm! Rhythm! Flowing Night Love :
09 Report First of all, let's introduce the basic movement of ghost jumping: squatting and jumping.
Squat jumping is to keep pressing ctrl, and then press the space bar to jump, and ghost jumping is like this.
But. Can't move? How could it be in place all the time?
Of course, this brings us to step 2, the inertia before squatting.
What do you mean? It is to move before squatting, just like walking, running, squatting and moving when jumping up, press ctrl in the air after jumping, and press the space bar immediately when you land, so you start squatting and jumping.
At this point, you'll notice that the squat jump can go in the direction you're moving.
However, I will listen to it in the end.
This is the most critical ghost jumping step:
Shift the perspective to the opposite direction of your own movement, and to say a hundred is to squat and jump with your back.
At this time, when you press s (back) to build after squatting and pressing the spacebar, you will find that the ghost jump will not stop
Just repeat the process and you can move with Ghost Jump.
But, after practice you find out. How do you turn? I press W, A, D (front and left) to build, I can turn, but it will be displayed immediately, what to do.
It's very simple, you just have to turn the mouse field of view (within 90 degrees) when the ghost is jumping, and you will notice that your movement is slowly changing.
As for what direction to turn into, you can experience it yourself
Special reminder: If you stop halfway through, you will be able to re-ghost! (Proficiency in the start of the ghost jump will not be obvious)
When you're bleeding, remember to press S as soon as you take off, and the longer you press, the faster you move.
When you reach your fastest speed, you can traverse the CT hall in the basement in 3 seconds!
I don't know how many ghost jumps I'm doing, but you're going to be very hungry after studying!
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Simple, first come to a forward run-up, then jump squat, crouch to hold down. Then press the spacebar in an orderly manner. It can't be fast or slow. The premise is that you will be able to jump three generations (ghost jumps backwards).
The second is to jump backward to forward, because ghost jumping is designed according to inertia, after you jump backward for a certain distance, the mouse can turn a 180° to face forward. The premise is to have speed, and you can't jump without speed.
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Go ahead --- mouse and look left (you should be right-handed, right?). - Jump (hold forward) - Throw the mouse forward--- press squat. This is a broken down action, it's good to practice more coherently, master the rhythm, and you'll find that it's actually quite simple.
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It's about squatting forward and jumping, and you have to get the rhythm right, and you have to jump at the moment you land, and it's the same as jumping back.
Let's introduce the so-called 6th generation. Although I don't use it very much, and I am not very proficient, it is worth sharing! This 6th generation is even a friend who plays the full service told the even. >>>More
I'll tell you the whole thing.
The first generation will not be said.,The second generation is to hold down and squat.,Then jump back.,After jump.,After jump.。。 The previous 3rd generation is the same as the 2nd generation, but during the re-jump, turn the mouse to make the camera forward, and then just press the space bar to change to skip forward. The 4th generation is to run forward, hold down and squat in the air, press the space bar when you land, and press the space bar every time you want to land, without pressing the arrow buttons. >>>More
The fifth generation is the fourth generation of the basis of the turn, the first jump out of 1-2 four generations, turning, the air mouse to the direction of the turn slightly moved, while pressing A or D to turn, before landing a or D loosen A or D, the moment of landing in the press space, continue. >>>More
Ghost jump is divided into three generations: [Generation]: Hold down Ctrl and don't let go, press S and then press space, release S at the same time, press space again at the moment of landing, and then press S again, and then repeat the jump after jumping. . . >>>More
Just use the mouse, no other needs to be needed.