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You said that you were directly ignored That is, you have no output and you can't protect the adc That's if you hit the wrong Of course, you also have to understand that if you have your own adc and your own dish is out of position or the opposite side is strong Death second him You really can't do much First of all, the output Mondo must have an output Not to mention for the time being, E light q and w q damage are related to your own blood w magic damage If you have blood or blood recovery is fast enough, you can always open a team battle and open a big move to rush to the face Except for the meat that is particularly smooth on the opposite side or the meat in the late stage of the fight, it is up Otherwise, no one can ignore the meat You said that you were directly ignored I can only say that you hit the dish Then protect the adc Hesitant Mondo itself has no control The outbreak is not strong Protecting the adc is really hard So you must bring weakness Whether it's for gank or to protect teammates At most, turn on w close protection Slow down Q That's all you can do But as long as you can do it, the effect won't be bad! Personally, I recommend Mondo out minus cd shoes In this way, the team battle first opens the big move and then fights back and retreats When the endgame is basically able to open the big move first It is necessary to open the big move first I found that a lot of rookies are opened without blood I don't know why I can't figure out the full blood, in fact, I also need to open! Summoner skills I recommend ignition plus weakness Mondo's jungler ability and efficiency are very high I generally directly three wolves plus f4 and then directly gank mid lane level 2 with q w ignition weakness can be said to be forcibly killing the opposite side As long as the move is slightly ahead Even if it is a flash, you can't live Of course, your teammates have to keep up!
The equipment must be as meaty as possible, everyone is almost the same, and there is no need to say much else, I personally recommend a mercury belt to deignite or control! Talents: Attack 9, Defense 21, General 0, Runes, Recommended Attack or Attack Speed, Yellow Armor, Blue Magic Resistance, or Reduced CD! Don't talk nonsense about wearing a wild meat really doesn't need this thing Mondo can't rely on a knife to hack the opposite side to death No attack power or attack speed is cost-effective!
If I said above, you have done it all, and you still can't, then I can only say that you are not good enough in the details, or the level of the other side is really much higher than you, there is no garbage hero, only the level of the player, in the face of absolute strength, everything is a floating cloud!
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Maybe you have some problems with the positioning of the teamfight, Mondo as a HP t with the health regeneration effect of the ultimate, and the main responsibility is to absorb the skills of the opposite side.
Once a team battle breaks out, your task is to rush into the crowd and throw the kitchen knife with all the skills on board Of course, if the output of your teammates is not strong enough, no matter how well you develop, the fate of being beaten to death as T After all, this is a team game And Mondo damage is really not enough, if you want to do some damage, you can choose a hero like Blind or Nightmare.
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In the early stage, it should be more fierce in the later stage, and in the later stage, Mondo is a stirring stick, rushing into the back row of the opponent, we are a meal, and if you are beaten, you will start fighting, and you will continue to have an advantage and retreat without an advantage. You're going to rush into the opposing camp, not to stay behind and protect your teammates.
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Mengduo has an advantage in the early stage, but it's not easy to say in the late stage, unless there is a super crispy skin on the other side, otherwise Mondo is a situation where chasing everyone and ignoring you in the later stage, so it is recommended to change the hero to practice.
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That's right, it's to disrupt the enemy formation, and it's not up to you to protect the ADC.
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Upstairs upstairs, I'll top you.
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Half-meat: Attack Speed Shoes + Black Cut + Maniac Imitation + Whisper + Ice Hammer + Spring Song Output: Attack Speed Shoe + Black Cut + Electric Blade Prepared Suspicion + Whisper + Drink Blood + Spring Song or Ice Hammer.
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Nightmare online isn't very easy to mix, although I'm often online.
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Mercury Shoes, Red Cross, Blood Drinker, Maniac, Langton, Spring Brother Jia.
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It's a waste if you don't jungle, and the skill is easy to push the line.
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Hello landlord, Dr. Mondo is a very strong jungler and clingy hero! The characteristics of the jungler are mainly reflected in the fast speed of clearing the field, and the jungler is basically not damaged!
1: Go out and put 1 cloth armor and 5 red. First w, hit the Gang of Four, then red buff, upgrade to add a point Q, speed to gank, with good 1 blood no pressure!
2: Ninja shoes 550 when you go home to replenish equipment, **Heart (this salary is a must-have) 3: Then it's time to save money and load:
Exciting armor (this Mondo ultimate can increase a lot of blood), fanatic, this is not explained, if the mage on the opposite side performs well, you can make a natural, plus move to return health. Then you can consider a spring brother, and in the end, if you have enough money, you can upgrade the heart of ** to the omen of Langton! Mondo, who comes out in this order, has always been very strong.
In short, Mondo is a very powerful hero!
I wish the landlord a good time.
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Bujia 5 Red Go Out Learn w 1 minute 40 seconds Four ghosts start 1 minute 55 seconds Red buff After playing 2 levels to see if there is a chance online No chance to continue playing the jungle Learn e Have a chance to learn q to catch people Then Three Wolves Blue Buff Four Ghosts Stone Man Go home to replenish.
Skill main w sub q level e has a big point.
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The same is true of the S3, which is very efficient in Mondo Kiyono. His burn is aoe, axe and plus attack skills are highly efficient. Start with the F4 red buff, and go to the mid lane or top lane gank at level 2.
His talent is the standard 0 21 9 universal system that points out rune affinity. Runes Red Spell Penetration, Purple Speed Essence, Blue Fixed Magic Resistance, Yellow Fixed Armor. In this way, the movement speed and double resistance are very high, and it is resistant to beatings and nausea.
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Main W,Keep burning,Level 1 Jungler Knife 5 Red or Cloth Armor 5 Red OK,Rune Essence to Move Speed,Red Attack Power Yellow Fixed Armor,Blue Growth Magic Resistance,Talent to 9 21 0
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Talent.
Wherever your ADC is located, start with the buff from there. For example, if you are blue, red first, and purple blue.
Depending on the online situation, decide whether to clear the field or gank first.
Finally, Mondo jungler is not recommended, and Mondo jungler has been very unpopular since S3.
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Talent points Magic Resistance. Rune 1 armor and 2 demons resist essence blood recovery.
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This version of the big bear is very powerful in the early stage, but the prince is a panacea that position is OK Special with some such as female guns and male guns These ADC's big moves are very powerful team battles, catch people Pay attention to the position of e Q2 Company In the past, W slowed down Team battles Looking for opportunities to take the lead, I recommend the prince Zhang's handsome golden oil Gao Fu Shuai! Big Bear is weak against the wind.
Busy monk is also very powerful now Busy monk wants to play well It takes a lot of practice, The current version of the busy monk is just the skill range of the weakened e But it's not a big weakening can still be played!
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After 25 minutes, the blind monk was basically a piece of meat. But if you practice hard, a blind man can lead the other side. It's basically a 20-minute game.
Big Bear's version is simple and crude. Don't think about it, this version is very weak. The prince's words suggest that you use it again after you are familiar with the jungler position.
Just learned to fight the jungle. I recommend you Nightmare, Zhao Xin is easier to use, and if you have better skills, you should use the blind monk. The most ethereal hero in the league.
I scored 2000 points with a blind monk, and the jungler requires you to see the big picture well. For example, the core of this mid-term team fight. Or anti-jungle, as well as the analysis of the opponent's jungler movements, etc.
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Nonsense: Of course it's a blind monk.
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The individual is a talent of 0 30 0.
Brother Rune in the jungle is wearing the red method, wearing the essence method, fixing the armor, and the rank of the growth demon resistance brother is 1700, believe it or not.
The first-level skill starts with W, the jungler first four ghosts, then red, and then three wolves, after the fight, catch the main Q and the deputy W level E, wander the main, and the blue to the middle lane.
Go out and put shoes or cloth armor, and then synthesize ninja shoes, suffocate the maniac, and then Langton or Legion, and then look at the opposite lineup.
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Mondo, I haven't done much research, but the runes are definitely growth health plus fixed armor and growth magic resistance, and the talent is 0 21 9
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If you're focusing on junglers, I recommend you play the Jungler Knife.
If you're also considering gank, it would be nice to bring cloth armor.
In fact, with a jungler knife and with cloth armor are equivalent, one jungler is faster, but more injured, and one jungler is slower, but it will not hurt very much.
However, when you gank, the cloth armor can provide you with a contribution, while the jungler knife cannot.
You tend to be attacked when you gank, and wearing cloth armor can reduce a lot of damage, while jungle knives cannot, and jungle knives don't provide damage. Bring cloth armor to help you with a retinable jungler after gank.
Suggestion: If you are just starting to practice dreaming, it is recommended to bring cloth armor, and if you are more proficient in playing, bring a jungle knife.
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You can consider going out with more than 5 red, I think Mondo was really going to be burned to death by himself in the early stage.
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Usually I come out with a jungle knife, and the era of cloth armor has passed.
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Outfitting: I'm all shoes +3 blood, cloth armor +5 blood is less control on our side of the line, I will play an anti-squat, anti-gank, and focus on the development of the early wild area to 6 play.
Shoes: Ninja shoes if the physical output is too much, mercury shoes if there are more spells or controls, generally I am quick out of the ninja shoes not only to improve the movement speed, but also to effectively reduce the loss of Mondo jungle, reduce the damage of wild monsters to their own jungle, after all, Mondo jungle is different from the general jungler heroes.
Core Equipment: Langdon's Omen, Legion's Shield, Inspirational Armor, Stark's Fanaticism, Wisdom End, Nature's Force, Zealot's Ice Hammer, Sunfire Cloak.
Analysis: Langton's Omen: Because the jungler Mondo will produce a turtle shell to increase blood and money, and the upgrade prop advantages of the turtle shell: blood volume recovery, blood volume, armor Active and passive effects are a combination of props, which is very good and powerful.
Legion Shield: Basically, every jungler hero I must come out of a prop, blood volume + double resistance + team buff effect + cheap synthesis**, worthy of being the king of cost performance among all lol props.
Invigorating Armor: Improve your ability to regenerate health, absorb a part of the damage first when the team battle begins, leave the battlefield and return to the increased health of the inspiring armor with the opening ultimate, and after a few seconds, a full blood Mondo is killed again, which is definitely a nightmare for the opponent.
Stark's Frenzy:-CD+Attack Speed+Vampire+Team Buff,When your team has too many physical heroes, let's make one,The effect is just now!
Wisdom Blade Force of Nature: There are more APs on the opposite side, this equipment is a good choice for you, providing you with a lot of magic resistance, attack speed, and magic damage, each attribute is very suitable for Mondo. The force of nature is to take the route of a pure tank, regeneration + movement speed + magic resistance, combined with passive skills and ultimate, you are definitely a mobile spring.
Fanatic Ice Hammer: The HP of the Maniac is definitely a coveted attribute of Mondo, and when a Mondo with 3500 HP stands in front of you, whether to fight or not to fight is definitely a choice for the opposite heart. Ice hammers are better for sticky, as you only have one control skill, and ice hammers can make up for it well.
Cloak of Sunfire: It is equivalent to that you have a level 7 w skill, and armor + blood volume is also an attribute that Mondo needs.
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First out of the jungle knife, then out of the new one with 20 armor, and then synthesize the one that adds blood, don't add attack, and then the sun or something can be flesh and meat.
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The first egg shield is where you add 500 health and 25 percent of your maximum health, and then you just get meat.
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Talent is Defensive 0 21 9 Buff Amplification Time.
Go out and pack the jungler knife 4 blood and then combine the armor with extra health to fight the jungle outfit, the jungle efficiency will be increased a lot, The core equipment is Sun Flame and Excitement, the passive effect of Sun Flame and Dream Dol w can cause a lot of damage, and the Exciting Passive increases the health recovery effect Both the ultimate and the passive have effects.
And then there's the fanatic, the fanatic passive is very useful, It's not recommended to go out of the blue shield first If the opposite middle lane is also ad, it's basically all physical damage, you can consider it After all, it's a flesh-type tank with a lot of blood, and the opposite side will rarely touch you, so the armor Magic resistance is not considered first.
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Go out to see the situation, you can return to the blood card can be shoes, the shoes play aggressively, the blood card is played steadily, the first time you go home out of the sage stone or turtle shell, and now the jungler has to pay for it. Secondly, the last blade of wisdom can provide a lot of magic resistance, and the speed of clearing the field is also much faster. The shoes look at how long the mage on the opposite side is mercury shoes, and how long does AD endure foot shoes.
After that, the ice hammer sticks to the people. If the headwind can go out of the fanatics and the uplifting armor first. The mage has more power of nature, and AD has more signs of Langton.
Rune yellow fixed armor, red and essence are best fixed attack speed to improve the efficiency of clearing the field in the early stage. The Blue Growth Magic Resistance talent can be 9 12 9 or 9 21 0 The latter does not have a buff to save time, but it is relatively resistant. Let's see what is benevolent.
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Out of the Jungler Fist, then Out of the Sprint Shoes, Sunfire, Cheer, Langton, Maniac.
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Egg Shield, Fanatic, Five-Speed Shoes, Blue Shield, Invigorating Armor, Burning Armor.
Hello lz, a hero with high mobility like a fox I recommend starting to wander in the case of level 6 can establish an advantage in the middle lane, if you are aware well enough to successfully catch a few times, even if you don't get the head, it's good to force the opposite side home, if you successfully catch all the way, and then if the line is good to push down a tower, or steal a buff on the opposite side, then the advantage can slowly rise, at this time teammates will also understand your ability, then you can start to arrange tactics, pay attention to the tone, As long as your teammates don't really want to lose, you have a good grasp of the overall situation, know when to group, when to disperse, when to need eyes in that position, and when your teammates start to cooperate with you when the advantage arises, you should play such a rhythm in the middle.
I suggest you use werewolves, or widows for junglers. If you like, you can also use lions to jungle. I often use these few. The widow jungler must cooperate with her teammates, and someone will help you fight the blue. gank, let your team fight the enemy first (you give the signal). Then accelerate decisively. >>>More
Landlord, are you talking about the arrow of punishment or the skill of this summoner? The Arrow of Punishment is an ADC, and the Summoner of Punishment skill is for junglers!
EZ hitting people is very painful.,You may be out of the wrong outfit.,And in the late stage, EZ killing is a variety of kites.,Don't jump to the front in team battles.,Just hit in the back.,Consciousness needs to be quite demanding.。
Junglers are also divided into types, if you gank more frequently, you can raise Q and E, just like online addition. With punishment and ignition or flash. If you focus on jungler for 30 years, you can consider the main promotion of E and the auxiliary promotion of Q. >>>More