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It's not powerful, it's all up to the operation, and even Galen can play torture with Cree if it's done.
Say a few words about Ike's skills, I pondered it myself, pay attention to Ike's passivity, throw Q as little as possible when aligning with the line, try to ensure that every time you throw Q can hit the enemy, and keep a distance from the enemy, hit and wander away.
There are two routines for Ike to attack.,1 () An E past.,W and Q are released instantly (W is placed at the feet of both of you),It's cool.,If the opposite side doesn't run and reflexively attacks you.,Wait for W to explode.,Three laps and a burst to accelerate the withdrawal.,So it's perfectly detached.,This move can at least cripple the opposite side in seconds.,And you can basically not lose blood.。 If the other side knows that you throw w and turn around and run, he slows down when you have a q, and he doesn't dare to turn back and hit you, after all, w is there, so you attack him with all your might, if you're lucky, he's controlled by w because of q deceleration, and if you're unlucky, he'll run away, but he's also disabled. However, it is dangerous if you don't use it well, or if your hand speed is slow.
2 routines are basically used for team battles, and heads-up is also available, and the biggest need to be predicted. Predict the position and put w to grasp the time, E passes, attacks the back row output, flashes and retreats, R connects and then breaks into the group, so that your teammates and you can basically attack the opposite advantage, and then it depends on how you play.
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He is an assassin hero who excels at fighting for long periods of time, and his high mobility and control skills such as slowing and stuning can make targets miserable. If he's tired from the fight, then this smart boy from Zaun can make the time come and fight again.
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It's pretty powerful, but then I'm going to cut it anyway, but the most important thing is to look at personal skills.
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It's pretty powerful, it can turn back time.
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It's just come out, it's fresh, no one has played it for a while, or what tactics have been developed and everyone uses it again, it's all like this!
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The new heroes have just come out and are all strong, slowly chipping, and now the alliance is weakened.
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Ike's damage after the equipment is formed is very high.
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If it's me, run away.
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It's still weak, and the original big move doesn't want to be blue.
Zack's heads-up ability is not very strong, although it feels good to be passive, but Zack's strength is to rely on the line and resist pressure, Zack's positioning is still in the ability to break through the back row of team battles, and it is better to use new heroes if you are heads-up.
Yasuo is a high-explosive skill to knock him out, and Raven has no pressure on the lane.
In fact, this problem needs to be considered from many aspects, the two of them have their own characteristics in the process of creating game strategies, and Final Fantasy, Dragon Quest, Resident Evil, etc. are the hardest hit areas of fried cold rice. From Resident Evil Zero remake to Six,But Seven has never been released. There is still no shadow of the pit before, and there has been no explanation. >>>More
7900 bonds (79qb).
Special effects: When returning to the city, Ike has fewer movements. Compared to Carter's liveliness and Ash's cold eyes, Ike seems to be missing a lot of characteristics. The only thing that catches people's eyes may be the afterimage of his source plan. >>>More
This is not necessarily, if it is done well, Ash or Jinx can completely abuse Infinity.