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Evil ice is a thing of the past, when natural disasters were not powerful, and evil was exported with silence.
The benefit of ice armor piercing is relatively small, although it is not bad, but after all, ice can not be enjoyed, and the armor piercing must be piled to a certain extent (the level of reaching the upper limit of armor piercing after the jewelry is triggered) before the effect is obvious, and it is a waste to deliberately pile so much ice.
After the equipment is in the late stage of evil, there are naturally a lot of armor piercing that can be piled up. After the natural disaster was affected by the armor breaking, the income was also quite good.
If you hit and are proficient, you can look up the specific post.
Hit plus about 7% of the talent is a soft standard, and a little more is no problem, because the flat slash of the ice dual wielding can be gained, and the evil stalk and disease can be gained. Don't go too far. A little less is fine, as you're likely to be on the same team as the Delaney, or you can trust your RP
Acceleration is more chicken ribs, and it is considered later than armor piercing.
Finally, there is the critical hit, because the post-80s team buff is very strong, and the skill critical hit is casually very high, so the benefit of stacking critical hits is the least. Don't crit gems or something.,After hitting the standard, unless you specialize in breaking armor.,If you can insert strength, insert power.。
The output of Ice Dual Hold is characterized by a fairly tight public CD, with only a second rest time every 20 seconds in pursuit of a perfect loop. If something goes wrong, it's a rune or a disease.,It's annoying.。 However, Ice Dual Wield's damage can be very high in the early and mid game.
The output of evil is slightly better, and it has an advantage in many AOE situations. In the later stage, because there are powerful ** such as orange axes, there are more evils on the DPS list.
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I haven't played evil ice in depth.,There's a ** called Bahamut that has a lot of this kind of essence sticker.,It's recommended to go up and take a look.。
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Stack hits to 8% and accuracy to around 25.
The rest is a pile of power
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At this stage, of course, it's good to keep your hands cold.
My little dk, 352, hit Baladin (well, this is a stake, and buff Qi, take it as an example) ice 2w, evil 1w8, considering my operation and network. It should be a popular number, and this difference should be not small.
The biggest advantage of the two-handed evil is that it has about 28%-30% fixed dps (BB's), which is untouchable no matter how you run. The advantage of two-handed ice is that the attributes are well stacked, 8% hit, 26 accurate, and then as long as the rapid pile is high, the proficient equipment itself is enough, and the critical hits can be less or less, in this version where every attribute is extremely precious, and the singleness is powerful.
Both are suitable for AOE, especially AOE around 15s, DPS, very scary, very scary, especially the AOE of Ice DK...
Two-handed evil dps want to surpass two-handed ice? It's unlikely in the short term.,2 ways are promising.,First,Wait for the later version to open.,Buff the evil.,Cut the ice.。 Either it's the end of the version, but this can only keep the Ice Evil on par.
Second, the evil DK equipment is 5 objects higher than other people's ice DK, and if the operation is not much different, it should be fine.
Hope it helps you play
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First of all, the output of Ice DK is mainly based on physical output, and the output method is relatively simple and easy to use.
In the dungeon, the output ratio of the monomer is more stable, and it is slightly higher than the evil DK, and it is okay in battles that require a lot of AOE, but the AOE ability is not as powerful as the evil DK.
Then the output of the evil DK is different from the ice DK, he is a comprehensive output unit, physical + magic attack + pet, the operation technique is slightly more cumbersome than the ice DK, but the self-protection ability is stronger than the ice DK, and the skills are more than the ice DK. Personally, I think it's more fun than ice dk.
In the dungeon, the output of the monomer is not as good as the ice dk, and the explosive power of the monomer is not as fierce as the ice dk, but aoe is the strength of the evil dk, and the output data of aoe is very considerable, and there is a certain advantage of brushing data in the battle of a large number of aoe.
But there is one thing in common between the two, the disease DOT cannot be broken, especially the evil DK, otherwise it will seriously affect the DPS.
The last thing I want to talk about is the change of the game version, which determines the strength of the class specialization, and it is best to learn both, so that you can change flexibly.
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Ice DK is divided into two series: one is two-handed ice, main physical damage, heap haste and critical hit; A kind of dual-wielding ice [that is, the genus Shadow Ice, which is commonly referred to as the genus] main ice.
Frost Damage Pile Mastery.
Evil DK mainly relies on plague and baby output The current version of the evil DK output will be higher, but the technique is more complicated, you need a plug-in to monitor the AP Try to break out at the highest time of the AP, and then rely on the abscess blow to prolong the high-damage disease.
To sum up, the two-handed ice single target burst is high, the dual-wielding ice AOE burst is high, and the evil DK has high continuous output and AOE damage.
There are many more details, such as priority attributes and techniques, as well as different bosses, different specializations, different advantages, and so on.
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Single stake, multi-objective high-HP battle, mobile battle, evil advantage.
Burst AOE, turn fire, ice dominance.
Of course, it's not absolute, if the equipment is good enough, the evil DK is more powerful.
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The most significant differentiators are the core mechanics:
Ice is the kill machine, and evil is the baby.
Since you have dao skills are all understood.
Take a look at the damage structure of the two lines.
Rong Cheng and the outbreak mechanism are known.
There is only one icicle in the ice, the evil has fanaticism, there are gargoyles, there are ghouls, and the ** that transforms into ice is all annihilation and ice fighting, and the evil ** is all babies and diseases, and the ice can obviously do damage just by staring at the killing machine, while the evil is obviously more complicated to operate, and the operability is also higher.
What else do you want to know?
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The output technique is different. Evil dk is now playing a little higher. The operation is simple and crude.
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The most significant difference in Core Mechanics:
Ice is a killing machine, and evil is a baby.
Since you know all the skills, look at the composition and outbreak mechanism of the two systems, you will know that there is only one icicle in the ice, the evil has fanaticism, there are gargoyles, and the ghouls transform into ice, and the ** evil ** is all babies and diseases, and the ice can obviously deal damage just by staring at the killing machine, and the evil is obviously more complex to operate, and the operability is also higher.
What else do you want to know?
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Evil eats to equip,Ice in the early stage,It's the same as fs.,The early stage is the Ao Ice Method.,Later Fire Law.,Evil and two-handed ice pile up the main rapid sub-crit.,There are also great gods who say that there is a master mastery.,There are also people who say that the main crit.,There are people who play.,Dual-wielding the main master is proficient in the sub-rapid.,Evil is divided into two output techniques.,An ordinary stream.,It's a normal output.,There's also a festering flow.,It's when you have the highest damage (when the buff bonus damage is the highest) to the target with disease.,And then use the abscess blow to keep the disease until the end of the battle., There will be a lot of people who play evil dk in the later part of the version.,Evil is AOE and strong monomer is also strong.,I don't want to be the same as ice.,Dual-wielding partial aoe.,Dual-wielding partial monomer.,Evil DK is more comprehensive.。
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Ice dk is relatively simple, and the outbreak is also very strong, and the attribute has been reached since the standard, what bai skill has lit up and what is trying to use annihilation.
Evil dk hasn't played much zhi roughly dao is relying on bb to play output bb has become very powerful and gargoyles are more suitable for mobile warfare.
If you haven't been exposed to it, it is recommended to play ice dk first, it is better to get started, and you are familiar with the mechanism of runes, and you are trying to play evil dk
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