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In fact, there are still a lot of choices, and hum is basically a double mine 80 population three-method plastic surgery. As NE is first of all to use human mining when choosing to suppress, the first British DH, the map with a lot of monsters can be used DR, using a large number of skeletons to harass, suppress humans, and not let humans comfortably open and divide the population, again, ne can also choose to mine, but the first thing is that technology must be faster than hum, and it is basically a combination of bears and deer, and the second panda or Naga has a piece of wound skills, and high-level flames or lightning are very lethal to witch cannons, when NE is economically on par with humans, It is also necessary to explode the population, and it is recommended to produce an elven dragon, which is very good for the restraint of the legal system. When fighting, you must pay attention to the formation, the bear must resist, the fawn must detour back to the back row of the human to kill the small cannon, witches and witches, and at the same time you must operate the panda or naga well, and try to output the aoe to non-magic immune units.
One last note, when using a map with few stores, be sure to grab the group supplement. Practice a lot! Only the tactics that suit you are good tactics.
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3 magic cannons A large number of breaks, witch, is it the opponent's strength? If you can't win a pure bear with such a combination, you have to add a fawn. The opponent has a broken spell and can't use the roar, which is equivalent to increasing the opponent's attack, and it is recommended that you come out of the bear, deer, and mountain top combination.
This combination is a sure win for the right way, cannon, break, and witch. There is also a time when the other party breaks the law, and he can't use rejuvenation.
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Back to 1 you want to expel the bear's slowdown.
Back to 2, even if you save it, the magic has been drained by breaking the law, and there is still damage, so it's better to let it go.
Hit 3 spells, small cannons, 2 shots, pd, it's best to get to 3 quickly, and then his mage troops and small cannons will be chicken.
You DH want to grab the group to make up for the pd with the invincible stealth mana battle to eat a stealth run to the back to blow the small cannon mage.
The other party didn't make up for the group 2 and it was gone, and then the remaining method was even more chicken. 1 bear can fight 2 to break the law.
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The best configuration is: 4-6 fawns out of the second time, meet to disperse the water element, two hero pandas Try to improve the panda level, try to catch humans when the second book Don't let humans open mines or humans are comfortable leveling, and then three, bear roar upgrade As long as a bear roars can, when the war starts, 3 fawns + bears + elves, pandas pay attention to wine and fire spray men and women, elves give priority to violence, pay attention to keep it well, don't think about second heroes, pay attention to eating soldiers!
APM has about 150 Basically, you are not afraid.
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If you operate well, it will be very painful for the Terrans to fight you, so you must pay attention to the formation when fighting!
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The rookie doesn't even know that the Terran peasants and infantry are the same size!
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The Terran mage unit is the most energy-intensive of all troops.
In order to win, first of all, the suppression in the early stage is indispensable.
By the time you fight in the later stages, you must have a large number of fawns and look for opportunities for the fawns to pick up the back and light the cannons.
After lighting the small cannon battle, the battle will be won, at this time, the Terran will have no firepower, remember, it is best to kill the Terran in one wave, do not divide into several battles, otherwise it will be consumed.
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Since it's formed, it's not easy to fight The video on the Internet To be honest, I haven't seen a few ne fight hum hum and fail after the trip Unless he encounters a speechless situation It's best not to face it head-on when you are fighting, and you don't have to fight if you are broken and there is a double law Knowing that it is a decisive battle, you have to pull the elf to explode the double law The bear is exhausted when breaking the law, and it doesn't hurt so much when he is beaten Pay attention to the fact that he breaks the law more, you have more deer, he breaks less law less, you have less fawn Grabbing the group to prevent the group to make up for the group is basic Pay attention to the preservation of bloodless units It is best to be in 3 books just right Take the bear deer to either kill him or kill him and divide the ore (I feel that ne is very difficult to fight).
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This question is so difficult.,The most changes in ne's dismissal.。。。
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If you are all novices, I recommend not playing the late stage, although the late stage of ne is fierce, but the mid-term vacuum period is too large. So it's best to take them away upfront. As for the opening, you can choose a harassing hero or a support hero.
If you're a novice, it's best to choose supportive, after all, the multi-line operation ability is a bit weak, and then there is the double br explosion hunting. And you steal BT near his house while front-loading, and then get out of the ballista when it's ready. If you see that the other side is transferred to the Air Force, you will start to make up for AC
It's generally hard to defend against novices in this way. The hero choice can be POM, DH, BM, NAGA, FL The key is that the troops cooperate with BT to stand in front of his house, and then the ballista is forcibly demolished. If it is possible to replenish the moon wells next to the troops, shorten the front.
I've been playing for almost a year now, but also very much. However, this tactic is quite useful, as long as the opponent does not target the hard, the probability is quite high.
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It's better to start with neutrality, otherwise it will be miserable to be trunged.
If you are a novice, just 2br huntress take them away in a wave Of course, when this tactic is used, it is best to play the White Tiger Priestess as a hero and ascend to the aura If you are neutral, the Dark Ranger is the best.
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1. All the early ORC's harassment of the Terrans is mostly for monster grabbing and treasures, limiting the level and blood volume of heroes. At this time, all you have to do is to improve the efficiency of leveling and the protection of the unit, it is best to have a holy tower at home, whether it is FS or BM, the deterrent of the holy tower is still very strong. Also, the choice of your leveling route is also very important, in addition to the first group of monsters!
When the first night comes, the powder and shoes in the store are crucial for the protection of heroes and leveling up, so as not to be robbed. Bucks flow is the mainstream style of play in NE, and frontal positional battles are hugely powerful. There are two kinds of bear deer that play ne in the later stage:
The 80-population mage cannon and the griffin knight tank push the stream. Of course, both tactics are based on mining (NE with a single mine is a comparative advantage). The 80-population mage cannon is based on small cannons as the main output, spell-breaking and water elements as meat shields, and a small number of witches and witches as auxiliary short-blooded troops to fight against the opponent's bear deer; The key is that the formation also has group defense and group supplements.
The Gryphon Tank Knight is a type of tank that uses tanks to push NE bases, griffons and knights with high attack output to fight opponents. The griffin knight and the stag are a tactic of Hook, with the griffin restraining the bear and the knight restraining the fawn; On the other hand, the fawn restrains the griffin, and the bear is stronger than the knight, so this kind of display is purely based on personal operation The above two postures are more common to fight against ne bear deer, and as for other playing styles, I hope you will add prawns.
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Wu used the golden bell to hang the 60th Gongsun Shengmang Dangshan in the 60th round of Song Jiang's Xiyue Huashan to subdue demons.
It's you who slow down the building! Under normal circumstances, an AC will come out first, and when the demon comes out, he will also become a tower! The demon upgrades to dodge, resists the tower and kills the farmer first, and the AC shot is changing the tower! >>>More
1 ht is the huntress can be used as a novice, because I don't know the armor of the musketeer. It's hard to have a little common sense. Unless the opponent is very bad at scouting, you won't have to repair the blacksmith when you make the trip. >>>More
There's nothing special you need to do.
First of all, you have to know your strength and ORC's strength When your AC number is 1 more than ORC's G, you can fight with him (2 soldiers are not out and the hero level is the same, the blood volume is close), it can be said that such a force is the same, you still have an advantage, but when the second book starts, you recruit the Beastmaster directly from the tavern, so that you have one more Beastmaster and two pigs than him, which is a terrible gap for NE and ORC who have few soldiers in the early stage. For demolishing some holes, killing soldiers can be much faster, but there is only 1 minute, and the soul of Xiao Y's team will be mixed up when it comes out. >>>More
I'll give you 10 sets of program debugging! Occasionally, point: cancel, restart the game, and you can do it! >>>More
1.Regular start: 4 elves mined gold and 1 altar; The first elf came out to make a moon well, and at the same time pulled out an ancient war tree for gold mining (it is best to put it next to the monster to mine gold; 4. After logging (to 7 or 8 elven logging), the wood is enough to build the second moon well, and then the capital is raised; After the war ancient tree is good, a AC cooperates with the ancient tree to start mf; If you choose a bear deer, you should put the hunter hall and 1 or 2 wells before the second book, and if it is a wind, you don't need the hunter hall. >>>More